restructure into smaller files & add IWYU/clang-tidy

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
folling 2023-08-29 14:12:08 +02:00 committed by Folling
parent 660736133a
commit 13eee8b168
Signed by: folling
SSH key fingerprint: SHA256:S9qEx5WCFFLK49tE/LKnKuJYM5sw+++Dn6qJbbyxnCY
28 changed files with 845 additions and 556 deletions

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#pragma once
/// \file blueprint_scope.h
/// \author Folling <mail@folling.io>
#include <ikarus/id.h>
#include <ikarus/macros.h>
/// \addtogroup object_scopes ObjectScopes
/// @{
IKARUS_BEGIN_HEADER
/// \brief The global scope of all blueprints.
struct IkarusBlueprintScope {
/// \private \brief Empty structs aren't allowed in C, so we need a dummy field.
short _dummy;
};
/// \brief Creates a blueprint scope.
/// \return The created blueprint scope.
IKA_API IkarusBlueprintScope ikarus_blueprint_scope_create();
IKARUS_END_HEADER
// @}

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#pragma once
/// \file entity_scope.h
/// \author Folling <mail@folling.io>
#include <ikarus/id.h>
#include <ikarus/macros.h>
/// \addtogroup object_scopes ObjectScopes
/// @{
IKARUS_BEGIN_HEADER
/// \brief The global scope of all entities.
struct IkarusEntityScope {
/// \private \brief Empty structs aren't allowed in C, so we need a dummy field.
short _dummy;
};
/// \brief Creates a entity scope.
/// \return The created entity scope.
IKA_API IkarusEntityScope ikarus_entity_scope_create();
IKARUS_END_HEADER
// @}

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#pragma once
// IMPLEMENTATION_DETAIL_OBJECT_SCOPES
/// \file object_scope.h
/// \author Folling <mail@folling.io>
#include <ikarus/macros.h>
#include <ikarus/scopes/blueprint_scope.h>
#include <ikarus/scopes/entity_scope.h>
#include <ikarus/scopes/property_scope.h>
/// \defgroup object_scopes Object Scopes
/// \brief Scopes define where objects belong to.
/// \details They are required to differentiate between different types of objects with NULL as their parent.
/// @{
IKARUS_BEGIN_HEADER
/// \private \brief The data for an object scope.
union IkarusObjectScopeData {
/// \private \brief The blueprint data of the scope.
IkarusBlueprintScope _blueprint;
/// \private \brief The property data of the scope.
IkarusPropertyScope _property;
/// \private \brief The entity data of the scope.
IkarusEntityScope _entity;
};
/// The type of an object scope.
enum IkarusObjectScopeType {
/// \brief The scope is a blueprint scope.
IkarusObjectScopeType_Blueprint,
/// \brief The scope is a property scope.
IkarusObjectScopeType_Property,
/// \brief The scope is an entity scope.
IkarusObjectScopeType_Entity
};
/// \brief The scope of an object.
struct IkarusObjectScope {
/// \private \brief Represents the type of the scope.
IkarusObjectScopeType _type;
/// \private \brief Represents the data of the scope.
IkarusObjectScopeData _data;
};
/// \brief Converts a blueprint scope to an object scope.
/// \param scope The scope to convert.
/// \return The converted scope.
IKA_API IkarusObjectScope ikarus_blueprint_scope_to_object_scope(IkarusBlueprintScope scope);
/// \brief Converts a property scope to an object scope.
/// \param scope The scope to convert.
/// \return The converted scope.
IKA_API IkarusObjectScope ikarus_property_scope_to_object_scope(IkarusPropertyScope scope);
/// Converts an entity scope to an object scope.
/// \param scope The scope to convert.
/// \return The converted scope.
IKA_API IkarusObjectScope ikarus_entity_scope_to_object_scope(IkarusEntityScope scope);
/// \brief Fetches the type of an object scope.
/// \param scope The scope to fetch the type of.
/// \return The type of the scope.
IKA_API IkarusObjectScopeType ikarus_object_scope_get_type(IkarusObjectScope scope);
/// \brief Visits an object scope, calling the appropriate function.
/// \param scope The scope to visit.
/// \param blueprint The function to call if the scope is an #IkarusBlueprintScope.
/// \param property The function to call if the scope is an #IkarusPropertyScope.
/// \param entity The function to call if the scope is an #IkarusEntityScope.
/// \remark function pointers may be null in which case they are not called.
IKA_API void ikarus_object_scope_visit(
IkarusObjectScope scope,
void (*blueprint)(IkarusBlueprintScope, void *),
void (*property)(IkarusPropertyScope, void *),
void (*entity)(IkarusEntityScope, void *),
void * data
);
/// @}
IKARUS_END_HEADER

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#pragma once
/// \file property_scope.h
/// \author Folling <mail@folling.io>
#include <ikarus/id.h>
#include <ikarus/macros.h>
#include <ikarus/objects/blueprint.h>
#include <ikarus/objects/entity.h>
/// \addtogroup object_scopes ObjectScopes
/// @{
IKARUS_BEGIN_HEADER
/// \brief Data for a property scope. This can either be a blueprint or an entity.
union IkarusPropertyScopeData {
/// \private \brief The blueprint the property is scoped to.
IkarusBlueprint _blueprint;
/// \private \brief The entity the property is scoped to.
IkarusEntity _entity;
};
/// \brief The type of a property scope. This can either be a blueprint or an entity.
enum IkarusPropertyScopeType {
/// \brief The property is scoped to a blueprint.
IkarusPropertyScopeType_Blueprint,
/// \brief The property is scoped to an entity.
IkarusPropertyScopeType_Entity
};
/// \brief The scope of a property
struct IkarusPropertyScope {
/// \private \brief Represents the type of the scope.
IkarusPropertyScopeType _type;
/// \private \brief Represents the data of the scope.
IkarusPropertyScopeData _data;
};
/// \brief Creates a property scope from a blueprint.
/// \param blueprint The blueprint the property is scoped to.
/// \return The created property scope.
IKA_API IkarusPropertyScope ikarus_property_scope_create_blueprint(IkarusBlueprint blueprint);
/// \brief Creates a property scope from a entity.
/// \param entity The entity the property is scoped to.
/// \return The created property scope.
IKA_API IkarusPropertyScope ikarus_property_scope_create_entity(IkarusEntity entity);
/// \brief Fetches the type of an property scope.
/// \param scope The scope to fetch the type of.
/// \return The type of the scope.
IKA_API IkarusPropertyScopeType ikarus_property_scope_get_type(IkarusPropertyScope scope);
/// \brief Visits a property scope, calling the appropriate function.
/// \param scope The scope to to visit
/// \param blueprint The function to call if the property is scoped to a blueprint.
/// \param entity The function to call if the property is scoped to an entity.
/// \param data Optional data to pass to the functions.
void ikarus_property_scope_visit(
IkarusPropertyScope scope, void (*blueprint)(IkarusBlueprint, void *), void (*entity)(IkarusEntity, void *), void * data
);
IKARUS_END_HEADER
// @}