finalize schema/data setup

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
Folling 2025-01-01 13:49:05 +01:00
parent 70820129ae
commit 195f51d3d0
Signed by: folling
SSH key fingerprint: SHA256:S9qEx5WCFFLK49tE/LKnKuJYM5sw+++Dn6qJbbyxnCY
89 changed files with 2324 additions and 6271 deletions

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@ -1,7 +1,7 @@
#pragma once
/// \file blueprint.h
/// \author Folling <folling@ikarus.world>
/// \author Folling <mail@folling.io>
#include <ikarus/errors.h>
#include <ikarus/macros.h>
@ -13,57 +13,113 @@
IKARUS_BEGIN_HEADER
/// \brief Blueprints are templates for managing common properties of entities.
/// \details A blueprint is a collection of properties which can be linked to entities.
/// Each entity the blueprint is linked to will have values for the blueprints
/// properties. Changes in blueprints will be reflected in all linked entities.
/// \brief Templates for sharing common properties between entities.
/// \details A blueprint allows sharing properties between entities.
/// Each entity the blueprint is linked to will have a corresponding value for
/// each of the blueprint's properties. Changes in blueprints will be reflected
/// in all linked entities.
struct IkarusBlueprint;
/// \brief Creates a blueprint.
/// \param project The project the blueprint is part of.
/// \brief Flags for creating a blueprint.
enum IkarusBlueprintCreateFlags {
/// \brief No flags.
IkarusBlueprintCreateFlags_None = 0,
};
/// \brief Creates a new blueprint.
/// \param project The project to create the blueprint in.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the blueprint.
/// \pre \li Must not be null.
/// \param error_out \see errors.h
/// \pre \li Must not be empty.
/// \param flags Flags for creating the blueprint.
/// \return The created blueprint or null if an error occurs.
/// \param error_out \see errors.h
/// \remark Ownership remains with libikarus.
IKA_API IkarusBlueprint * ikarus_blueprint_create(
struct IkarusProject * project,
char const * name,
IkarusErrorData * error_out
struct IkarusProject * project,
char const * name,
IkarusBlueprintCreateFlags flags,
struct IkarusErrorData * error_out
);
/// \brief Deletes a blueprint.
/// \brief Flags for creating a blueprint from an entity.
enum IkarusBlueprintCreateFromEntityFlags {
/// \brief No flags.
IkarusBlueprintCreateFromEntityFlags_None = 0,
/// \brief The default values of the properties will be set to the values of the source entity.
IkarusBlueprintCreateFromEntityFlags_AdoptDefaultValues = 1 << 0,
/// \brief The entity will be linked to the blueprint, and all values will be turned into properties.
IkarusBlueprintCreateFromEntityFlags_LinkEntity = 1 << 1,
};
/// \brief Creates a new blueprint from an entity.
/// \details Each value of the entity will be copied into the blueprint as a property.
/// \param entity The entity to create the blueprint from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param flags Flags for creating the blueprint.
/// \param error_out \see errors.h
/// \return The created blueprint or null if an error occurs.
IKA_API IkarusBlueprint * ikarus_blueprint_create_from_entity(
struct IkarusEntity * entity,
char const * name,
IkarusBlueprintCreateFromEntityFlags flags,
struct IkarusErrorData * error_out
);
/// \brief Flags for copying a blueprint.
enum IkarusBlueprintCopyFlags {
/// \brief No flags.
IkarusBlueprintCopyFlags_None = 0,
};
/// \brief Copies a blueprint.
/// \param blueprint The blueprint to copy.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param flags Flags for copying the blueprint.
/// \param error_out \see errors.h
/// \return The copied blueprint or null if an error occurs.
IKA_API struct IkarusBlueprint * ikarus_blueprint_copy(
struct IkarusBlueprint * blueprint,
IkarusBlueprintCopyFlags flags,
struct IkarusErrorData * error_out
);
/// \brief Flags for deleting a blueprint.
enum IkarusBlueprintDeleteFlags {
/// \brief No flags.
IkarusBlueprintDeleteFlags_None = 0,
};
/// \brief Deletes a blueprint, all associated properties, and their values.
/// \param blueprint The blueprint to delete.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param flags Flags for deleting the blueprint.
/// \remark Must not be used after deletion.
/// \param error_out \see errors.h
/// \remark The blueprint must not be accessed after deletion.
IKA_API void ikarus_blueprint_delete(
IkarusBlueprint * blueprint,
IkarusErrorData * error_out
struct IkarusBlueprint * blueprint,
IkarusBlueprintDeleteFlags flags,
IkarusErrorData * error_out
);
/// \brief Gets the ID of a blueprint.
/// \param blueprint The blueprint to get the ID of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The ID of the blueprint or 0 if an error occurs.
IKA_API int64_t ikarus_blueprint_get_id(
IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
);
/// \brief Gets the project a blueprint is part of.
/// \brief Gets the project a blueprint belongs to.
/// \param blueprint The blueprint to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project or null if an error occurs.
IKA_API IkarusProject * ikarus_blueprint_get_project(
IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
/// \return The project the blueprint belongs to.
/// \remark Ownership remains with libikarus.
IKA_API struct IkarusProject * ikarus_blueprint_get_project(
struct IkarusBlueprint * blueprint,
struct IkarusErrorData * error_out
);
/// \brief Gets the name of a blueprint.
@ -71,79 +127,84 @@ IKA_API IkarusProject * ikarus_blueprint_get_project(
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name or null if an error occurs.
/// \return The name of the blueprint.
/// \remark Ownership remains with libikarus.
IKA_API char const * ikarus_blueprint_get_name(
IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
struct IkarusBlueprint * blueprint,
struct IkarusErrorData * error_out
);
/// \brief Flags for setting the name of a blueprint.
enum IkarusBlueprintSetNameFlags {
/// \brief No flags.
IkarusBlueprintSetNameFlags_None = 0,
};
/// \brief Sets the name of a blueprint.
/// \param blueprint The blueprint to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The new name of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param flags Flags for setting the name of the blueprint.
/// \param error_out \see errors.h
IKA_API void ikarus_blueprint_set_name(
IkarusBlueprint * blueprint,
char const * name,
IkarusErrorData * error_out
struct IkarusBlueprint * blueprint,
char const * name,
IkarusBlueprintSetNameFlags flags,
struct IkarusErrorData * error_out
);
/// \brief Gets the properties of a blueprint.
/// \param blueprint The blueprint to get the properties of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param properties_out The buffer to write the properties to.
/// \pre \li Must not be null.
/// \param properties_out_size The size of the buffer.
/// \param size_out An out parameter for the number of items in the returned array or undefined if an error occurs.
/// \param error_out \see errors.h
/// \see ikarus_blueprint_get_property_count
IKA_API void ikarus_blueprint_get_properties(
IkarusBlueprint const * blueprint,
struct IkarusProperty ** properties_out,
size_t properties_out_size,
IkarusErrorData * error_out
/// \return The properties of the blueprint or null if an error occurs.
IKA_API struct IkarusProperty ** ikarus_blueprint_get_properties(
struct IkarusBlueprint * blueprint,
size_t * size_out,
struct IkarusErrorData * error_out
);
/// \brief Gets the number of properties of a blueprint.
/// \param blueprint The blueprint to get the number of properties of.
/// \param blueprint The blueprint to get the properties count of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The number of properties or undefined if an error occurs.
IKA_API size_t ikarus_blueprint_get_property_count(
IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
/// \return The number of properties of the blueprint or 0 if an error occurs.
IKA_API size_t ikarus_blueprint_get_properties_count(
struct IkarusBlueprint * blueprint,
struct IkarusErrorData * error_out
);
/// \brief Gets the entities linked to a blueprint.
/// \param blueprint The blueprint to get the linked entities of.
/// \brief Gets all entities linked to a blueprint.
/// \param blueprint The blueprint to get the entities of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param entities_out The buffer to write the entities to.
/// \pre \li Must not be null.
/// \param entities_out_size The size of the buffer.
/// \param size_out An out parameter for the number of items in the returned array or undefined if an error occurs.
/// \remark Ignore if null.
/// \param error_out \see errors.h
/// \see ikarus_blueprint_get_linked_entity_count
IKA_API void ikarus_blueprint_get_linked_entities(
IkarusBlueprint const * blueprint,
struct IkarusEntity ** entities_out,
size_t entities_out_size,
IkarusErrorData * error_out
/// \return The entities linked to the blueprint or null if an error occurs.
IKA_API struct IkarusEntity ** ikarus_blueprint_get_entities(
struct IkarusBlueprint * blueprint,
size_t * size_out,
struct IkarusErrorData * error_out
);
/// \brief Gets the number of entities linked to a blueprint.
/// \param blueprint The blueprint to get the number of linked entities of.
/// \param blueprint The blueprint to get the entities count of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The number of linked entities or undefined if an error occurs.
IKA_API size_t ikarus_blueprint_get_linked_entity_count(
IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
/// \return The number of entities linked to the blueprint or 0 if an error occurs.
IKA_API size_t ikarus_blueprint_get_entities_count(
struct IkarusBlueprint * blueprint,
struct IkarusErrorData * error_out
);
IKARUS_END_HEADER
// @}
/// @}

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@ -5,7 +5,7 @@
#include <ikarus/stdtypes.h>
/// \file entity.h
/// \author Folling <folling@ikarus.world>
/// \author Folling <mail@folling.io>
/// \defgroup entities Entities
/// \brief Entities are the core building blocks of Ikarus.
@ -13,15 +13,13 @@
IKARUS_BEGIN_HEADER
/// \brief Entities are the core building blocks of Ikarus.
/// \details Entities store two data: A name and a set of values.
/// The name identifies the entity but does not have to be unique. The values
/// are the actual information of the entity.
/// \details Entities store a number of values associated with a name or property.
///
/// For documentation on the types and layout of values \see Values.h.
/// For documentation on the types and layout of values \see values.h.
///
/// Entities can be linked to blueprints.
/// The entity has a (possibly uninitialized) value for each property of all
/// blueprints it is linked to. \see Property.h \see Blueprint.h.
/// blueprints it is linked to. \see property.h \see blueprint.h.
///
/// We distinguish between `EntityValues` and `EntityPropertyValues`.
/// `EntityValues` are a direct part of the entity.
@ -29,59 +27,89 @@ IKARUS_BEGIN_HEADER
/// via a blueprint.
struct IkarusEntity;
/// \brief Creates an entity.
/// \param project The project the entity is part of.
/// \brief Flags for creating an entity.
enum IkarusEntityCreateFlags {
/// \brief No flags.
IkarusEntityCreateFlags_None = 0,
};
/// \brief Creates a new entity.
/// \param project The project to create the entity in.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the entity.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param flags Flags for creating the entity.
/// \param error_out \see errors.h
/// \return The created entity or null if an error occurs.
IKA_API IkarusEntity * ikarus_entity_create(
struct IkarusProject * project,
char const * name,
IkarusErrorData * error_out
struct IkarusProject * project,
char const * name,
IkarusEntityCreateFlags flags,
IkarusErrorData * error_out
);
/// \brief Deletes an entity.
/// \brief Flags for deleting an entity.
enum IkarusEntityDeleteFlags {
/// \brief No flags.
IkarusEntityDeleteFlags_None = 0,
};
/// \brief Deletes an entity and its values.
/// \param entity The entity to delete.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param flags Flags for deleting the entity.
/// \param error_out \see errors.h
/// \remark The entity must not be accessed after deletion.
IKA_API void
ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out);
IKA_API void ikarus_entity_delete(
IkarusEntity * entity,
IkarusEntityDeleteFlags flags,
IkarusErrorData * error_out
);
/// \brief Gets the id of an entity.
/// \param entity The entity to get the id of.
/// \brief Flags for copying an entity.
enum IkarusEntityCopyFlags {
/// \brief No flags.
IkarusEntityCopyFlags_None = 0,
};
/// \brief Copies an entity.
/// \param entity The entity to copy.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param flags Flags for copying the entity.
/// \param error_out \see errors.h
/// \return The id of the entity or 0 if an error occurs.
IKA_API int64_t
ikarus_entity_get_id(IkarusEntity const * entity, IkarusErrorData * error_out);
/// \return The copied entity or null if an error occurs.
IKA_API IkarusEntity * ikarus_entity_copy(
IkarusEntity * entity,
IkarusEntityCopyFlags flags,
IkarusErrorData * error_out
);
/// \brief Gets the project an entity is part of.
/// \brief Gets the project an entity belongs to.
/// \param entity The entity to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project the entity is part of or null if an error occurs.
IKA_API IkarusProject * ikarus_entity_get_project(
IkarusEntity const * entity,
IkarusErrorData * error_out
);
/// \return The project the entity belongs to.
IKA_API struct IkarusProject *
ikarus_entity_get_project(IkarusEntity * entity, IkarusErrorData * error_out);
/// \brief Gets the name of an entity.
/// \param entity The entity to get the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name of the entity or null if an error occurs.
IKA_API char const * ikarus_entity_get_name(
IkarusEntity const * entity,
IkarusErrorData * error_out
);
/// \return The name of the entity.
IKA_API char const *
ikarus_entity_get_name(IkarusEntity * entity, IkarusErrorData * error_out);
/// \brief Flags for setting the name of an entity.
enum IkarusEntitySetNameFlags {
/// \brief No flags.
IkarusEntitySetNameFlags_None = 0,
};
/// \brief Sets the name of an entity.
/// \param entity The entity to set the name of.
@ -89,73 +117,27 @@ IKA_API char const * ikarus_entity_get_name(
/// \pre \li Must exist.
/// \param name The new name of the entity.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param flags Flags for setting the name of the entity.
/// \param error_out \see errors.h
IKA_API void ikarus_entity_set_name(
IkarusEntity * entity,
char const * name,
IkarusErrorData * error_out
IkarusEntity * entity,
char const * name,
IkarusEntitySetNameFlags flags,
IkarusErrorData * error_out
);
/// \brief Checks if an entity is linked to a blueprint.
/// \param entity The entity to check.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprint The blueprint to check.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return True if the entity is linked to the blueprint, false otherwise.
IKA_API bool ikarus_entity_is_linked_to_blueprint(
IkarusEntity const * entity,
struct IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
);
/// \brief Links an entity to a blueprint.
/// \param entity The entity to link.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprint The blueprint to link the entity to.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \remark No-op if the entity is already linked to the blueprint.
IKA_API void ikarus_entity_link_to_blueprint(
IkarusEntity * entity,
struct IkarusBlueprint * blueprint,
IkarusErrorData * error_out
);
/// \brief Unlinks an entity from a blueprint.
/// All values of the blueprints' properties will be deleted.
/// \param entity The entity to unlink.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprint The blueprint to unlink the entity from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \remark No-op if the entity is not linked to the blueprint.
IKA_API void ikarus_entity_unlink_from_blueprint(
IkarusEntity * entity,
struct IkarusBlueprint * blueprint,
IkarusErrorData * error_out
);
/// \brief Gets all blueprints an entity is linked to.
/// \brief Gets the blueprints an entity is linked to.
/// \param entity The entity to get the blueprints of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprints_out The buffer to write the blueprints to.
/// \pre \li Must not be null.
/// \param blueprints_out_size The size of the buffer.
/// \param size_out An out parameter for the number of blueprints in the returned array
/// or undefined if an error occurs.
/// \param error_out \see errors.h
/// \see ikarus_entity_get_linked_blueprint_count
IKA_API void ikarus_entity_get_linked_blueprints(
IkarusEntity const * entity,
struct IkarusBlueprint ** blueprints_out,
size_t blueprints_out_size,
IkarusErrorData * error_out
IKA_API struct IkarusBlueprint ** ikarus_entity_get_linked_blueprints(
IkarusEntity * entity,
size_t * size_out,
IkarusErrorData * error_out
);
/// \brief Gets the number of blueprints an entity is linked to.
@ -163,156 +145,199 @@ IKA_API void ikarus_entity_get_linked_blueprints(
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The number of blueprints or undefined if an error occurs.
IKA_API size_t ikarus_entity_get_linked_blueprint_count(
IkarusEntity const * entity,
IkarusErrorData * error_out
/// \return The number of linked blueprints or 0 if an error occurs.
IKA_API size_t ikarus_entity_get_linked_blueprints_count(
IkarusEntity * entity,
IkarusErrorData * error_out
);
/// \brief Checks if an entity has a value with a given name.
/// \param entity The entity to check.
/// \brief Flags for linking an entity to a blueprint.
enum IkarusEntityLinkBlueprintFlags {
/// \brief No flags.
IkarusEntityLinkBlueprintFlags_None = 0,
};
/// \brief Links an entity to a blueprint.
/// \details An uninitialized (default) value is created for each property of the
/// blueprint.
/// \param entity The entity to link the blueprint to.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the value to check.
/// \param blueprint The blueprint to link to.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \pre \li Must be in the same project as the entity.
/// \remark If the entity is already linked to the blueprint, nothing happens.
/// \param flags Flags for linking the entity to the blueprint.
/// \param error_out \see errors.h
/// \return False if the entity does not have a value associated with
/// the name or if an error occurs, true otherwise.
IKA_API bool ikarus_entity_has_value(
IkarusEntity const * entity,
char const * name,
IkarusErrorData * error_out
IKA_API void ikarus_entity_link_blueprint(
IkarusEntity * entity,
struct IkarusBlueprint * blueprint,
IkarusEntityLinkBlueprintFlags flags,
IkarusErrorData * error_out
);
/// \brief Gets the value of an entity.
/// \brief Flags for unlinking an entity from a blueprint.
enum IkarusEntityUnlinkBlueprintFlags {
/// \brief No flags.
IkarusEntityUnlinkBlueprintFlags_None = 0,
/// \brief Keep the values associated with the blueprint, transforming them into entity values.
IkarusEntityUnlinkBlueprintFlags_KeepValues = 1,
};
/// \brief Unlinks an entity from a blueprint.
/// \details All values associated with the blueprint are deleted.
/// \param entity The entity to unlink the blueprint from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprint The blueprint to unlink from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \remark If the entity is not linked to the blueprint, nothing happens.
/// \param flags Flags for unlinking the entity from the blueprint.
/// \param error_out \see errors.h
IKA_API void ikarus_entity_unlink_blueprint(
IkarusEntity * entity,
struct IkarusBlueprint * blueprint,
IkarusEntityUnlinkBlueprintFlags flags,
IkarusErrorData * error_out
);
/// \brief Gets the values of an entity.
/// \param entity The entity to get the values of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The values, in json format of or null if an error occurs.
/// The json representation is an array of objects with the following keys:
/// - `name`: The name of the value.
/// - `value`: The value itself. \see value.h
IKA_API char const *
ikarus_entity_get_values(IkarusEntity * entity, IkarusErrorData * error_out);
/// \brief Gets a value of an entity.
/// \param entity The entity to get the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the value to get.
/// \pre \li Must not be null.
/// \pre \li Must be an existing value of the entity.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The value's name.
/// \pre \li Must not be null.
/// \remark Ownership remains with the client.
/// \param error_out \see errors.h
/// \return The value of the entity or null if an error occurs.
IKA_API struct IkarusValue * ikarus_entity_get_value(
IkarusEntity const * entity,
char const * name,
IkarusErrorData * error_out
/// \return The value, in json format of or null if an error occurs. \see value.h
IKA_API char const * ikarus_entity_get_value(
IkarusEntity * entity,
char const * name,
IkarusErrorData * error_out
);
/// \brief Sets the value of an entity.
/// If the entity does not have a value associated with the name, it is created.
/// \remark Types are overwritten if the value already exists.
/// \brief Flags for setting a value of an entity.
enum IkarusEntitySetValueFlags {
/// \brief No flags.
IkarusEntitySetValueFlags_None = 0,
};
/// \brief Sets a value of an entity.
/// \details If no value exists for the name, a new one is created.
/// Any previous value is overwritten.
/// \param entity The entity to set the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the value to set.
/// \param name The value's name.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param value The new value of the entity.
/// \param value The value to set.
/// \pre \li Must not be null.
/// \pre \li Must be a valid json representation of a value. \see value.h
/// \param flags Flags for setting the value.
/// \param error_out \see errors.h
IKA_API void ikarus_entity_set_value(
IkarusEntity * entity,
char const * name,
struct IkarusValue const * value,
IkarusErrorData * error_out
IkarusEntity * entity,
char const * name,
char const * value,
IkarusEntitySetValueFlags flags,
IkarusErrorData * error_out
);
/// \brief Removes a value from an entity.
/// \pre \li The value must exist.
/// \brief Flags for deleting a value of an entity.
enum IkarusEntityDeleteValueFlags {
/// \brief No flags.
IkarusEntityDeleteValueFlags_None = 0,
};
/// \brief Deletes a value of an entity.
/// \param entity The entity to delete the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the value to delete.
/// \param name The property's name to delete the value of.
/// \pre \li Must not be null.
/// \pre \li Must be the name of a value which exists within the property.
/// \param flags Flags for deleting the value.
/// \param error_out \see errors.h
IKA_API void ikarus_entity_remove_value(
IkarusEntity * entity,
char const * name,
IkarusErrorData * error_out
IKA_API void ikarus_entity_delete_value(
IkarusEntity * entity,
char const * name,
IkarusEntityDeleteValueFlags flags,
IkarusErrorData * error_out
);
/// \brief Checks if a property is linked to an entity.
/// \param entity The entity to check.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param property The property to check.
/// \brief Gets the property values of an entity.
/// \param entity The entity to get the property values of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return False if an error occurs or the entity does not have the property,
/// true otherwise.
IKA_API bool ikarus_entity_has_property(
IkarusEntity const * entity,
struct IkarusProperty const * property,
IkarusErrorData * error_out
);
/// \brief Gets the properties an entity is linked to.
/// \param entity The entity to get the linked properties of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param properties_out The buffer to write the linked properties to.
/// \pre \li Must not be null.
/// \param error_out \see errors.h
/// \param properties_out_size The size of the buffer.
/// \see ikarus_entity_get_property_count
IKA_API void ikarus_entity_get_properties(
IkarusEntity const * entity,
struct IkarusProperty ** properties_out,
size_t properties_out_size,
IkarusErrorData * error_out
);
/// \brief Gets the number of properties an entity is linked to.
/// \param entity The entity to get the number of linked properties of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The number of properties or undefined if an error occurs.
IKA_API size_t ikarus_entity_get_property_count(
IkarusEntity const * entity,
IkarusErrorData * error_out
/// \return The property values, in msgpack format of or null if an error occurs.
/// The format is a map of property pointers (as integers) to values. \see
/// value.h
IKA_API char const * ikarus_entity_get_property_values(
IkarusEntity * entity,
IkarusErrorData * error_out
);
/// \brief Gets the value of a property of an entity.
/// \details If the entity has never set the value of the property,
/// the property's default value is returned.
/// \param entity The entity to get the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param property The property to get the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \pre \li Must be linked to the entity.
/// \param error_out \see errors.h
/// \return The value of the property or null if an error occurs.
IKA_API struct IkarusValue * ikarus_entity_get_property_value(
IkarusEntity const * entity,
struct IkarusProperty const * property,
IkarusErrorData * error_out
/// \param entity The entity to get the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param property The property to get the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \pre \li Must be linked to the entity.
/// \param error_out \see errors.h
/// \return The value, in json format of or null if an error occurs. \see
/// value.h
IKA_API char const * ikarus_entity_get_property_value(
IkarusEntity * entity,
struct IkarusProperty * property,
IkarusErrorData * error_out
);
/// \brief Flags for setting the value of a property of an entity.
enum IkarusEntitySetPropertyValueFlags {
/// \brief No flags.
IkarusEntitySetPropertyValueFlags_None = 0,
};
/// \brief Sets the value of a property of an entity.
/// \param entity The entity to set the property value of.
/// \details Any previous value is overwritten.
/// \param entity The entity to set the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param property The property to set the value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param value The new value of the property.
/// \pre \li Must be linked to the entity.
/// \param value The value to set.
/// \pre \li Must not be null.
/// \pre \li Must be of the same type as the property.
/// \pre \li Must be valid for the property's settings.
/// \pre \li Must be a valid json representation of a value. \see value.h
/// \pre \li Must be valid for the property's schema. \see schema.h
/// \param flags Flags for setting the property value.
/// \param error_out \see errors.h
/// \remark If the entity does not have the property, this function fails.
IKA_API void ikarus_entity_set_property_value(
IkarusEntity * entity,
struct IkarusProperty const * property,
struct IkarusValue const * value,
IkarusErrorData * error_out
IkarusEntity * entity,
struct IkarusProperty * property,
char const * value,
IkarusEntitySetPropertyValueFlags flags,
IkarusErrorData * error_out
);
IKARUS_END_HEADER
// @}
/// @}

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#pragma once
/// \file number_property.h
/// \author Folling <folling@ikarus.world>
#include <ikarus/errors.h>
#include <ikarus/macros.h>
/// \addtogroup properties Properties
/// \brief Number properties store a value that can be either true or false. (e.g. "Is the character dead?")
/// @{
IKARUS_BEGIN_HEADER
struct IkarusNumberProperty;
/// \brief Creates a number property.
/// \param project The project to create the property in.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the property.
/// \pre \li Must not be null.
/// \param property_source The property source to create the property for.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param default_value The default value for the property.
/// \pre \li Must not be null.
/// \param error_out \see errors.h
/// \return The created property or null if an error occurs.
IKA_API IkarusNumberProperty * ikarus_number_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
struct IkarusNumberValue * default_value,
IkarusErrorData * error_out
);
IKARUS_END_HEADER
/// @}

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@ -1,144 +0,0 @@
#pragma once
/// \file property.h
/// \author Folling <folling@ikarus.world>
#include <ikarus/errors.h>
#include <ikarus/macros.h>
#include <ikarus/stdtypes.h>
#include <ikarus/values/value_cardinality.h>
#include <ikarus/values/value_type.h>
/// \defgroup properties Properties
/// \brief Properties define the structure and types of data.
/// @{
IKARUS_BEGIN_HEADER
/// \brief Properties define the structure of blueprints.
/// \details Each blueprint can have any number of properties.
/// Every property has a type that identifies the kind of data that can be put in.
/// This is the "base class" of properties. See the derived types (e.g. IkarusToggleProperty) for more information.
///
/// The following types currently exist:
/// - Toggle: A true/false boolean-like value
/// - Number: An arbitrary numeric value
/// - Text: An arbitrary textual value
///
/// Property Examples:
/// - Is Dead (Toggle)
/// - Age (Number)
/// - ISBN (Text)
///
/// Each entity associated with the property has a value for it.
///
/// \remark Values for properties are lazily created to save space.
/// Fetching the value for some property of some entity will return the property's default value if none is specified.
struct IkarusProperty;
/// \brief Deletes a property.
/// \param property The property to delete.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \remark The property must not be accessed after deletion.
IKA_API void ikarus_property_delete(IkarusProperty * property, IkarusErrorData * error_out);
/// \brief Gets the ID of a property.
/// \param property The property to get the ID of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The ID of the property or 0 if an error occurs.
IKA_API int64_t ikarus_property_get_id(IkarusProperty const * property, IkarusErrorData * error_out);
/// \brief Gets the project of a property.
/// \param property The property to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project of the property or null if an error occurs.
IKA_API struct IkarusProject * ikarus_property_get_project(IkarusProperty const * property, IkarusErrorData * error_out);
/// \brief Gets the name of an property.
/// \param entity The property to get the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name of the property or null if an error occurs.
IKA_API char const * ikarus_property_get_name(IkarusProperty const * entity, IkarusErrorData * error_out);
/// \brief Sets the name of an property.
/// \param entity The property to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The new name of the property.
/// \pre \li Must not be null.
/// \param error_out \see errors.h
IKA_API void ikarus_property_set_name(IkarusProperty * entity, char const * name, IkarusErrorData * error_out);
/// \brief Gets the type info of a property.
/// \param property The property to get the type info of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The type info of the property or null if an error occurs.
/// \remark Changing the type of a property is not supported. This is because the property would need to change
IKA_API IkarusValueType ikarus_property_get_type(IkarusProperty const * property, IkarusErrorData * error_out);
// there is no `set_type` as we encode type information in the underlying datatype
/// \briefs Gets a property's cardinality.
/// \param property The property to get the cardinality of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The cardinality of the property or false if an error occurs.
IKA_API IkarusValueCardinality ikarus_property_get_cardinality(IkarusProperty const * property, IkarusErrorData * error_out);
/// \briefs Sets a property's default value.
/// \param property The property to set the cardinality of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \\param cardinality The new cardinality of the property.
/// \param error_out \see errors.h
IKA_API void
ikarus_property_set_cardinality(IkarusProperty * property, IkarusValueCardinality cardinality, IkarusErrorData * error_out);
/// \briefs Gets a property's default value.
/// \param property The property to get the default value of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The default value of the property or null if an error occurs.
IKA_API struct IkarusValue * ikarus_property_get_default_value(IkarusProperty const * property, IkarusErrorData * error_out);
/// \brief Gets the source blueprint of a property.
/// \param property The property to get the source of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The source of the property or null if an error occurs.
IKA_API struct IkarusBlueprint * ikarus_property_get_blueprint(IkarusProperty const * property, IkarusErrorData * error_out);
/// \brief Visits a property. Calling the appropriate function for the property's type.
/// \param property The property to visit.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param toggle_property_visitor The function to call if the property is a toggle property. Skipped if null.
/// \param number_property_visitor The function to call if the property is a number property. Skipped if null.
/// \param text_property_visitor The function to call if the property is a text property. Skipped if null.
/// \param data The data to pass to the functions.
/// \param error_out \see errors.h
IKA_API void ikarus_property_visit(
IkarusProperty * property,
void (*toggle_property_visitor)(struct IkarusToggleProperty *, void *),
void (*number_property_visitor)(struct IkarusNumberProperty *, void *),
void (*text_property_visitor)(struct IkarusTextProperty *, void *),
void * data,
IkarusErrorData * error_out
);
IKARUS_END_HEADER
// @}

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@ -1,40 +0,0 @@
#pragma once
/// \file text_property.h
/// \author Folling <folling@ikarus.world>
#include <ikarus/errors.h>
#include <ikarus/macros.h>
/// \addtogroup properties Properties
/// \brief Text properties store a value that can be either true or false. (e.g. "Is the character dead?")
/// @{
IKARUS_BEGIN_HEADER
struct IkarusTextProperty;
/// \brief Creates a text property.
/// \param project The project to create the property in.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the property.
/// \pre \li Must not be null.
/// \param property_source The property source to create the property for.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param default_value The default value for the property.
/// \pre \li Must not be null.
/// \param error_out \see errors.h
/// \return The created property or null if an error occurs.
IKA_API IkarusTextProperty * ikarus_text_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
struct IkarusTextValue * default_value,
IkarusErrorData * error_out
);
IKARUS_END_HEADER
/// @}

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#pragma once
/// \file toggle_property.h
/// \author Folling <folling@ikarus.world>
#include <ikarus/errors.h>
#include <ikarus/macros.h>
/// \addtogroup properties Properties
/// @{
IKARUS_BEGIN_HEADER
/// \brief Toggle properties store a value that can be either true or false. (e.g. "Is the character dead?")
struct IkarusToggleProperty;
/// \brief Creates a toggle property.
/// \param project The project to create the property in.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the property.
/// \pre \li Must not be null.
/// \param property_source The property source to create the property for.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The created property or null if an error occurs.
IKA_API IkarusToggleProperty * ikarus_toggle_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
IkarusErrorData * error_out
);
IKARUS_END_HEADER
/// @}

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#pragma once
/// \file property.h
/// \author Folling <mail@folling.io>
#include <ikarus/errors.h>
#include <ikarus/macros.h>
#include <ikarus/stdtypes.h>
/// \defgroup properties Properties
/// \brief Properties define the structure and types of data.
/// @{
IKARUS_BEGIN_HEADER
/// \brief Properties define the structure of blueprints.
/// \details Each blueprint can have any number of properties.
/// Every property has a type that identifies the kind of data that can be put
/// in. This is the "base class" of properties. See the derived types (e.g.
/// IkarusToggleProperty) for more information.
///
/// The following types currently exist:
/// - Toggle: A true/false boolean-like value
/// - Number: An arbitrary numeric value
/// - Text: An arbitrary textual value
///
/// Property Examples:
/// - Is Dead (Toggle)
/// - Age (Number)
/// - ISBN (Text)
///
/// Each entity associated with the property has a value for it.
///
/// \remark Values for properties are lazily created to save space.
/// Fetching the value for some property of some entity will return the
/// property's default value if none is specified.
struct IkarusProperty;
/// \brief Flags for creating a property.
enum IkarusPropertyCreateFlags {
/// \brief No flags.
IkarusPropertyCreateFlags_None = 0,
};
/// \brief Create a new property.
/// \param project The project to create the property in.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name of the property.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param schema The schema of the property.
/// \pre \li Must not be null.
/// \param flags Flags for creating the property.
/// \param error_out \see errors.h
/// \return The created property or NULL if an error occurred.
/// \remark Must only be deleted with #ikarus_property_delete.
IKA_API IkarusProperty * ikarus_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusValueSchema * schema,
IkarusPropertyCreateFlags flags,
IkarusErrorData * error_out
);
/// \brief Flags for deleting a property.
enum IkarusPropertyDeleteFlags {
/// \brief No flags.
IkarusPropertyDeleteFlags_None = 0,
};
/// \brief Delete a property.
/// \param property The property to delete.
/// \param flags Flags for deleting the property.
/// \param error_out \see errors.h
IKA_API void ikarus_property_delete(
IkarusProperty * property,
IkarusPropertyDeleteFlags flags,
IkarusErrorData * error_out
);
/// \brief Get the project a property belongs to.
/// \param property The property to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project the property belongs to or null if an error occurred.
/// \remark Ownership remains with libikarus.
IKA_API struct IkarusProject * ikarus_property_get_project(
IkarusProperty * property,
IkarusErrorData * error_out
);
/// \brief Get the name of a property.
/// \param property The property to get the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name of the property or null if an error occurred.
/// \remark Ownership remains with libikarus.
IKA_API char const * ikarus_property_get_name(
IkarusProperty * property,
IkarusErrorData * error_out
);
/// \brief Get the schema of a property.
/// \param property The property to get the schema of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The schema of the property or null if an error occurred.
/// \remark Ownership remains with libikarus.
IKA_API struct IkarusValueSchema * ikarus_property_get_schema(
IkarusProperty * property,
IkarusErrorData * error_out
);
/// \brief Flags for setting the name of a property.
enum IkarusPropertySetNameFlags {
/// \brief No flags.
IkarusPropertySetNameFlags_None = 0,
};
/// \brief Set the name of a property.
/// \param property The property to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The new name of the property.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param flags Flags for setting the name of the property.
/// \param error_out \see errors.h
/// \remark Ownership remains with the caller.
IKA_API void ikarus_property_set_name(
IkarusProperty * property,
char const * name,
IkarusPropertySetNameFlags flags,
IkarusErrorData * error_out
);
IKARUS_END_HEADER
/// @}