add flatbuffers support and initial rewrite
Signed-off-by: Folling <mail@folling.io>
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5f7a62ecb7
commit
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72 changed files with 3929 additions and 1403 deletions
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@ -4,7 +4,6 @@
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/// \author Folling <folling@ikarus.world>
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#include <ikarus/errors.h>
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#include <ikarus/id.h>
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#include <ikarus/macros.h>
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#include <ikarus/stdtypes.h>
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@ -14,9 +13,10 @@
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IKARUS_BEGIN_HEADER
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/// \brief A blueprint object.
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/// \details A blueprint is a collection of properties which can be linked to entities.
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/// Each entity the blueprint is linked to will have values for the blueprints properties.q
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/// \brief Blueprints are templates for managing common properties of entities.
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/// \details A blueprint is a collection of properties which can be linked to entities.
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/// Each entity the blueprint is linked to will have values for the blueprints
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/// properties. Changes in blueprints will be reflected in all linked entities.
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struct IkarusBlueprint;
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/// \brief Creates a blueprint.
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@ -25,19 +25,24 @@ struct IkarusBlueprint;
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/// \pre \li Must exist.
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/// \param name The name of the blueprint.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \pre \li Must be unique among all blueprints in the project.
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/// \param error_out \see errors.h
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/// \return The created blueprint or null if an error occurs.
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IKA_API IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out);
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IKA_API IkarusBlueprint * ikarus_blueprint_create(
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struct IkarusProject * project,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Deletes & frees a blueprint.
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/// \brief Deletes a blueprint.
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/// \param blueprint The blueprint to delete.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark The blueprint must not be accessed after deletion.
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IKA_API void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorData * error_out);
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IKA_API void ikarus_blueprint_delete(
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IkarusBlueprint * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the ID of a blueprint.
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/// \param blueprint The blueprint to get the ID of.
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@ -45,23 +50,32 @@ IKA_API void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorDat
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The ID of the blueprint or 0 if an error occurs.
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IKA_API IkarusId ikarus_blueprint_get_id(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API int64_t ikarus_blueprint_get_id(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the project a blueprint is part of.
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/// \param blueprint The blueprint to get the project of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The project the blueprint is part of or null if an error occurs.
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IKA_API IkarusProject * ikarus_blueprint_get_project(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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/// \return The project or null if an error occurs.
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IKA_API IkarusProject * ikarus_blueprint_get_project(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the name of a blueprint.
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/// \param blueprint The blueprint to get the name of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The name of the blueprint or null if an error occurs.
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IKA_API char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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/// \return The name or null if an error occurs.
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IKA_API char const * ikarus_blueprint_get_name(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Sets the name of a blueprint.
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/// \param blueprint The blueprint to set the name of.
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@ -69,10 +83,12 @@ IKA_API char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint
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/// \pre \li Must exist.
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/// \param name The new name of the blueprint.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \pre \li Must be unique among all blueprints in the project.
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/// \param error_out \see errors.h
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IKA_API void ikarus_blueprint_set_name(IkarusBlueprint * blueprint, char const * name, IkarusErrorData * error_out);
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IKA_API void ikarus_blueprint_set_name(
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IkarusBlueprint * blueprint,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Gets the properties of a blueprint.
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/// \param blueprint The blueprint to get the properties of.
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@ -96,7 +112,10 @@ IKA_API void ikarus_blueprint_get_properties(
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The number of properties or undefined if an error occurs.
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IKA_API size_t ikarus_blueprint_get_property_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API size_t ikarus_blueprint_get_property_count(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the entities linked to a blueprint.
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/// \param blueprint The blueprint to get the linked entities of.
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@ -120,7 +139,10 @@ IKA_API void ikarus_blueprint_get_linked_entities(
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The number of linked entities or undefined if an error occurs.
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IKA_API size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API size_t ikarus_blueprint_get_linked_entity_count(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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IKARUS_END_HEADER
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