finalise interface & documentation
Signed-off-by: Folling <mail@folling.io>
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56 changed files with 2074 additions and 780 deletions
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#pragma once
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// IMPLEMENTATION_DETAIL_LAZY_VALUE_CREATION, IMPLEMENTATION_DETAIL_PROPERTY_TYPES
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// IMPLEMENTATION_DETAIL_LAZY_VALUE_CREATION
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/// \file property.h
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/// \author Folling <mail@folling.io>
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/// \author Folling <folling@ikarus.world>
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#include <ikarus/id.h>
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#include <ikarus/macros.h>
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#include <ikarus/objects/blueprint.h>
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#include <ikarus/objects/entity.h>
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#include <ikarus/objects/property_type.h>
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/// \defgroup properties Properties
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/// \brief Properties define the structure and types of data.
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/// @{
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IKARUS_BEGIN_HEADER
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@ -50,23 +49,181 @@ IKARUS_BEGIN_HEADER
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/// Fetching the value for some property of some entity will return the property's default value if none is specified.
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/// This default value is specified when the property is created and can be updated later.
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/// \remark Properties' tree structures are scoped to the entity or blueprint they are associated with.
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struct IkarusProperty {
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/// \private \brief The id of the property.
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IkarusId id;
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};
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struct IkarusProperty;
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/// \brief The type of a property.
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/// \details Designates the type of data stored by the property as well as which settings are
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/// available.
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/// \see IkarusPropertySettings
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enum IkarusPropertyType {
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/// \brief A true/false boolean-like value.
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IkarusPropertyType_Toggle,
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/// \brief An arbitrary numeric value.
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IkarusPropertyType_Number,
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/// \brief An arbitrary textual value.
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IkarusPropertyType_Text,
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};
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/// \brief Creates a property
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/// \param project The project the property is part of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param property_source The property source the property is part of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param parent_folder The parent folder of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param position The position of the property in the parent folder. \see #FolderPosition
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/// \pre \li Must be within bounds for the parent folder.
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/// \param name The name of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \param property_info The info of the property.
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/// \pre \li Must not be null.
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/// \return The created property or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusProperty * ikarus_property_create(
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struct IkarusProject * project,
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struct IkarusPropertySource * property_source,
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struct IkarusPropertyFolder * parent_folder,
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size_t position,
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char const * name,
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struct IkarusPropertyTypeInfo * property_info
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);
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/// \brief Copies a property.
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/// \details Creates a deep copy of the property including all of its settings and associated values.
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/// \param property The property to copy.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param source The source to copy the property to.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param parent_folder The parent folder of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param position The position of the property in the parent folder. \see #FolderPosition
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/// \pre \li Must be within bounds for the parent folder.
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/// \param name The name of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \return The created property or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusProperty * ikarus_property_copy(
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struct IkarusProperty * property,
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struct IkarusPropertySource * source,
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struct IkarusPropertyFolder * parent_folder,
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size_t position,
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char const * name
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);
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/// \brief Deletes a property.
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/// \param property The property to delete.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \remark The property must not be accessed after deletion.
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IKA_API void ikarus_property_delete(struct IkarusProperty * property);
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/// \brief Gets the project of a property.
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/// \param property The property to get the project of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The project of the property or null if an error occurs.
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IKA_API struct IkarusProject * ikarus_property_get_project(IkarusProperty const * property);
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/// \brief Gets the parent folder of a property.
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/// \param property The property to get the parent folder of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The parent folder of the property or null if an error occurs.
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IKA_API struct IkarusPropertyFolder * ikarus_property_get_parent(IkarusProperty const * property);
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/// \brief Gets the position of a property within its parent folder.
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/// \param property The property to get the position of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The position of the property or undefined if an error occurs.
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IKA_API size_t ikarus_property_get_position(IkarusProperty const * property);
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/// \brief Gets the name of a property.
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/// \param property The property to get the name of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The name of the property or null if an error occurs.
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/// \remark The returned pointer is valid until the property is freed but may be invalidated by other operations.
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IKA_API char const * ikarus_property_get_name(IkarusProperty const * property);
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/// \brief Gets the type info of a property.
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/// \param property The property to get the type info of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The type info of the property or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusPropertyTypeInfo * ikarus_property_get_type_info(IkarusProperty const * property);
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/// \brief Gets the source of a property.
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/// \param property The property to get the source of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The source of the property or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusPropertySource * ikarus_property_get_source(IkarusProperty const * property);
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/// \brief Gets the default value of a property.
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/// \param property The property to get the default value of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The default value of the property or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusValue * ikarus_property_get_default_value(IkarusProperty const * property);
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/// \brief Sets the parent folder of a property.
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/// \param property The property to set the parent folder of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param new_parent The new parent folder of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param new_position The new position of the property in the parent folder. \see #FolderPosition
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/// \pre \li Must be within bounds for the parent folder.
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/// \remark This adjusts the positions of old and new siblings.
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IKA_API void ikarus_property_set_parent(
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IkarusProperty * property, struct IkarusPropertyFolder * new_parent, size_t new_position
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);
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/// \brief Sets the position of a property within its parent folder.
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/// \param property The property to set the position of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param new_position The new position of the property. \see #FolderPosition
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/// \pre \li Must be within bounds for the parent folder.
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/// \remark This adjusts the positions of siblings.
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IKA_API void ikarus_property_set_position(IkarusProperty * property, size_t new_position);
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/// \brief Sets the name of a property.
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/// \param property The property to set the name of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param new_name The new name of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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IKA_API void ikarus_property_set_name(IkarusProperty * property, char const * new_name);
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/// \brief Sets the type info of a property and resets all values to the new default value.
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/// \param property The property to set the type info of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param new_type The new type info of the property.
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/// \param attempt_conversion Whether to attempt to convert the property's values to the new type info. Conversion rules are
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/// unspecified for now, but follow common sense.
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IKA_API void ikarus_property_set_type_info(
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IkarusProperty * property, struct IkarusPropertyTypeInfo new_type_info, bool attempt_conversion
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);
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/// \brief Converts a property to an object.
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/// \param property The property to convert.
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/// \return The constructed object, representing the property.
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IKA_API struct IkarusObject * ikarus_property_to_object(IkarusProperty const * property);
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/// \brief Compares two properties.
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/// \param left The left property to compare.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param right The right property to compare.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return True if the two properties are equal, false otherwise.
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/// \remark This neither performs a pointer comparison nor a deep comparison. When we say "equal" we mean that the two
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/// properties reference the same property in the same project.
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IKA_API bool ikarus_property_is_equal(IkarusProperty const * left, IkarusProperty const * right);
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IKARUS_END_HEADER
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