make object fields public and fixup compile errors
Signed-off-by: Folling <mail@folling.io>
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8a76573983
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5da995b47e
13 changed files with 258 additions and 216 deletions
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@ -2,7 +2,10 @@
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#include "ikarus/persistence/project.h"
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#include <objects/blueprint.hpp>
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#include <objects/entity.hpp>
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#include <objects/properties/number_property.hpp>
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#include <objects/properties/property.hpp>
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#include <objects/properties/text_property.hpp>
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#include <objects/properties/toggle_property.hpp>
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#include <persistence/function_context.hpp>
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@ -31,7 +34,7 @@ IkarusBlueprint * IkarusProject::get_blueprint(IkarusId id) {
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return get_cached_object<IkarusBlueprint>(id, this->_blueprints);
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}
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auto IkarusProject::uncache_blueprint(IkarusBlueprint * blueprint) -> void {
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auto IkarusProject::uncache(IkarusBlueprint * blueprint) -> void {
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remove_cached_object(blueprint, _blueprints);
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}
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@ -39,7 +42,7 @@ auto IkarusProject::get_entity(IkarusId id) -> IkarusEntity * {
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return get_cached_object<IkarusEntity>(id, this->_entities);
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}
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auto IkarusProject::uncache_entity(IkarusEntity * entity) -> void {
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auto IkarusProject::uncache(IkarusEntity * entity) -> void {
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remove_cached_object(entity, _entities);
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}
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@ -60,6 +63,6 @@ auto IkarusProject::get_property(IkarusId id, IkarusPropertyType type) -> Ikarus
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return iter->second.get();
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}
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auto IkarusProject::uncache_property(IkarusProperty * property) -> void {
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auto IkarusProject::uncache(IkarusProperty * property) -> void {
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remove_cached_object(property, _properties);
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}
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@ -11,10 +11,6 @@
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#include <ikarus/id.h>
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#include <ikarus/objects/properties/property_type.h>
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#include <objects/blueprint.hpp>
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#include <objects/entity.hpp>
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#include <objects/properties/property.hpp>
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constexpr inline auto MAXIMUM_ERROR_INFOS = 8;
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/// \private
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@ -32,13 +28,13 @@ public:
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public:
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[[nodiscard]] auto get_blueprint(IkarusId id) -> struct IkarusBlueprint *;
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auto uncache_blueprint(struct IkarusBlueprint * blueprint) -> void;
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auto uncache(struct IkarusBlueprint * blueprint) -> void;
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[[nodiscard]] auto get_entity(IkarusId id) -> struct IkarusEntity *;
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auto uncache_entity(struct IkarusEntity * entity) -> void;
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auto uncache(struct IkarusEntity * entity) -> void;
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[[nodiscard]] auto get_property(IkarusId id, IkarusPropertyType type) -> struct IkarusProperty *;
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auto uncache_property(struct IkarusProperty * property) -> void;
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auto uncache(struct IkarusProperty * property) -> void;
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private:
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template<typename T>
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@ -54,7 +50,7 @@ private:
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template<typename T>
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void remove_cached_object(T * object, std::unordered_map<IkarusId, std::unique_ptr<T>>& cache) {
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cache.erase(object->get_id());
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cache.erase(object->id);
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}
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private:
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