add src/ikarus subdir and make names unique for objects per scope

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
Folling 2024-01-30 09:31:08 +01:00 committed by Folling
parent c65211e4ff
commit 5dce2ced94
No known key found for this signature in database
51 changed files with 590 additions and 735 deletions

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#include "ikarus/objects/blueprint.h"
#include <cppbase/logger.hpp>
#include <cppbase/result.hpp>
#include <cppbase/strings.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
IkarusBlueprint::IkarusBlueprint(IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(project, nullptr);
IKARUS_FAIL_IF_NAME_INVALID(name, project, nullptr, nullptr);
IKARUS_VTRYRV_OR_FAIL(
IkarusId const id,
nullptr,
"failed to create blueprint: {}",
IkarusErrorInfo_Database_QueryFailed,
project->db->transact([name](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
TRY(db->execute("INSERT INTO `objects`(`type`, `name`, `information`) VALUES(?, ?, ?)", IkarusObjectType_Blueprint, name, ""));
auto id = ikarus_id_from_data_and_type(db->last_insert_rowid(), IkarusObjectType_Blueprint);
TRY(db->execute("INSERT INTO `blueprints`(`id`) VALUES(?)", id));
return cppbase::ok(id);
})
);
return project->get_blueprint(id);
}
void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(blueprint, );
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
IKARUS_TRYRV_OR_FAIL(
,
"unable to delete blueprint: {}",
IkarusErrorInfo_Database_QueryFailed,
blueprint->project->db->execute("DELETE FROM `objects` WHERE `id` = ?", blueprint->id)
);
blueprint->project->uncache(blueprint);
}
IkarusProject * ikarus_blueprint_get_project(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
return ikarus::util::object_get_project(blueprint, error_out);
}
char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
return ikarus::util::object_get_name(blueprint, error_out);
}
void ikarus_blueprint_set_name(IkarusBlueprint * blueprint, char const * name, IkarusErrorData * error_out) {
ikarus::util::object_set_name(blueprint, name, error_out);
}
void ikarus_blueprint_get_properties(
IkarusBlueprint const * blueprint,
struct IkarusProperty ** properties_out,
size_t properties_out_size,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(blueprint, );
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
IKARUS_FAIL_IF_NULL(properties_out, );
if (properties_out_size == 0) {
return;
}
std::tuple<IkarusId, IkarusPropertyType> ids_and_types[properties_out_size];
IKARUS_TRYRV_OR_FAIL(
,
"unable to fetch blueprint properties from database: {}",
IkarusErrorInfo_Database_QueryFailed,
blueprint->project->db->query_many_buffered<IkarusId, IkarusPropertyType>(
"SELECT `id` FROM `properties` WHERE `source` = ?",
ids_and_types,
properties_out_size,
blueprint->id
)
)
for (size_t i = 0; i < properties_out_size; ++i) {
auto [id, type] = ids_and_types[i];
properties_out[i] = blueprint->project->get_property(id, type);
}
}
size_t ikarus_blueprint_get_property_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(blueprint, 0);
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, 0);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
0,
"unable to fetch blueprint property count from database: {}",
IkarusErrorInfo_Database_QueryFailed,
blueprint->project->db->query_one<int64_t>("SELECT COUNT(*) FROM `properties` WHERE `source` = ?", blueprint->id)
);
return ret;
}
void ikarus_blueprint_get_linked_entities(
IkarusBlueprint const * blueprint,
struct IkarusEntity ** entities_out,
size_t entities_out_size,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(blueprint, );
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
IKARUS_FAIL_IF_NULL(entities_out, );
if (entities_out_size == 0) {
return;
}
IkarusId ids[entities_out_size];
IKARUS_TRYRV_OR_FAIL(
,
"unable to fetch blueprint linked entities from database: {}",
IkarusErrorInfo_Database_QueryFailed,
blueprint->project->db->query_many_buffered<IkarusId>(
"SELECT `entity` FROM `entity_blueprint_links` WHERE `blueprint` = ?",
ids,
entities_out_size,
blueprint->id
)
)
for (size_t i = 0; i < entities_out_size; ++i) {
entities_out[i] = blueprint->project->get_entity(ids[i]);
}
}
size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(blueprint, 0);
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, 0);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
0,
"unable to fetch blueprint linked entity count from database: {}",
IkarusErrorInfo_Database_QueryFailed,
blueprint->project->db->query_one<int64_t>("SELECT COUNT(*) FROM `entity_blueprint_links` WHERE `blueprint` = ?", blueprint->id)
);
return ret;
}

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#pragma once
#include <ikarus/objects/object.hpp>
struct IkarusBlueprint : IkarusObject {
public:
IkarusBlueprint(struct IkarusProject * project, IkarusId id);
IkarusBlueprint(IkarusBlueprint const &) = default;
IkarusBlueprint(IkarusBlueprint &&) = default;
IkarusBlueprint & operator=(IkarusBlueprint const &) = default;
IkarusBlueprint & operator=(IkarusBlueprint &&) = default;
~IkarusBlueprint() override = default;
public:
inline std::string_view get_table_name() const noexcept override {
return "blueprints";
}
};

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#include "entity.hpp"
#include <cppbase/strings.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
#include <ikarus/values/entity_property_value.hpp>
#include <ikarus/values/value.hpp>
IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(project, nullptr);
IKARUS_FAIL_IF_NAME_INVALID(name, project, nullptr, nullptr);
IKARUS_VTRYRV_OR_FAIL(
IkarusId const id,
nullptr,
"failed to create entity: {}",
IkarusErrorInfo_Database_QueryFailed,
project->db->transact([name](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
TRY(db->execute("INSERT INTO `objects`(`type`) VALUES(?, ?, ?)", IkarusObjectType_Entity));
auto id = ikarus_id_from_data_and_type(db->last_insert_rowid(), IkarusObjectType_Entity);
TRY(db->execute("INSERT INTO `entities`(`id`, `name`) VALUES(?)", id, name));
return cppbase::ok(id);
})
);
return project->get_entity(id);
}
void ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, );
IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
IKARUS_TRYRV_OR_FAIL(
,
"unable to delete entity: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->execute("DELETE FROM `objects` WHERE `id` == ?", entity->id)
);
entity->project->uncache(entity);
}
IkarusProject * ikarus_entity_get_project(IkarusEntity const * entity, IkarusErrorData * error_out) {
return ikarus::util::object_get_project(entity, error_out);
}
char const * ikarus_entity_get_name(IkarusEntity const * entity, IkarusErrorData * error_out) {
return ikarus::util::object_get_name(entity, error_out);
}
void ikarus_entity_set_name(IkarusEntity * entity, char const * name, IkarusErrorData * error_out) {
ikarus::util::object_set_name(entity, name, error_out);
}
bool ikarus_entity_is_linked_to_blueprint(
IkarusEntity const * entity,
struct IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(entity, false);
IKARUS_FAIL_IF_OBJECT_MISSING(entity, false);
IKARUS_FAIL_IF_NULL(blueprint, false);
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, false);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
false,
"unable to check whether entity is linked to blueprint",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->query_one<bool>(
"SELECT EXISTS(SELECT 1 FROM `entity_blueprint_links` WHERE `entity` = ? AND `blueprint` = ?)",
entity->id,
blueprint->id
)
)
return ret;
}
void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, );
IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
IKARUS_FAIL_IF_NULL(blueprint, );
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
IKARUS_TRYRV_OR_FAIL(
,
"unable to link entity to blueprint: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->execute(
"INSERT INTO `entity_blueprint_links`(`entity`, `blueprint`) VALUES(?, ?) ON CONFLICT(`entity`, `blueprint`) DO NOTHING",
entity->id,
blueprint->id
)
);
}
void ikarus_entity_unlink_from_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, );
IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
IKARUS_FAIL_IF_NULL(blueprint, );
IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
IKARUS_TRYRV_OR_FAIL(
,
"unable to unlink entity from blueprint: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db
->execute("DELETE FROM `entity_blueprint_links` WHERE `entity` = ? AND `blueprint` = ?", entity->id, blueprint->id)
);
}
void ikarus_entity_get_linked_blueprints(
IkarusEntity const * entity,
struct IkarusBlueprint ** blueprints_out,
size_t blueprints_out_size,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(entity, );
IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
IKARUS_FAIL_IF_NULL(blueprints_out, );
if (blueprints_out_size == 0) {
return;
}
IkarusId ids[blueprints_out_size];
IKARUS_TRYRV_OR_FAIL(
,
"unable to fetch entity linked blueprints from database: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->query_many_buffered<IkarusId>(
"SELECT `blueprint` FROM `entity_blueprint_links` WHERE `entity` = ?",
ids,
blueprints_out_size,
entity->id
)
)
for (size_t i = 0; i < blueprints_out_size; ++i) {
blueprints_out[i] = entity->project->get_blueprint(ids[i]);
}
}
size_t ikarus_entity_get_linked_blueprint_count(IkarusEntity const * entity, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, 0);
IKARUS_FAIL_IF_OBJECT_MISSING(entity, 0);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
0,
"unable to fetch entity linked blueprint count from database: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->query_one<int64_t>("SELECT COUNT(*) FROM `entity_blueprint_links` WHERE `entity` = ?", entity->id)
);
return ret;
}
bool ikarus_entity_has_property(IkarusEntity const * entity, struct IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, false);
IKARUS_FAIL_IF_OBJECT_MISSING(entity, false);
IKARUS_FAIL_IF_NULL(property, false);
IKARUS_FAIL_IF_OBJECT_MISSING(property, false);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
false,
"unable to check whether entity has property: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->query_one<bool>(
"SELECT EXISTS(SELECT 1 FROM `entity_properties` WHERE `entity` = ? AND `property` = ?)",
entity->id,
property->id
)
)
return ret;
}
void ikarus_entity_get_properties(
IkarusEntity const * entity,
struct IkarusProperty ** properties_out,
size_t properties_out_size,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(entity, );
IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
IKARUS_FAIL_IF_NULL(properties_out, );
if (properties_out_size == 0) {
return;
}
std::tuple<IkarusId, IkarusPropertyType> ids_and_types[properties_out_size];
IKARUS_TRYRV_OR_FAIL(
,
"unable to fetch entity properties from database: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->query_many_buffered<IkarusId, IkarusPropertyType>(
"SELECT `property`, `type` FROM `properties` WHERE `source` = ?",
ids_and_types,
properties_out_size,
entity->id
)
)
for (size_t i = 0; i < properties_out_size; ++i) {
auto [id, type] = ids_and_types[i];
properties_out[i] = entity->project->get_property(id, type);
}
}
size_t ikarus_entity_get_property_count(IkarusEntity const * entity, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, 0);
IKARUS_FAIL_IF_OBJECT_MISSING(entity, 0);
IKARUS_VTRYRV_OR_FAIL(
size_t const ret,
0,
"unable to fetch entity property count from database: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->query_one<int64_t>("SELECT COUNT(*) FROM `properties` WHERE `source` = ?", entity->id)
);
return ret;
}
struct IkarusEntityPropertyValue *
ikarus_entity_get_value(IkarusEntity const * entity, struct IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(entity, nullptr);
IKARUS_FAIL_IF_NULL(property, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(property, nullptr);
auto * value = fetch_value_from_db(
entity->project,
error_out,
"SELECT IFNULL((SELECT `value` FROM `values` WHERE `entity` = ? AND `property` = ?), (SELECT `default_value` FROM `properties` WHERE `id` = ?))",
entity->id,
property->id,
property->id
);
IKARUS_FAIL_IF_ERROR(nullptr);
return new IkarusEntityPropertyValue{
.entity = entity,
.property = property,
.value = value,
};
}
void ikarus_entity_set_value(
IkarusEntity * entity,
struct IkarusProperty const * property,
struct IkarusEntityPropertyValue * value,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(entity, );
IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
IKARUS_FAIL_IF_NULL(property, );
IKARUS_FAIL_IF_OBJECT_MISSING(property, );
IKARUS_FAIL_IF_NULL(value, );
auto value_json_str = boost::json::serialize(value->value->to_json());
IKARUS_TRYRV_OR_FAIL(
,
"unable to set entity property value: {}",
IkarusErrorInfo_Database_QueryFailed,
entity->project->db->execute(
"INSERT INTO `values`(`entity`, `property`, `value`) VALUES(?, ?, ?) ON CONFLICT(`entity`, `property`) DO UPDATE SET `value` = ?",
entity->id,
property->id,
value_json_str,
value_json_str
)
);
}

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#pragma once
#include <ikarus/objects/object.hpp>
struct IkarusEntity : IkarusObject {
public:
inline IkarusEntity(struct IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
IkarusEntity(IkarusEntity const &) = default;
IkarusEntity(IkarusEntity &&) = default;
IkarusEntity & operator=(IkarusEntity const &) = default;
IkarusEntity & operator=(IkarusEntity &&) = default;
~IkarusEntity() override = default;
public:
inline std::string_view get_table_name() const noexcept override {
return "entities";
}
};

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#include "object.hpp"
#include <fmt/format.h>
#include <cppbase/strings.hpp>
#include <ikarus/errors.h>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/object.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/persistence/project.hpp>
IkarusObject::IkarusObject(IkarusProject * project, IkarusId id):
project{project},
id{id} {}
void ikarus_object_visit(
IkarusObject * object,
void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *),
void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *),
void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *),
void * data,
IkarusErrorData * error_out
) {
struct Data {
void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *);
void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *);
void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *);
void * data;
};
Data passthru_data{blueprint_visitor, property_visitor, entity_visitor, data};
ikarus_object_visit_const(
object,
[](IkarusBlueprint const * blueprint, IkarusErrorData * error_out, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->blueprint_visitor(const_cast<IkarusBlueprint *>(blueprint), error_out, passthru_data->data);
},
[](IkarusProperty const * property, IkarusErrorData * error_out, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->property_visitor(const_cast<IkarusProperty *>(property), error_out, passthru_data->data);
},
[](IkarusEntity const * entity, IkarusErrorData * error_out, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->entity_visitor(const_cast<IkarusEntity *>(entity), error_out, passthru_data->data);
},
&passthru_data,
error_out
);
}
void ikarus_object_visit_const(
IkarusObject const * object,
void (*blueprint_visitor)(struct IkarusBlueprint const *, IkarusErrorData * error_out, void *),
void (*property_visitor)(struct IkarusProperty const *, IkarusErrorData * error_out, void *),
void (*entity_visitor)(struct IkarusEntity const *, IkarusErrorData * error_out, void *),
void * data,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
switch (ikarus_id_get_object_type(object->id)) {
case IkarusObjectType_Entity: {
auto const * entity = dynamic_cast<IkarusEntity const *>(object);
IKARUS_FAIL_IF(entity == nullptr, , "object with entity id wasn't a entity", IkarusErrorInfo_LibIkarus_InvalidState);
entity_visitor(entity, error_out, data);
}
case IkarusObjectType_Blueprint: {
auto const * blueprint = dynamic_cast<IkarusBlueprint const *>(object);
IKARUS_FAIL_IF(blueprint == nullptr, , "object with blueprint id wasn't a blueprint", IkarusErrorInfo_LibIkarus_InvalidState);
blueprint_visitor(blueprint, error_out, data);
}
case IkarusObjectType_Property: {
auto const * property = dynamic_cast<IkarusProperty const *>(object);
IKARUS_FAIL_IF(property == nullptr, , "object with property id wasn't a property", IkarusErrorInfo_LibIkarus_InvalidState);
property_visitor(property, error_out, data);
}
default: {
IKARUS_FAIL(
,
fmt::format("unknown object type: {}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id))),
IkarusErrorInfo_LibIkarus_InvalidState
);
}
}
// not needed, but a good delineation of our intention if this function gets extended
IKARUS_FAIL_IF_ERROR()
}

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#pragma once
#include <string_view>
#include <ikarus/id.h>
struct IkarusObject {
public:
IkarusObject(struct IkarusProject * project, IkarusId id);
IkarusObject(IkarusObject const &) = default;
IkarusObject(IkarusObject &&) = default;
IkarusObject & operator=(IkarusObject const &) = default;
IkarusObject & operator=(IkarusObject &&) = default;
virtual ~IkarusObject() = default;
public:
virtual std::string_view get_table_name() const noexcept = 0;
public:
struct IkarusProject * project;
IkarusId id;
};

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#include "ikarus/objects/object_type.h"
char const * ikarus_object_type_to_string(IkarusObjectType type) {
switch (type) {
case IkarusObjectType_None: return "none";
case IkarusObjectType_Entity: return "entity";
case IkarusObjectType_Blueprint: return "blueprint";
case IkarusObjectType_Property: return "property";
}
return "unknown";
}

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#include "number_property.hpp"
#include <cppbase/result.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/util.hpp>
#include <ikarus/values/value.hpp>
IkarusNumberProperty::IkarusNumberProperty(IkarusProject * project, IkarusId id):
IkarusProperty{project, id, this} {}
IkarusNumberProperty * ikarus_number_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertyScope * property_source,
IkarusErrorData * error_out
) {
return ikarus::util::create_property<IkarusNumberProperty>(project, name, property_source, error_out);
}
IkarusNumberValue * ikarus_number_property_get_default_value(IkarusNumberProperty * property, IkarusErrorData * error_out) {
return ikarus::util::get_default_value<IkarusNumberProperty>(property, error_out);
}
void ikarus_number_property_set_default_value(
IkarusNumberProperty * property,
IkarusNumberValue * new_default_value,
IkarusErrorData * error_out
) {
ikarus::util::set_default_value<IkarusNumberProperty>(property, new_default_value, error_out);
}

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#pragma once
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <ikarus/values/number_value.hpp>
struct IkarusNumberProperty : IkarusProperty {
public:
using value_type = IkarusNumberValue;
constexpr auto static PropertyType = IkarusPropertyType_Number;
public:
IkarusNumberProperty(struct IkarusProject * project, IkarusId id);
};

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#include "property.hpp"
#include <cppbase/logger.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
#include <ikarus/values/value.hpp>
IkarusProperty::IkarusProperty(IkarusProject * project, IkarusId id, Data data):
IkarusObject{project, id},
data{data} {}
IKA_API void ikarus_property_delete(IkarusProperty * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, );
IKARUS_FAIL_IF_OBJECT_MISSING(property, );
IKARUS_TRYRV_OR_FAIL(
,
"unable to delete property: {}",
IkarusErrorInfo_Database_QueryFailed,
property->project->db->execute("DELETE FROM `objects` WHERE `id` = ?", property->id)
);
property->project->uncache(property);
}
IkarusProject * ikarus_property_get_project(IkarusProperty const * property, IkarusErrorData * error_out) {
return ikarus::util::object_get_project(property, error_out);
}
char const * ikarus_property_get_name(IkarusProperty const * property, IkarusErrorData * error_out) {
return ikarus::util::object_get_name(property, error_out);
}
void ikarus_property_set_name(IkarusProperty * property, char const * name, IkarusErrorData * error_out) {
ikarus::util::object_set_name(property, name, error_out);
}
IkarusPropertyType ikarus_property_get_type(IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, IkarusPropertyType_Toggle);
IKARUS_FAIL_IF_OBJECT_MISSING(property, IkarusPropertyType_Toggle);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
IkarusPropertyType_Toggle,
"unable to fetch property type from database: {}",
IkarusErrorInfo_Database_QueryFailed,
property->project->db->query_one<int>("SELECT `type` FROM `properties` WHERE `id` = ?", property->id)
);
return static_cast<IkarusPropertyType>(ret);
}
IkarusPropertyScope const * ikarus_property_get_scope(IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(property, nullptr);
IKARUS_VTRYRV_OR_FAIL(
auto const source,
nullptr,
"unable to fetch property source from database: {}",
IkarusErrorInfo_Database_QueryFailed,
property->project->db->query_one<IkarusId>("SELECT `source` FROM `properties` WHERE `id` = ?", property->id)
);
switch (ikarus_id_get_object_type(source)) {
case IkarusObjectType_Blueprint: return new IkarusPropertyScope{property->project->get_blueprint(source)};
case IkarusObjectType_Entity: return new IkarusPropertyScope{property->project->get_entity(source)};
default:
IKARUS_FAIL(
nullptr,
fmt::format("invalid property source type: {}", ikarus_object_type_to_string(ikarus_id_get_object_type(source))),
IkarusErrorInfo_LibIkarus_InvalidState
);
}
}
IkarusValue * ikarus_property_get_default_value(IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(property, nullptr);
return fetch_value_from_db(property->project, error_out, "SELECT `default_value` FROM `properties` WHERE `id` = ?", property->id);
}
void ikarus_property_visit(
IkarusProperty * property,
void (*toggle_property_visitor)(struct IkarusToggleProperty *, void *),
void (*number_property_visitor)(struct IkarusNumberProperty *, void *),
void (*text_property_visitor)(struct IkarusTextProperty *, void *),
void * data,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(property, );
IKARUS_FAIL_IF_OBJECT_MISSING(property, );
std::visit(
cppbase::overloaded{
[toggle_property_visitor, data](IkarusToggleProperty * property) { toggle_property_visitor(property, data); },
[number_property_visitor, data](IkarusNumberProperty * property) { number_property_visitor(property, data); },
[text_property_visitor, data](IkarusTextProperty * property) { text_property_visitor(property, data); }
},
property->data
);
}
void ikarus_property_visit_const(
IkarusProperty const * property,
void (*toggle_property_visitor)(struct IkarusToggleProperty const *, void *),
void (*number_property_visitor)(struct IkarusNumberProperty const *, void *),
void (*text_property_visitor)(struct IkarusTextProperty const *, void *),
void * data,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(property, );
IKARUS_FAIL_IF_OBJECT_MISSING(property, );
std::visit(
cppbase::overloaded{
[toggle_property_visitor, data](IkarusToggleProperty const * property) { toggle_property_visitor(property, data); },
[number_property_visitor, data](IkarusNumberProperty const * property) { number_property_visitor(property, data); },
[text_property_visitor, data](IkarusTextProperty const * property) { text_property_visitor(property, data); }
},
property->data
);
}
// No existence checks here for performance reasons. All methods on IkarusObject perform this check anyway.
IkarusObject * ikarus_property_to_object(IkarusProperty * property) {
return static_cast<IkarusObject *>(property);
}
IkarusObject const * ikarus_property_to_object_const(IkarusProperty const * property) {
return static_cast<IkarusObject const *>(property);
}

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#pragma once
#include <variant>
#include <ikarus/objects/object.hpp>
struct IkarusProperty : IkarusObject {
public:
using Data = std::variant<struct IkarusToggleProperty *, struct IkarusNumberProperty *, struct IkarusTextProperty *>;
public:
IkarusProperty(struct IkarusProject * project, IkarusId id, Data data);
IkarusProperty(IkarusProperty const &) = default;
IkarusProperty(IkarusProperty &&) = default;
IkarusProperty & operator=(IkarusProperty const &) = default;
IkarusProperty & operator=(IkarusProperty &&) = default;
~IkarusProperty() override = default;
public:
inline std::string_view get_table_name() const noexcept override {
return "properties";
}
public:
Data data;
};

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#include "property_scope.hpp"
#include <cppbase/templates.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
IkarusPropertyScope::IkarusPropertyScope(Data data):
data{data} {}
IkarusId IkarusPropertyScope::get_id() const {
return std::visit(
cppbase::overloaded{
[](IkarusBlueprint const * blueprint) { return blueprint->id; },
[](IkarusEntity const * entity) { return entity->id; }
},
data
);
}
IkarusPropertyScope * ikarus_property_source_create_blueprint(IkarusBlueprint * blueprint) {
return new IkarusPropertyScope{blueprint};
}
IkarusPropertyScope * ikarus_property_source_create_entity(IkarusEntity * entity) {
return new IkarusPropertyScope{entity};
}
void ikarus_property_source_visit(
struct IkarusPropertyScope * property_source,
void (*blueprint_visitor)(struct IkarusBlueprint *, void *),
void (*entity_visitor)(struct IkarusEntity *, void *),
void * user_data
) {
std::visit(
cppbase::overloaded{
[blueprint_visitor, user_data](IkarusBlueprint * blueprint) { blueprint_visitor(blueprint, user_data); },
[entity_visitor, user_data](IkarusEntity * entity) { entity_visitor(entity, user_data); }
},
property_source->data
);
}
void ikarus_property_source_visit_const(
struct IkarusPropertyScope const * property_source,
void (*blueprint_visitor)(struct IkarusBlueprint const *, void *),
void (*entity_visitor)(struct IkarusEntity const *, void *),
void * user_data
) {
std::visit(
cppbase::overloaded(
[blueprint_visitor, user_data](IkarusBlueprint const * blueprint) { blueprint_visitor(blueprint, user_data); },
[entity_visitor, user_data](IkarusEntity const * entity) { entity_visitor(entity, user_data); }
),
property_source->data
);
}

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#pragma once
#include <variant>
#include <ikarus/id.h>
#include <ikarus/objects/properties/property_scope.h>
#define IKARUS_FAIL_IF_PROPERTY_SCOPE_INVALID(scope, ret) \
std::visit( \
cppbase::overloaded{[error_out](auto const * object) { \
IKARUS_FAIL_IF_NULL(object, ); \
IKARUS_FAIL_IF_OBJECT_MISSING(object, ); \
}}, \
scope->data \
); \
\
IKARUS_FAIL_IF_ERROR(nullptr);
struct IkarusPropertyScope {
public:
using Data = std::variant<IkarusBlueprint *, IkarusEntity *>;
public:
explicit IkarusPropertyScope(Data data);
IkarusPropertyScope(IkarusPropertyScope const &) = default;
IkarusPropertyScope(IkarusPropertyScope &&) = default;
IkarusPropertyScope & operator=(IkarusPropertyScope const &) = default;
IkarusPropertyScope & operator=(IkarusPropertyScope &&) = default;
virtual ~IkarusPropertyScope() = default;
public:
[[nodiscard]] IkarusId get_id() const;
public:
Data data;
};

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#include "text_property.hpp"
#include <cppbase/result.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/util.hpp>
#include <ikarus/values/value.hpp>
IkarusTextProperty::IkarusTextProperty(IkarusProject * project, IkarusId id):
IkarusProperty{project, id, this} {}
IkarusTextProperty * ikarus_text_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertyScope * property_source,
IkarusErrorData * error_out
) {
return ikarus::util::create_property<IkarusTextProperty>(project, name, property_source, error_out);
}
IkarusTextValue * ikarus_text_property_get_default_value(IkarusTextProperty * property, IkarusErrorData * error_out) {
return ikarus::util::get_default_value<IkarusTextProperty>(property, error_out);
}
void ikarus_text_property_set_default_value(
IkarusTextProperty * property,
IkarusTextValue * new_default_value,
IkarusErrorData * error_out
) {
ikarus::util::set_default_value<IkarusTextProperty>(property, new_default_value, error_out);
}

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#pragma once
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <ikarus/values/text_value.hpp>
struct IkarusTextProperty : IkarusProperty {
public:
using value_type = IkarusTextValue;
constexpr auto static PropertyType = IkarusPropertyType_Text;
public:
IkarusTextProperty(struct IkarusProject * project, IkarusId id);
};

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#include "toggle_property.hpp"
#include <cppbase/result.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/util.hpp>
#include <ikarus/values/value.hpp>
IkarusToggleProperty::IkarusToggleProperty(IkarusProject * project, IkarusId id):
IkarusProperty{project, id, this} {}
IkarusToggleProperty * ikarus_toggle_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertyScope * property_source,
IkarusErrorData * error_out
) {
return ikarus::util::create_property<IkarusToggleProperty>(project, name, property_source, error_out);
}
IkarusToggleValue * ikarus_toggle_property_get_default_value(struct IkarusToggleProperty * property, IkarusErrorData * error_out) {
return ikarus::util::get_default_value<IkarusToggleProperty>(property, error_out);
}
void ikarus_toggle_property_set_default_value(
struct IkarusToggleProperty * property,
struct IkarusToggleValue * new_default_value,
IkarusErrorData * error_out
) {
ikarus::util::set_default_value<IkarusToggleProperty>(property, new_default_value, error_out);
}

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#pragma once
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <ikarus/values/toggle_value.hpp>
struct IkarusToggleProperty : IkarusProperty {
public:
using value_type = IkarusToggleValue;
constexpr auto static PropertyType = IkarusPropertyType_Toggle;
public:
IkarusToggleProperty(struct IkarusProject * project, IkarusId id);
};

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#pragma once
#include <boost/type_index.hpp>
#include <cppbase/strings.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
#include <ikarus/values/value.hpp>
namespace ikarus::util {
template<typename T>
T * create_property(
struct IkarusProject * project,
char const * name,
struct IkarusPropertyScope * property_scope,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(project, nullptr);
IKARUS_FAIL_IF_NULL(property_scope, nullptr);
IKARUS_FAIL_IF_PROPERTY_SCOPE_INVALID(property_scope, nullptr);
IKARUS_FAIL_IF_NAME_INVALID(name, project, property_scope, nullptr);
IKARUS_VTRYRV_OR_FAIL(
IkarusId const id,
nullptr,
"failed to create property: {}",
IkarusErrorInfo_Database_QueryFailed,
project->db->transact([name, property_scope](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
TRY(db->execute("INSERT INTO `objects`(`type`, `name`, `information`) VALUES(?, ?, ?)", IkarusObjectType_Property, name, ""));
auto id = ikarus_id_from_data_and_type(db->last_insert_rowid(), IkarusObjectType_Property);
TRY(db->execute(
"INSERT INTO `properties`(`id`, `type`, `source`) VALUES(?, ?, ?)",
id,
T::PropertyType,
property_scope->get_id()
));
return cppbase::ok(id);
})
);
auto * ret = dynamic_cast<T *>(project->get_property(id, T::PropertyType));
IKARUS_FAIL_IF(
ret == nullptr,
nullptr,
fmt::format("created {} cannot be casted down from IkarusProject", boost::typeindex::type_id<T>().pretty_name()),
IkarusErrorInfo_LibIkarus_InvalidState
);
return ret;
}
template<typename T>
typename T::value_type * get_default_value(IkarusProperty const * property, IkarusErrorData * error_out) {
auto * value = ikarus_property_get_default_value(property, error_out);
IKARUS_FAIL_IF_ERROR(nullptr);
auto * ret = boost::variant2::get_if<typename T::value_type *>(&value->data);
IKARUS_FAIL_IF(
ret == nullptr,
nullptr,
fmt::format(
"{} default value is not a(n) {}",
boost::typeindex::type_id<T>().pretty_name(),
boost::typeindex::type_id<typename T::value_type>().pretty_name()
),
IkarusErrorInfo_Database_InvalidState
);
return *ret;
}
template<typename T>
void set_default_value(T * property, typename T::value_type * new_default_value, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, );
IKARUS_FAIL_IF_OBJECT_MISSING(property, );
IKARUS_FAIL_IF_NULL(new_default_value, );
auto value_json_str = boost::json::serialize(new_default_value->to_json());
IKARUS_TRYRV_OR_FAIL(
,
"unable to set property default value: {}",
IkarusErrorInfo_Database_QueryFailed,
property->project->db->execute("UPDATE `properties` SET `default_value` = ? WHERE `id` = ?", value_json_str, property->id)
);
}
} // namespace ikarus::util

125
src/ikarus/objects/util.hpp Normal file
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#pragma once
#include <string_view>
#include <cppbase/strings.hpp>
#include <ikarus/errors.h>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/object.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/persistence/project.hpp>
namespace ikarus::util {
template<typename O>
[[nodiscard]] IkarusProject * object_get_project(O const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
return object->project;
}
template<typename O>
[[nodiscard]] char const * object_get_name(O const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
nullptr,
fmt::runtime(fmt::format("unable to fetch {} name: {{}}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id)))),
IkarusErrorInfo_Database_QueryFailed,
object->project->db
->template query_one<std::string>(fmt::format("SELECT `name` FROM `{}` WHERE `id` = ?", object->get_table_name()), object->id)
);
return strdup(ret.data());
}
[[nodiscard]] inline bool name_is_unique(
IkarusProject const * project,
std::string_view name,
[[maybe_unused]] IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
) {
IKARUS_VTRYRV_OR_FAIL(
bool const exists,
false,
"unable to check if blueprint name is unique",
IkarusErrorInfo_Database_QueryFailed,
project->db->query_one<bool>("SELECT EXISTS(SELECT 1 FROM `blueprints` WHERE `name` = ?)", name)
);
return exists;
}
[[nodiscard]] inline bool name_is_unique(
IkarusProject const * project,
std::string_view name,
[[maybe_unused]] IkarusEntity const * entity,
IkarusErrorData * error_out
) {
IKARUS_VTRYRV_OR_FAIL(
bool const exists,
false,
"unable to check if entity name is unique",
IkarusErrorInfo_Database_QueryFailed,
project->db->query_one<bool>("SELECT EXISTS(SELECT 1 FROM `entities` WHERE `name` = ?)", name)
);
return exists;
}
[[nodiscard]] inline bool
name_is_unique(IkarusProject const * project, std::string_view name, IkarusPropertyScope const * scope, IkarusErrorData * error_out) {
IKARUS_VTRYRV_OR_FAIL(
bool const exists,
false,
"unable to check if property name is unique",
IkarusErrorInfo_Database_QueryFailed,
project->db->query_one<bool>("SELECT EXISTS(SELECT 1 FROM `properties` WHERE `name` = ? AND `scope` = ?)", name, scope->get_id())
);
return exists;
}
[[nodiscard]] inline bool
name_is_unique(IkarusProject * project, std::string_view name, IkarusProperty const * property, IkarusErrorData * error_out) {
std::unique_ptr<IkarusPropertyScope const> scope{ikarus_property_get_scope(property, error_out)};
IKARUS_FAIL_IF_ERROR(false);
return name_is_unique(project, name, scope.get(), error_out);
}
#define IKARUS_FAIL_IF_NAME_INVALID(name, project, object, ret, ...) \
IKARUS_FAIL_IF_NULL(name, ret); \
IKARUS_FAIL_IF(cppbase::is_empty_or_blank(name), ret, "name must not be empty", IkarusErrorInfo_Client_InvalidInput); \
IKARUS_FAIL_IF( \
!ikarus::util::name_is_unique(project, name, object, error_out), \
ret, \
"name must be unique", \
IkarusErrorInfo_Client_InvalidInput \
); \
IKARUS_FAIL_IF_ERROR(ret);
template<typename O>
void object_set_name(O * object, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
IKARUS_FAIL_IF_NULL(name, );
IKARUS_FAIL_IF_NAME_INVALID(name, object->project, object, );
IKARUS_TRYRV_OR_FAIL(
,
fmt::runtime(fmt::format("unable to set {} name: {{}}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id)))),
IkarusErrorInfo_Database_QueryFailed,
object->project->db->execute(fmt::format("UPDATE `{}` SET `name` = ? WHERE `id` = ?", object->get_table_name()), name, object->id)
);
}
} // namespace ikarus::util