intermediate commit

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
Folling 2023-11-14 16:26:29 +01:00 committed by Folling
parent 67711a8d39
commit 6d9a70e03d
Signed by: folling
SSH key fingerprint: SHA256:S9qEx5WCFFLK49tE/LKnKuJYM5sw+++Dn6qJbbyxnCY
37 changed files with 131 additions and 1544 deletions

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@ -21,37 +21,25 @@ struct IkarusBlueprint;
/// \param project The project the blueprint is part of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param parent The parent folder of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param position The position of the blueprint in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \param name The name of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \return The created blueprint or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusBlueprint * ikarus_blueprint_create(
struct IkarusProject * project, struct IkarusBlueprintFolder * parent, size_t position, char const * name
);
IKA_API IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name);
/// \brief Creates a blueprint from an entity.
/// \details The created blueprint will have the same properties as the entity.
/// \param entity The entity to create the blueprint from.
/// \pre \li Must not be null.
/// \param link_entity If true, the entity will be linked to the blueprint. If not they will remain separate.
/// \param parent The parent folder of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param position The position of the blueprint in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \param name The name of the blueprint. Must not be empty.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \return The created blueprint or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusBlueprint * ikarus_blueprint_create_from_entity(
struct IkarusEntity * entity, bool link_entity, struct IkarusBlueprintFolder * parent, size_t position, char const * name
struct IkarusEntity * entity, bool link_entity, char const * name
);
/// \brief Copies a blueprint.
@ -59,20 +47,13 @@ IKA_API IkarusBlueprint * ikarus_blueprint_create_from_entity(
/// \param blueprint The blueprint to copy.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param parent The parent folder of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param position The position of the blueprint in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \param name The name of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \return The created blueprint or null if an error occurs.
/// \remark Linked entities won't be copied.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusBlueprint * ikarus_blueprint_copy(
IkarusBlueprint const * blueprint, struct IkarusBlueprintFolder * parent, size_t position, char const * name
);
IKA_API IkarusBlueprint * ikarus_blueprint_copy(IkarusBlueprint const * blueprint, char const * name);
/// \brief Deletes a blueprint.
/// \param blueprint The blueprint to delete.
@ -88,20 +69,6 @@ IKA_API void ikarus_blueprint_delete(IkarusBlueprint * blueprint);
/// \return The project of the blueprint or null if an error occurs.
IKA_API struct IkarusProject * ikarus_blueprint_get_project(IkarusBlueprint const * blueprint);
/// \brief Gets the parent folder of a blueprint.
/// \param blueprint The blueprint to get the parent folder of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The parent folder of the blueprint or null if an error occurs.
IKA_API struct IkarusBlueprintFolder * ikarus_blueprint_get_parent(IkarusBlueprint const * blueprint);
/// \brief Gets the position of a blueprint within its parent folder.
/// \param blueprint The blueprint to get the position of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The position of the blueprint or undefined if an error occurs.
IKA_API size_t ikarus_blueprint_get_position(IkarusBlueprint const * blueprint);
/// \brief Gets the name of a blueprint.
/// \param blueprint The blueprint to get the name of.
/// \pre \li Must not be null.
@ -110,14 +77,6 @@ IKA_API size_t ikarus_blueprint_get_position(IkarusBlueprint const * blueprint);
/// \remark The returned pointer is valid until the blueprint is freed but may be invalidated by other operations.
IKA_API char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint);
/// \brief Gets the property root folder of a blueprint.
/// \param blueprint The blueprint to get the root folder of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The root folder of all properties of the blueprint or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API struct IkarusPropertyFolder * ikarus_blueprint_get_property_root_folder(IkarusBlueprint const * blueprint);
/// \brief Gets the number of properties of a blueprint.
/// \param blueprint The blueprint to get the number of properties of.
/// \pre \li Must not be null.
@ -154,29 +113,6 @@ IKA_API void ikarus_blueprint_get_linked_entities(
IkarusBlueprint const * blueprint, struct IkarusEntity ** entities_out, size_t entities_out_size
);
/// \brief Sets the parent folder of a blueprint.
/// \param blueprint The blueprint to set the parent folder of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_parent The new parent folder of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_position The new position of the blueprint in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \remark This adjusts the positions of old and new siblings.
IKA_API void ikarus_blueprint_set_parent(
IkarusBlueprint * blueprint, struct IkarusBlueprintFolder * new_parent, size_t new_position
);
/// \brief Sets the position of a blueprint within its parent folder.
/// \param blueprint The blueprint to set the position of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_position The new position of the blueprint. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \remark This adjusts the positions of siblings.
IKA_API void ikarus_blueprint_set_position(IkarusBlueprint * blueprint, size_t new_position);
/// \brief Sets the name of a blueprint.
/// \param blueprint The blueprint to set the name of.
/// \pre \li Must not be null.
@ -186,14 +122,6 @@ IKA_API void ikarus_blueprint_set_position(IkarusBlueprint * blueprint, size_t n
/// \pre \li Must not be empty.
IKA_API void ikarus_blueprint_set_name(IkarusBlueprint * blueprint, char const * new_name);
/// \brief Converts a blueprint to an object.
/// \param blueprint The blueprint to convert.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The constructed object, representing the blueprint.
/// \remark Must be freed using #ikarus_free.
IKA_API struct IkarusObject * ikarus_blueprint_to_object(IkarusBlueprint const * blueprint);
/// \brief Compares two blueprints.
/// \param left The left blueprint to compare.
/// \pre \li Must not be null.