update sqlitecpp & merge property settings into properties

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
Folling 2023-11-27 11:24:55 +01:00 committed by Folling
parent 3dd30d74c5
commit 7a7f7462a4
No known key found for this signature in database
39 changed files with 412 additions and 253 deletions

View file

@ -8,9 +8,12 @@
#include <objects/blueprint.hpp>
#include <objects/entity.hpp>
#include <objects/property.hpp>
#include <persistence/function_context.hpp>
#include <persistence/project.hpp>
IkarusBlueprint::IkarusBlueprint(IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name) {
LOG_INFO("creating new blueprint");
@ -19,7 +22,7 @@ IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char c
return nullptr;
}
auto * ctx = project->function_context();
auto * ctx = project->get_function_context();
if (name == nullptr) {
ctx->set_error("name is nullptr", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
@ -31,12 +34,12 @@ IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char c
return nullptr;
}
LOG_DEBUG("project={}; name={}", project->path().c_str(), name);
LOG_DEBUG("project={}; name={}", project->get_path().c_str(), name);
VTRYRV(
auto id,
auto const id,
nullptr,
project->db()
project->get_db()
->transact([name](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
LOG_VERBOSE("creating blueprint in objects table");
@ -79,14 +82,15 @@ void ikarus_blueprint_delete(IkarusBlueprint * blueprint) {
return;
}
auto * ctx = blueprint->project->function_context();
auto * ctx = blueprint->get_project()->get_function_context();
LOG_DEBUG("blueprint={}", blueprint->id);
LOG_DEBUG("blueprint={}", blueprint->get_id());
TRYRV(
,
blueprint->project->db()
->execute("DELETE FROM `objects` WHERE `id` = ?", blueprint->id)
blueprint->get_project()
->get_db()
->execute("DELETE FROM `objects` WHERE `id` = ?", blueprint->get_id())
.on_error([ctx](auto const& err) {
ctx->set_error(
fmt::format("failed to delete blueprint from objects table: {}", err),
@ -99,7 +103,7 @@ void ikarus_blueprint_delete(IkarusBlueprint * blueprint) {
LOG_VERBOSE("blueprint was successfully deleted from database, freeing blueprint");
blueprint->project->remove_blueprint(blueprint);
blueprint->get_project()->uncache_blueprint(blueprint);
LOG_VERBOSE("successfully deleted blueprint");
}
@ -112,15 +116,16 @@ size_t ikarus_blueprint_get_property_count(IkarusBlueprint const * blueprint) {
return 0;
}
auto * ctx = blueprint->project->function_context();
auto * ctx = blueprint->get_project()->get_function_context();
LOG_DEBUG("blueprint={}", blueprint->id);
LOG_DEBUG("blueprint={}", blueprint->get_id());
VTRYRV(
auto count,
0,
blueprint->project->db()
->query_one<int>("SELECT COUNT(*) FROM `blueprint_properties` WHERE `blueprint` = ?;", blueprint->id)
blueprint->get_project()
->get_db()
->query_one<int>("SELECT COUNT(*) FROM `blueprint_properties` WHERE `blueprint` = ?;", blueprint->get_id())
.on_error([ctx](auto const& err) {
ctx->set_error(
fmt::format("failed to fetch blueprint property count: {}", err),
@ -148,25 +153,26 @@ void ikarus_blueprint_get_properties(
return;
}
auto * ctx = blueprint->project->function_context();
auto * ctx = blueprint->get_project()->get_function_context();
if (properties_out == nullptr) {
ctx->set_error("properties_out is null", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return;
}
LOG_DEBUG("blueprint={}; properties_out_size={}", blueprint->id, properties_out_size);
LOG_DEBUG("blueprint={}; properties_out_size={}", blueprint->get_id(), properties_out_size);
IkarusId ids[properties_out_size];
TRYRV(
,
blueprint->project->db()
blueprint->get_project()
->get_db()
->query_many_buffered<IkarusId>(
"SELECT `id` FROM `properties` WHERE `source` = ?",
static_cast<IkarusId *>(ids),
properties_out_size,
blueprint->id
blueprint->get_id()
)
.on_error([ctx](auto const& err) {
ctx->set_error(
@ -182,7 +188,7 @@ void ikarus_blueprint_get_properties(
for (size_t i = 0; i < properties_out_size; ++i) {
/// NOLINTNEXTLINE(cppcoreguidelines-pro-bounds-pointer-arithmetic)
properties_out[i] = blueprint->project->get_property(ids[i]);
properties_out[i] = blueprint->get_project()->get_property(ids[i]);
}
LOG_VERBOSE("successfully fetched blueprint properties");
@ -196,15 +202,16 @@ size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprin
return 0;
}
auto * ctx = blueprint->project->function_context();
auto * ctx = blueprint->get_project()->get_function_context();
LOG_DEBUG("blueprint={}", blueprint->id);
LOG_DEBUG("blueprint={}", blueprint->get_id());
VTRYRV(
auto count,
0,
blueprint->project->db()
->query_one<int>("SELECT COUNT(*) FROM `entity_blueprint_links` WHERE `blueprint` = ?;", blueprint->id)
blueprint->get_project()
->get_db()
->query_one<int>("SELECT COUNT(*) FROM `entity_blueprint_links` WHERE `blueprint` = ?;", blueprint->get_id())
.on_error([ctx](auto const& err) {
ctx->set_error(
fmt::format("failed to fetch blueprint linked entity count: {}", err),
@ -232,25 +239,26 @@ void ikarus_blueprint_get_linked_entities(
return;
}
auto * ctx = blueprint->project->function_context();
auto * ctx = blueprint->get_project()->get_function_context();
if (entities_out == nullptr) {
ctx->set_error("entities_out is null", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return;
}
LOG_DEBUG("blueprint={}; entities_out_size={}", blueprint->id, entities_out_size);
LOG_DEBUG("blueprint={}; entities_out_size={}", blueprint->get_id(), entities_out_size);
IkarusId ids[entities_out_size];
TRYRV(
,
blueprint->project->db()
blueprint->get_project()
->get_db()
->query_many_buffered<IkarusId>(
"SELECT `entity` FROM `entity_blueprint_links` WHERE `blueprint` = ?",
static_cast<IkarusId *>(ids),
entities_out_size,
blueprint->id
blueprint->get_id()
)
.on_error([ctx](auto const& err) {
ctx->set_error(
@ -266,7 +274,7 @@ void ikarus_blueprint_get_linked_entities(
for (size_t i = 0; i < entities_out_size; ++i) {
/// NOLINTNEXTLINE(cppcoreguidelines-pro-bounds-pointer-arithmetic)
entities_out[i] = blueprint->project->get_entity(ids[i]);
entities_out[i] = blueprint->get_project()->get_entity(ids[i]);
}
LOG_VERBOSE("successfully fetched blueprint linked entities");
@ -286,7 +294,7 @@ IkarusObject const * ikarus_blueprint_to_object_const(IkarusBlueprint const * bl
// auto * ctx = blueprint->project->function_context();
LOG_DEBUG("blueprint={}", blueprint->id);
LOG_DEBUG("blueprint={}", blueprint->get_id());
LOG_VERBOSE("successfully casted blueprint to object");

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@ -2,8 +2,14 @@
#include <objects/object.hpp>
/// \private
struct IkarusBlueprint : public IkarusObject {
inline IkarusBlueprint(struct IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
struct IkarusBlueprint final : IkarusObject {
inline IkarusBlueprint(struct IkarusProject * project, IkarusId id);
IkarusBlueprint(IkarusBlueprint const&) = default;
IkarusBlueprint(IkarusBlueprint&&) = default;
IkarusBlueprint& operator=(IkarusBlueprint const&) = default;
IkarusBlueprint& operator=(IkarusBlueprint&&) = default;
~IkarusBlueprint() override = default;
};

0
src/objects/entity.cpp Normal file
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@ -2,8 +2,15 @@
#include <objects/object.hpp>
/// \private
struct IkarusEntity : public IkarusObject {
struct IkarusEntity final : IkarusObject {
inline IkarusEntity(struct IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
IkarusEntity(IkarusEntity const&) = default;
IkarusEntity(IkarusEntity&&) = default;
IkarusEntity& operator=(IkarusEntity const&) = default;
IkarusEntity& operator=(IkarusEntity&&) = default;
~IkarusEntity() override = default;
};

13
src/objects/object.cpp Normal file
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@ -0,0 +1,13 @@
#include "object.hpp"
IkarusProject * IkarusObject::get_project() {
return _project;
}
IkarusProject * IkarusObject::get_project() const {
return _project;
}
IkarusId IkarusObject::get_id() const {
return _id;
}

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@ -1,14 +1,27 @@
#pragma once
#include <variant>
#include <id.hpp>
#include <ikarus/id.h>
struct IkarusObject {
struct IkarusProject * project;
IkarusId id;
public:
IkarusObject(struct IkarusProject * project, IkarusId id);
inline IkarusObject(struct IkarusProject * project, IkarusId id):
project{project},
id{id} {}
IkarusObject(IkarusObject const&) = default;
IkarusObject(IkarusObject&&) = default;
IkarusObject& operator=(IkarusObject const&) = default;
IkarusObject& operator=(IkarusObject&&) = default;
virtual ~IkarusObject() = default;
public:
[[nodiscard]] inline struct IkarusProject * get_project();
[[nodiscard]] inline struct IkarusProject * get_project() const;
[[nodiscard]] inline IkarusId get_id() const;
private:
struct IkarusProject mutable * _project;
IkarusId _id;
};

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@ -0,0 +1,5 @@
//
// Created by Jonathan Purol on 26.11.23.
//
export module number_property.hpp;

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@ -0,0 +1,15 @@
#pragma once
#include <objects/object.hpp>
struct IkarusProperty : IkarusObject {
IkarusProperty(struct IkarusProject * project, IkarusId id);
IkarusProperty(IkarusProperty const&) = default;
IkarusProperty(IkarusProperty&&) = default;
IkarusProperty& operator=(IkarusProperty const&) = default;
IkarusProperty& operator=(IkarusProperty&&) = default;
~IkarusProperty() override = default;
};

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@ -0,0 +1,30 @@
#pragma once
#include <variant>
#include <ikarus/objects/properties/property_source.h>
struct IkarusPropertySource {
public:
using Data = std::variant<IkarusBlueprint *, IkarusEntity *>;
public:
inline explicit IkarusPropertySource(Data data):
_data{data} {}
IkarusPropertySource(IkarusPropertySource const&) = default;
IkarusPropertySource(IkarusPropertySource&&) = default;
IkarusPropertySource& operator=(IkarusPropertySource const&) = default;
IkarusPropertySource& operator=(IkarusPropertySource&&) = default;
~IkarusPropertySource() = default;
public:
[[nodiscard]] inline Data const& get_data() const {
return _data;
}
private:
std::variant<IkarusBlueprint *, IkarusEntity *> _data;
};

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@ -0,0 +1,8 @@
//
// Created by Jonathan Purol on 26.11.23.
//
#ifndef TEXT_PROPERTY_HPP
#define TEXT_PROPERTY_HPP
#endif //TEXT_PROPERTY_HPP

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@ -0,0 +1,7 @@
#pragma once
#include <objects/properties/property.hpp>
struct IkarusToggleProperty final : IkarusProperty {
IkarusToggleProperty(struct IkarusProject * project, IkarusId id);
};

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@ -1,13 +0,0 @@
#include "property.hpp"
#include <cppbase/logger.hpp>
#include <cppbase/result.hpp>
#include <cppbase/strings.hpp>
#include <ikarus/values/value.h>
#include <objects/blueprint.hpp>
#include <objects/entity.hpp>
#include <objects/property.hpp>
#include <objects/property_source.hpp>
#include <persistence/project.hpp>

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@ -1,9 +0,0 @@
#pragma once
#include <objects/object.hpp>
/// \private
struct IkarusProperty : public IkarusObject {
inline IkarusProperty(struct IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
};

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@ -1,10 +0,0 @@
#pragma once
#include <variant>
#include <ikarus/objects/properties/property_source.h>
/// \private
struct IkarusPropertySource {
std::variant<IkarusBlueprint *, IkarusEntity *> data;
};