implement IkarusPropertySource and switch to cppbase::overloaded
Signed-off-by: Folling <mail@folling.io>
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10 changed files with 90 additions and 50 deletions
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#include <objects/object.hpp>
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struct IkarusEntity final : IkarusObject {
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struct IkarusEntity : IkarusObject {
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inline IkarusEntity(struct IkarusProject * project, IkarusId id):
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IkarusObject{project, id} {}
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