split property & values into separate classes and files
Signed-off-by: Folling <mail@folling.io>
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parent
424bd22aa5
commit
9e63219bf9
28 changed files with 700 additions and 269 deletions
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@ -50,12 +50,7 @@ struct IkarusEntity;
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/// \return The created entity or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API IkarusEntity * ikarus_entity_create(
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struct IkarusProject * project,
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struct IkarusEntityFolder * parent,
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size_t position,
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char const * name,
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struct IkarusBlueprint ** blueprints,
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size_t blueprints_count
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struct IkarusProject * project, char const * name, struct IkarusBlueprint ** blueprints, size_t blueprints_count
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);
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/// \brief Deletes an entity.
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@ -67,16 +62,6 @@ IKA_API void ikarus_entity_delete(IkarusEntity * entity);
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IKA_API bool ikarus_entity_is_linked_to_blueprint(IkarusEntity const * entity, struct IkarusBlueprint const * blueprint);
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/// \brief Checks if an entity has a specific property.
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/// \param entity The entity to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param property The property to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return True if the entity has the property, false otherwise.
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IKA_API bool ikarus_entity_has_property(IkarusEntity const * entity, struct IkarusProperty const * property);
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/// \brief Links an entity to a blueprint.
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/// \param entity The entity to link.
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/// \pre \li Must not be null.
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@ -98,6 +83,16 @@ IKA_API void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct Ikaru
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/// \remark No-op if the entity is not linked to the blueprint.
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IKA_API void ikarus_entity_unlink_from_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint);
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/// \brief Checks if an entity has a specific property.
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/// \param entity The entity to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param property The property to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return True if the entity has the property, false otherwise.
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IKA_API bool ikarus_entity_has_property(IkarusEntity const * entity, struct IkarusProperty const * property);
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/// \brief Gets the number of properties of an entity.
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/// \param entity The entity to get the number of properties of.
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/// \pre \li Must not be null.
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@ -126,7 +121,7 @@ IKA_API void ikarus_entity_get_properties(
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/// \pre \li Must exist.
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/// \return The value of the property or null if the entity does not have the property or an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusEntityValue * get_value(IkarusEntity const * entity, struct IkarusProperty const * property);
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IKA_API struct IkarusEntityValue * ikarus_entity_get_value(IkarusEntity const * entity, struct IkarusProperty const * property);
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/// \brief Sets the value of a property of an entity.
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/// \param entity The entity to set the value of.
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@ -138,11 +133,10 @@ IKA_API struct IkarusEntityValue * get_value(IkarusEntity const * entity, struct
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/// \param value The new value of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must be of the same type as the property.
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/// \param validate_settings If set, this function fails not only if the type of the value is invalid, but also if it's not
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/// valid under the properties settings. \see property.h
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/// \pre \li Must be valid for the property's settings.
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/// \remark If the entity does not have the property, this function fails.
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IKA_API void ikarus_entity_set_value(
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IkarusEntity * entity, struct IkarusProperty const * property, struct IkarusValue * value, bool validate_settings
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IkarusEntity * entity, struct IkarusProperty const * property, struct IkarusValue const * value
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);
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/// \brief Casts an entity to an object.
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@ -151,7 +145,10 @@ IKA_API void ikarus_entity_set_value(
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/// \pre \li Must exist.
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/// \return The entity represented as an object or null if an error occurs.
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/// \remark This operation is guaranteed to be very fast and is intended to be used frequently.
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IKA_API struct IkarusObject * ikarus_entity_to_object(IkarusEntity const * entity);
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IKA_API struct IkarusObject * ikarus_entity_to_object(IkarusEntity * entity);
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/// \see ikarus_entity_to_object
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IKA_API struct IkarusObject const * ikarus_entity_to_object_const(IkarusEntity const * entity);
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IKARUS_END_HEADER
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