implement blueprint functionality & streamline API
Signed-off-by: Folling <mail@folling.io>
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9 changed files with 175 additions and 229 deletions
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@ -73,23 +73,6 @@ IKA_API struct IkarusProperty * ikarus_property_create(
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struct IkarusPropertyTypeInfo * property_info
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);
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/// \brief Copies a property.
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/// \details Creates a deep copy of the property including all of its settings and associated values.
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/// \param property The property to copy.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param source The source to copy the property to.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param name The name of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \return The created property or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusProperty * ikarus_property_copy(
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struct IkarusProperty * property, struct IkarusPropertySource * source, char const * name
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);
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/// \brief Deletes a property.
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/// \param property The property to delete.
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/// \pre \li Must not be null.
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@ -97,21 +80,6 @@ IKA_API struct IkarusProperty * ikarus_property_copy(
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/// \remark The property must not be accessed after deletion.
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IKA_API void ikarus_property_delete(struct IkarusProperty * property);
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/// \brief Gets the project of a property.
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/// \param property The property to get the project of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The project of the property or null if an error occurs.
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IKA_API struct IkarusProject * ikarus_property_get_project(IkarusProperty const * property);
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/// \brief Gets the name of a property.
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/// \param property The property to get the name of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return The name of the property or null if an error occurs.
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/// \remark The returned pointer is valid until the property is freed but may be invalidated by other operations.
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IKA_API char const * ikarus_property_get_name(IkarusProperty const * property);
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/// \brief Gets the type info of a property.
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/// \param property The property to get the type info of.
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/// \pre \li Must not be null.
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@ -136,15 +104,6 @@ IKA_API struct IkarusPropertySource * ikarus_property_get_source(IkarusProperty
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/// \remark Must be freed using #ikarus_free.
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IKA_API struct IkarusValue * ikarus_property_get_default_value(IkarusProperty const * property);
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/// \brief Sets the name of a property.
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/// \param property The property to set the name of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param new_name The new name of the property.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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IKA_API void ikarus_property_set_name(IkarusProperty * property, char const * new_name);
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/// \brief Sets the type info of a property and resets all values to the new default value.
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/// \param property The property to set the type info of.
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/// \pre \li Must not be null.
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@ -156,17 +115,13 @@ IKA_API void ikarus_property_set_type_info(
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IkarusProperty * property, struct IkarusPropertyTypeInfo new_type_info, bool attempt_conversion
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);
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/// \brief Compares two properties.
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/// \param left The left property to compare.
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/// \brief Casts a property to an object.
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/// \param property The property to cast.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param right The right property to compare.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \return True if the two properties are equal, false otherwise.
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/// \remark This neither performs a pointer comparison nor a deep comparison. When we say "equal" we mean that the two
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/// properties reference the same property in the same project.
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IKA_API bool ikarus_property_is_equal(IkarusProperty const * left, IkarusProperty const * right);
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/// \return The property represented as an object or null if an error occurs.
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/// \remark This operation is guaranteed to be very fast and is intended to be used frequently.
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IKA_API struct IkarusObject * ikarus_property_to_object(IkarusProperty const * property);
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IKARUS_END_HEADER
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