add src/ikarus subdir and make names unique for objects per scope

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
Folling 2024-01-30 09:31:08 +01:00 committed by Folling
parent 70fca82425
commit dc8b7712b0
Signed by: folling
SSH key fingerprint: SHA256:S9qEx5WCFFLK49tE/LKnKuJYM5sw+++Dn6qJbbyxnCY
51 changed files with 590 additions and 735 deletions

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@ -1,26 +1,24 @@
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@ -1,6 +1,6 @@
#pragma once
/// \file global.h
/// \file errors.h
/// \author Folling <folling@ikarus.world>
#include <ikarus/macros.h>
@ -92,6 +92,7 @@ enum IkarusErrorInfo {
IkarusErrorInfo_LibIkarus_Timeout = 0x06000003,
};
/// \brief The maximum length of an error message.
size_t const IKARUS_ERROR_DATA_MAX_MESSAGE_LIMIT = 128;
/// \brief The data stored for an error

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@ -11,8 +11,6 @@
#include <ikarus/objects/object_type.h>
#include <ikarus/stdtypes.h>
IKARUS_BEGIN_HEADER
/// \defgroup id Ids
/// \brief Ids are used to identify objects in the database.
/// \details They are stored as 64 bit integers with the following layout:
@ -22,6 +20,8 @@ IKARUS_BEGIN_HEADER
/// - last 56 bits: incremented counter generated by the database
/// @{
IKARUS_BEGIN_HEADER
/// \brief A wrapper around a 64 bit integer that represents the id of an object.
/// \details They are stored as 64 bit integers with the following layout:
/// - first bit: ignored, technically we could use it, but SQLite doesn't support u64 integers.
@ -41,6 +41,6 @@ IKA_API IkarusId ikarus_id_from_data_and_type(int64_t data, IkarusObjectType typ
/// \return The object type of the given id.
IKA_API IkarusObjectType ikarus_id_get_object_type(IkarusId id);
/// @}
IKARUS_END_HEADER
/// @}

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@ -25,9 +25,9 @@ struct IkarusBlueprint;
/// \param name The name of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \pre \li Must be unique among all blueprints in the project.
/// \param error_out \see errors.h
/// \return The created blueprint or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out);
/// \brief Deletes & frees a blueprint.
@ -38,6 +38,33 @@ IKA_API IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project
/// \remark The blueprint must not be accessed after deletion.
IKA_API void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorData * error_out);
/// \brief Gets the project a blueprint is part of.
/// \param blueprint The blueprint to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project the blueprint is part of or null if an error occurs.
IKA_API IkarusProject * ikarus_blueprint_get_project(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
/// \brief Gets the name of a blueprint.
/// \param blueprint The blueprint to get the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name of the blueprint or null if an error occurs.
IKA_API char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
/// \brief Sets the name of a blueprint.
/// \param blueprint The blueprint to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The new name of the blueprint.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \pre \li Must be unique among all blueprints in the project.
/// \param error_out \see errors.h
IKA_API void ikarus_blueprint_set_name(IkarusBlueprint * blueprint, char const * name, IkarusErrorData * error_out);
/// \brief Gets the properties of a blueprint.
/// \param blueprint The blueprint to get the properties of.
/// \pre \li Must not be null.
@ -86,18 +113,6 @@ IKA_API void ikarus_blueprint_get_linked_entities(
/// \return The number of linked entities or undefined if an error occurs.
IKA_API size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
/// \brief Casts a blueprint to an object.
/// \param blueprint The blueprint to cast.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The blueprint represented as an object or null if an error occurs.
/// \remark This operation is guaranteed to be very fast and is intended to be used frequently.
IKA_API struct IkarusObject * ikarus_blueprint_to_object(IkarusBlueprint * blueprint, IkarusErrorData * error_out);
/// \see ikarus_blueprint_to_object
IKA_API struct IkarusObject const * ikarus_blueprint_to_object_const(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
IKARUS_END_HEADER
// @}

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@ -41,9 +41,9 @@ struct IkarusEntity;
/// \param name The name of the entity.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \pre \li Must be unique among all entities in the project.
/// \param error_out \see errors.h
/// \return The created entity or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out);
/// \brief Deletes an entity.
@ -54,6 +54,33 @@ IKA_API IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char
/// \remark The entity must not be accessed after deletion.
IKA_API void ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out);
/// \brief Gets the project an entity is part of.
/// \param entity The entity to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project the entity is part of or null if an error occurs.
IKA_API IkarusProject * ikarus_entity_get_project(IkarusEntity const * entity, IkarusErrorData * error_out);
/// \brief Gets the name of an entity.
/// \param entity The entity to get the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name of the entity or null if an error occurs.
IKA_API char const * ikarus_entity_get_name(IkarusEntity const * entity, IkarusErrorData * error_out);
/// \brief Sets the name of an entity.
/// \param entity The entity to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The new name of the entity.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \pre \li Must be unique among all entities in the project.
/// \param error_out \see errors.h
IKA_API void ikarus_entity_set_name(IkarusEntity * entity, char const * name, IkarusErrorData * error_out);
/// \brief Checks if an entity is linked to a blueprint.
/// \param entity The entity to check.
/// \pre \li Must not be null.
@ -182,18 +209,6 @@ IKA_API void ikarus_entity_set_value(
IkarusErrorData * error_out
);
/// \brief Casts an entity to an object.
/// \param entity The entity to cast.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The entity represented as an object or null if an error occurs.
/// \remark This operation is guaranteed to be very fast and is intended to be used frequently.
IKA_API struct IkarusObject * ikarus_entity_to_object(IkarusEntity * entity, IkarusErrorData * error_out);
/// \see ikarus_entity_to_object
IKA_API struct IkarusObject const * ikarus_entity_to_object_const(IkarusEntity const * entity, IkarusErrorData * error_out);
IKARUS_END_HEADER
// @}

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@ -19,62 +19,6 @@ IKARUS_BEGIN_HEADER
/// \brief A generic object. Wraps all types of objects, including folders.
struct IkarusObject;
/// \brief Fetches the project of an object.
/// \param object The object to fetch the project from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The project of the object or null if an error occurs.
IKA_API struct IkarusProject * ikarus_object_get_project(IkarusObject const * object, IkarusErrorData * error_out);
/// \brief Fetches the name of an object.
/// \param object The object to fetch the name from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The name of the object or null if an error occurs.
IKA_API char const * ikarus_object_get_name(IkarusObject const * object, IkarusErrorData * error_out);
/// \brief Sets the name of an object.
/// \param object The object to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_name The new name of the object.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param error_out \see errors.h
IKA_API void ikarus_object_set_name(IkarusObject const * object, char const * new_name, IkarusErrorData * error_out);
/// \brief Fetches the information of an object.
/// \param object The object to fetch the information from.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The information of the object or null if an error occurs.
IKA_API char const * ikarus_object_get_info(IkarusObject const * object, IkarusErrorData * error_out);
/// \brief Sets the information of an object.
/// \param object The object to set the information of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_info The new information of the object.
/// \pre \li Must not be null.
/// \param error_out \see errors.h
IKA_API void ikarus_object_set_info(IkarusObject const * object, char const * new_info, IkarusErrorData * error_out);
/// \brief Compares two objects for equality.
/// \details This neither compares the pointers nor does a deep copy. Instead it figures out if the objects _are_ the
/// same object.
/// \param lhs The left hand side object.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param rhs The right hand side object.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return True if the objects are equal, false otherwise.
IKA_API bool ikarus_object_is_equal(IkarusObject const * lhs, IkarusObject const * rhs, IkarusErrorData * error_out);
/// \brief Visits an object. Calling the appropriate function for the object's type.
/// \param object The object to visit.
/// \param blueprint_visitor The function to call if the object is a blueprint. Skipped if null.
@ -84,9 +28,9 @@ IKA_API bool ikarus_object_is_equal(IkarusObject const * lhs, IkarusObject const
/// \param error_out \see errors.h
IKA_API void ikarus_object_visit(
IkarusObject * object,
void (*blueprint_visitor)(struct IkarusBlueprint *, void *),
void (*property_visitor)(struct IkarusProperty *, void *),
void (*entity_visitor)(struct IkarusEntity *, void *),
void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *),
void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *),
void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *),
void * data,
IkarusErrorData * error_out
);
@ -94,9 +38,9 @@ IKA_API void ikarus_object_visit(
/// \see ikarus_object_visit
IKA_API void ikarus_object_visit_const(
IkarusObject const * object,
void (*blueprint_visitor)(struct IkarusBlueprint const *, void *),
void (*property_visitor)(struct IkarusProperty const *, void *),
void (*entity_visitor)(struct IkarusEntity const *, void *),
void (*blueprint_visitor)(struct IkarusBlueprint const *, IkarusErrorData * error_out, void *),
void (*property_visitor)(struct IkarusProperty const *, IkarusErrorData * error_out, void *),
void (*entity_visitor)(struct IkarusEntity const *, IkarusErrorData * error_out, void *),
void * data,
IkarusErrorData * error_out
);

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@ -70,7 +70,6 @@ IKA_API void ikarus_property_delete(IkarusProperty * property, IkarusErrorData *
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The type info of the property or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusPropertyType ikarus_property_get_type(IkarusProperty const * property, IkarusErrorData * error_out);
/// \brief Gets the source of a property.
@ -80,7 +79,7 @@ IKA_API IkarusPropertyType ikarus_property_get_type(IkarusProperty const * prope
/// \param error_out \see errors.h
/// \return The source of the property or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API struct IkarusPropertySource const * ikarus_property_get_source(IkarusProperty const * property, IkarusErrorData * error_out);
IKA_API struct IkarusPropertyScope const * ikarus_property_get_scope(IkarusProperty const * property, IkarusErrorData * error_out);
/// \brief Gets the default value of a property.
/// \param property The property to get the type info of.

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@ -11,7 +11,7 @@
IKARUS_BEGIN_HEADER
struct IkarusPropertySource;
struct IkarusPropertyScope;
/// \brief Creates an blueprint property source.
/// \param blueprint The blueprint to create the property source for.
@ -20,7 +20,7 @@ struct IkarusPropertySource;
/// \param error_out \see errors.h
/// \return The created property source or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API struct IkarusPropertySource *
IKA_API struct IkarusPropertyScope *
ikarus_property_source_create_blueprint(struct IkarusBlueprint * blueprint, IkarusErrorData * error_out);
/// \brief Creates an entity property source.
@ -30,7 +30,7 @@ ikarus_property_source_create_blueprint(struct IkarusBlueprint * blueprint, Ikar
/// \param error_out \see errors.h
/// \return The created property source or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API struct IkarusPropertySource * ikarus_property_source_create_entity(struct IkarusEntity * entity, IkarusErrorData * error_out);
IKA_API struct IkarusPropertyScope * ikarus_property_source_create_entity(struct IkarusEntity * entity, IkarusErrorData * error_out);
/// \brief Visits a property source, calling the appropriate callback.
/// \param property_source The property source to visit.
@ -41,7 +41,7 @@ IKA_API struct IkarusPropertySource * ikarus_property_source_create_entity(struc
/// \param user_data User data to pass to the callbacks.
/// \param error_out \see errors.h
IKA_API void ikarus_property_source_visit(
struct IkarusPropertySource * property_source,
struct IkarusPropertyScope * property_source,
void (*blueprint_visitor)(struct IkarusBlueprint *, void *),
void (*entity_visitor)(struct IkarusEntity *, void *),
void * user_data,
@ -50,7 +50,7 @@ IKA_API void ikarus_property_source_visit(
/// \see ikarus_property_source_visit
IKA_API void ikarus_property_source_visit_const(
struct IkarusPropertySource const * property_source,
struct IkarusPropertyScope const * property_source,
void (*blueprint_visitor)(struct IkarusBlueprint const *, void *),
void (*entity_visitor)(struct IkarusEntity const *, void *),
void * user_data,

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@ -80,29 +80,6 @@ IKA_API void ikarus_project_set_name(IkarusProject * project, char const * new_n
/// \remark Ownership remains with libikarus, must not be freed.
IKA_API char const * ikarus_project_get_path(IkarusProject const * project, IkarusErrorData * error_out);
/// \brief Gets the blueprints of a project.
/// \param project The project to get the blueprints of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprints_out The buffer to write the blueprints to.
/// \pre \li Must not be null.
/// \param blueprints_out_size The size of the buffer.
/// \param error_out \see errors.h
IKA_API void ikarus_project_get_blueprints(
IkarusProject * project,
struct IkarusBlueprint ** blueprints_out,
size_t blueprints_out_size,
IkarusErrorData * error_out
);
/// \brief Gets the number of blueprints of a project.
/// \param project The project to get the number of blueprints of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The number of blueprints or undefined if an error occurs.
IKA_API size_t ikarus_project_get_blueprint_count(IkarusProject const * project, IkarusErrorData * error_out);
/// \brief Gets the entities of a project.
/// \param project The project to get the entities of.
/// \pre \li Must not be null.
@ -126,6 +103,71 @@ IKA_API void ikarus_project_get_entities(
/// \return The number of entities or undefined if an error occurs.
IKA_API size_t ikarus_project_get_entity_count(IkarusProject * project, IkarusErrorData * error_out);
/// \brief Gets the blueprints of a project.
/// \param project The project to get the blueprints of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param blueprints_out The buffer to write the blueprints to.
/// \pre \li Must not be null.
/// \param blueprints_out_size The size of the buffer.
/// \param error_out \see errors.h
IKA_API void ikarus_project_get_blueprints(
IkarusProject * project,
struct IkarusBlueprint ** blueprints_out,
size_t blueprints_out_size,
IkarusErrorData * error_out
);
/// \brief Gets the number of blueprints of a project.
/// \param project The project to get the number of blueprints of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param error_out \see errors.h
/// \return The number of blueprints or undefined if an error occurs.
IKA_API size_t ikarus_project_get_blueprint_count(IkarusProject const * project, IkarusErrorData * error_out);
/// \brief Finds an entity by a given name.
/// \param project The project to search.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name to search for.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param error_out \see errors.h
/// \return The entity with the given name or null if none was found.
IKA_API struct IkarusEntity* get_entity_by_name(
IkarusProject const * project,
char const * name,
IkarusErrorData * error_out
);
/// \brief Finds a property by a given name.
/// \param project The project to search.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param scope The scope of the property.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \remark Property names are unique only within their scope.
/// \param name The name to search for.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param error_out \see errors.h
/// \return The property with the given name or null if none was found.
IKA_API struct IkarusProperty *
get_property_by_name(IkarusProject const * project, struct IkarusPropertyScope * scope, char const * name, IkarusErrorData * error_out);
/// \brief Finds a blueprint by a given name.
/// \param project The project to search.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param name The name to search for.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \param error_out \see errors.h
/// \return The blueprint with the given name or null if none was found.
IKA_API struct IkarusBlueprint * get_blueprints_by_name(IkarusProject const * project, char const * name, IkarusErrorData * error_out);
IKARUS_END_HEADER
/// @}

View file

@ -1,13 +1,13 @@
#include "ikarus/errors.h"
#include "cppbase/functional.hpp"
#include <string.h>
#include <ranges>
#include <fmt/format.h>
#include <cppbase/functional.hpp>
char const * get_error_info_name(IkarusErrorInfo info) {
switch (info) {
case IkarusErrorInfo_None: return "None";

View file

@ -3,7 +3,7 @@
#include <ikarus/objects/object_type.h>
constexpr uint64_t IKARUS_ID_OBJECT_TYPE_BITS = 8;
constexpr uint64_t IKARUS_ID_OBJECT_RANDOM_BITS = sizeof(IkarusId) * 8 - IKARUS_ID_OBJECT_TYPE_BITS;
constexpr uint64_t IKARUS_ID_OBJECT_RANDOM_BITS = sizeof(IkarusId) - IKARUS_ID_OBJECT_TYPE_BITS;
auto ikarus_id_from_data_and_type(int64_t data, IkarusObjectType type) -> IkarusId {
return data | (static_cast<IkarusId>(type) << IKARUS_ID_OBJECT_RANDOM_BITS);

View file

@ -1,24 +1,23 @@
#include "ikarus/objects/blueprint.h"
#include "ikarus/objects/properties/property.h"
#include "objects/blueprint.hpp"
#include <cppbase/logger.hpp>
#include <cppbase/result.hpp>
#include <cppbase/strings.hpp>
#include <errors.hpp>
#include <objects/entity.hpp>
#include <objects/properties/property.hpp>
#include <persistence/project.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
IkarusBlueprint::IkarusBlueprint(IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(project, nullptr);
IKARUS_FAIL_IF_NULL(name, nullptr);
IKARUS_FAIL_IF(cppbase::is_empty_or_blank(name), nullptr, "name must not be empty", IkarusErrorInfo_Client_InvalidInput);
IKARUS_FAIL_IF_NAME_INVALID(name, project, nullptr, nullptr);
IKARUS_VTRYRV_OR_FAIL(
IkarusId const id,
@ -50,6 +49,18 @@ void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorData * erro
blueprint->project->uncache(blueprint);
}
IkarusProject * ikarus_blueprint_get_project(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
return ikarus::util::object_get_project(blueprint, error_out);
}
char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
return ikarus::util::object_get_name(blueprint, error_out);
}
void ikarus_blueprint_set_name(IkarusBlueprint * blueprint, char const * name, IkarusErrorData * error_out) {
ikarus::util::object_set_name(blueprint, name, error_out);
}
void ikarus_blueprint_get_properties(
IkarusBlueprint const * blueprint,
struct IkarusProperty ** properties_out,
@ -147,17 +158,3 @@ size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprin
return ret;
}
// No existence checks here for performance reasons. All methods on IkarusObject perform this check anyway.
IkarusObject * ikarus_blueprint_to_object(IkarusBlueprint * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(blueprint, nullptr);
return static_cast<IkarusObject *>(blueprint);
}
IkarusObject const * ikarus_blueprint_to_object_const(IkarusBlueprint const * blueprint, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(blueprint, nullptr);
return static_cast<IkarusObject const *>(blueprint);
}

View file

@ -1,8 +1,9 @@
#pragma once
#include <objects/object.hpp>
#include <ikarus/objects/object.hpp>
struct IkarusBlueprint : IkarusObject {
public:
IkarusBlueprint(struct IkarusProject * project, IkarusId id);
IkarusBlueprint(IkarusBlueprint const &) = default;
@ -12,4 +13,9 @@ struct IkarusBlueprint : IkarusObject {
IkarusBlueprint & operator=(IkarusBlueprint &&) = default;
~IkarusBlueprint() override = default;
public:
inline std::string_view get_table_name() const noexcept override {
return "blueprints";
}
};

View file

@ -1,19 +1,18 @@
#include "entity.hpp"
#include "values/value.hpp"
#include <cppbase/strings.hpp>
#include <errors.hpp>
#include <objects/blueprint.hpp>
#include <objects/properties/property.hpp>
#include <persistence/project.hpp>
#include <values/entity_property_value.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
#include <ikarus/values/entity_property_value.hpp>
#include <ikarus/values/value.hpp>
IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(project, nullptr);
IKARUS_FAIL_IF_NULL(name, nullptr);
IKARUS_FAIL_IF(cppbase::is_empty_or_blank(name), nullptr, "name must not be empty", IkarusErrorInfo_Client_InvalidInput);
IKARUS_FAIL_IF_NAME_INVALID(name, project, nullptr, nullptr);
IKARUS_VTRYRV_OR_FAIL(
IkarusId const id,
@ -21,9 +20,9 @@ IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const *
"failed to create entity: {}",
IkarusErrorInfo_Database_QueryFailed,
project->db->transact([name](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
TRY(db->execute("INSERT INTO `objects`(`type`, `name`, `information`) VALUES(?, ?, ?)", IkarusObjectType_Entity, name, ""));
TRY(db->execute("INSERT INTO `objects`(`type`) VALUES(?, ?, ?)", IkarusObjectType_Entity));
auto id = ikarus_id_from_data_and_type(db->last_insert_rowid(), IkarusObjectType_Entity);
TRY(db->execute("INSERT INTO `entities`(`id`) VALUES(?)", id));
TRY(db->execute("INSERT INTO `entities`(`id`, `name`) VALUES(?)", id, name));
return cppbase::ok(id);
})
);
@ -45,6 +44,18 @@ void ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out) {
entity->project->uncache(entity);
}
IkarusProject * ikarus_entity_get_project(IkarusEntity const * entity, IkarusErrorData * error_out) {
return ikarus::util::object_get_project(entity, error_out);
}
char const * ikarus_entity_get_name(IkarusEntity const * entity, IkarusErrorData * error_out) {
return ikarus::util::object_get_name(entity, error_out);
}
void ikarus_entity_set_name(IkarusEntity * entity, char const * name, IkarusErrorData * error_out) {
ikarus::util::object_set_name(entity, name, error_out);
}
bool ikarus_entity_is_linked_to_blueprint(
IkarusEntity const * entity,
struct IkarusBlueprint const * blueprint,
@ -273,17 +284,3 @@ void ikarus_entity_set_value(
)
);
}
// No existence checks here for performance reasons. All methods on IkarusObject perform this check anyway.
struct IkarusObject * ikarus_entity_to_object(IkarusEntity * entity, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, nullptr);
return static_cast<IkarusObject *>(entity);
}
struct IkarusObject const * ikarus_entity_to_object_const(IkarusEntity const * entity, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(entity, nullptr);
return static_cast<IkarusObject const *>(entity);
}

View file

@ -1,8 +1,9 @@
#pragma once
#include <objects/object.hpp>
#include <ikarus/objects/object.hpp>
struct IkarusEntity : IkarusObject {
public:
inline IkarusEntity(struct IkarusProject * project, IkarusId id):
IkarusObject{project, id} {}
@ -13,4 +14,9 @@ struct IkarusEntity : IkarusObject {
IkarusEntity & operator=(IkarusEntity &&) = default;
~IkarusEntity() override = default;
public:
inline std::string_view get_table_name() const noexcept override {
return "entities";
}
};

View file

@ -0,0 +1,93 @@
#include "object.hpp"
#include <fmt/format.h>
#include <cppbase/strings.hpp>
#include <ikarus/errors.h>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/object.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/persistence/project.hpp>
IkarusObject::IkarusObject(IkarusProject * project, IkarusId id):
project{project},
id{id} {}
void ikarus_object_visit(
IkarusObject * object,
void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *),
void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *),
void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *),
void * data,
IkarusErrorData * error_out
) {
struct Data {
void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *);
void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *);
void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *);
void * data;
};
Data passthru_data{blueprint_visitor, property_visitor, entity_visitor, data};
ikarus_object_visit_const(
object,
[](IkarusBlueprint const * blueprint, IkarusErrorData * error_out, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->blueprint_visitor(const_cast<IkarusBlueprint *>(blueprint), error_out, passthru_data->data);
},
[](IkarusProperty const * property, IkarusErrorData * error_out, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->property_visitor(const_cast<IkarusProperty *>(property), error_out, passthru_data->data);
},
[](IkarusEntity const * entity, IkarusErrorData * error_out, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->entity_visitor(const_cast<IkarusEntity *>(entity), error_out, passthru_data->data);
},
&passthru_data,
error_out
);
}
void ikarus_object_visit_const(
IkarusObject const * object,
void (*blueprint_visitor)(struct IkarusBlueprint const *, IkarusErrorData * error_out, void *),
void (*property_visitor)(struct IkarusProperty const *, IkarusErrorData * error_out, void *),
void (*entity_visitor)(struct IkarusEntity const *, IkarusErrorData * error_out, void *),
void * data,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
switch (ikarus_id_get_object_type(object->id)) {
case IkarusObjectType_Entity: {
auto const * entity = dynamic_cast<IkarusEntity const *>(object);
IKARUS_FAIL_IF(entity == nullptr, , "object with entity id wasn't a entity", IkarusErrorInfo_LibIkarus_InvalidState);
entity_visitor(entity, error_out, data);
}
case IkarusObjectType_Blueprint: {
auto const * blueprint = dynamic_cast<IkarusBlueprint const *>(object);
IKARUS_FAIL_IF(blueprint == nullptr, , "object with blueprint id wasn't a blueprint", IkarusErrorInfo_LibIkarus_InvalidState);
blueprint_visitor(blueprint, error_out, data);
}
case IkarusObjectType_Property: {
auto const * property = dynamic_cast<IkarusProperty const *>(object);
IKARUS_FAIL_IF(property == nullptr, , "object with property id wasn't a property", IkarusErrorInfo_LibIkarus_InvalidState);
property_visitor(property, error_out, data);
}
default: {
IKARUS_FAIL(
,
fmt::format("unknown object type: {}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id))),
IkarusErrorInfo_LibIkarus_InvalidState
);
}
}
// not needed, but a good delineation of our intention if this function gets extended
IKARUS_FAIL_IF_ERROR()
}

View file

@ -1,5 +1,7 @@
#pragma once
#include <string_view>
#include <ikarus/id.h>
struct IkarusObject {
@ -14,6 +16,9 @@ public:
virtual ~IkarusObject() = default;
public:
virtual std::string_view get_table_name() const noexcept = 0;
public:
struct IkarusProject * project;
IkarusId id;

View file

@ -1,13 +1,11 @@
#include "ikarus/objects/properties/number_property.h"
#include "number_property.hpp"
#include <cppbase/result.hpp>
#include <ikarus/objects/properties/property.h>
#include <objects/properties/number_property.hpp>
#include <objects/properties/property_source.hpp>
#include <objects/properties/util.hpp>
#include <values/value.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/util.hpp>
#include <ikarus/values/value.hpp>
IkarusNumberProperty::IkarusNumberProperty(IkarusProject * project, IkarusId id):
IkarusProperty{project, id, this} {}
@ -15,11 +13,10 @@ IkarusNumberProperty::IkarusNumberProperty(IkarusProject * project, IkarusId id)
IkarusNumberProperty * ikarus_number_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
struct IkarusNumberValue * default_value,
struct IkarusPropertyScope * property_source,
IkarusErrorData * error_out
) {
return ikarus::util::create_property<IkarusNumberProperty>(project, name, property_source, default_value, error_out);
return ikarus::util::create_property<IkarusNumberProperty>(project, name, property_source, error_out);
}
IkarusNumberValue * ikarus_number_property_get_default_value(IkarusNumberProperty * property, IkarusErrorData * error_out) {

View file

@ -1,9 +1,8 @@
#pragma once
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <objects/properties/property.hpp>
#include <values/number_value.hpp>
#include <ikarus/values/number_value.hpp>
struct IkarusNumberProperty : IkarusProperty {
public:

View file

@ -2,14 +2,13 @@
#include <cppbase/logger.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <errors.hpp>
#include <objects/properties/property_source.hpp>
#include <persistence/project.hpp>
#include <sys/stat.h>
#include <values/value.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
#include <ikarus/values/value.hpp>
IkarusProperty::IkarusProperty(IkarusProject * project, IkarusId id, Data data):
IkarusObject{project, id},
@ -29,6 +28,18 @@ IKA_API void ikarus_property_delete(IkarusProperty * property, IkarusErrorData *
property->project->uncache(property);
}
IkarusProject * ikarus_property_get_project(IkarusProperty const * property, IkarusErrorData * error_out) {
return ikarus::util::object_get_project(property, error_out);
}
char const * ikarus_property_get_name(IkarusProperty const * property, IkarusErrorData * error_out) {
return ikarus::util::object_get_name(property, error_out);
}
void ikarus_property_set_name(IkarusProperty * property, char const * name, IkarusErrorData * error_out) {
ikarus::util::object_set_name(property, name, error_out);
}
IkarusPropertyType ikarus_property_get_type(IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, IkarusPropertyType_Toggle);
IKARUS_FAIL_IF_OBJECT_MISSING(property, IkarusPropertyType_Toggle);
@ -44,7 +55,7 @@ IkarusPropertyType ikarus_property_get_type(IkarusProperty const * property, Ika
return static_cast<IkarusPropertyType>(ret);
}
IkarusPropertySource const * ikarus_property_get_source(IkarusProperty const * property, IkarusErrorData * error_out) {
IkarusPropertyScope const * ikarus_property_get_scope(IkarusProperty const * property, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(property, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(property, nullptr);
@ -57,8 +68,8 @@ IkarusPropertySource const * ikarus_property_get_source(IkarusProperty const * p
);
switch (ikarus_id_get_object_type(source)) {
case IkarusObjectType_Blueprint: return new IkarusPropertySource{property->project->get_blueprint(source)};
case IkarusObjectType_Entity: return new IkarusPropertySource{property->project->get_entity(source)};
case IkarusObjectType_Blueprint: return new IkarusPropertyScope{property->project->get_blueprint(source)};
case IkarusObjectType_Entity: return new IkarusPropertyScope{property->project->get_entity(source)};
default:
IKARUS_FAIL(
nullptr,

View file

@ -2,7 +2,7 @@
#include <variant>
#include <objects/object.hpp>
#include <ikarus/objects/object.hpp>
struct IkarusProperty : IkarusObject {
public:
@ -19,6 +19,11 @@ public:
~IkarusProperty() override = default;
public:
inline std::string_view get_table_name() const noexcept override {
return "properties";
}
public:
Data data;
};

View file

@ -1,17 +1,16 @@
#include "property_source.hpp"
#include "property_scope.hpp"
#include <boost/functional/overloaded_function.hpp>
#include <objects/blueprint.hpp>
#include <objects/entity.hpp>
#include <cppbase/templates.hpp>
IkarusPropertySource::IkarusPropertySource(Data data):
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
IkarusPropertyScope::IkarusPropertyScope(Data data):
data{data} {}
IkarusId IkarusPropertySource::get_id() const {
return boost::variant2::visit(
cppbase::overloaded {
IkarusId IkarusPropertyScope::get_id() const {
return std::visit(
cppbase::overloaded{
[](IkarusBlueprint const * blueprint) { return blueprint->id; },
[](IkarusEntity const * entity) { return entity->id; }
},
@ -19,37 +18,37 @@ IkarusId IkarusPropertySource::get_id() const {
);
}
IkarusPropertySource * ikarus_property_source_create_blueprint(IkarusBlueprint * blueprint) {
return new IkarusPropertySource{blueprint};
IkarusPropertyScope * ikarus_property_source_create_blueprint(IkarusBlueprint * blueprint) {
return new IkarusPropertyScope{blueprint};
}
IkarusPropertySource * ikarus_property_source_create_entity(IkarusEntity * entity) {
return new IkarusPropertySource{entity};
IkarusPropertyScope * ikarus_property_source_create_entity(IkarusEntity * entity) {
return new IkarusPropertyScope{entity};
}
void ikarus_property_source_visit(
struct IkarusPropertySource * property_source,
struct IkarusPropertyScope * property_source,
void (*blueprint_visitor)(struct IkarusBlueprint *, void *),
void (*entity_visitor)(struct IkarusEntity *, void *),
void * user_data
) {
boost::variant2::visit(
boost::make_overloaded_function(
std::visit(
cppbase::overloaded{
[blueprint_visitor, user_data](IkarusBlueprint * blueprint) { blueprint_visitor(blueprint, user_data); },
[entity_visitor, user_data](IkarusEntity * entity) { entity_visitor(entity, user_data); }
),
},
property_source->data
);
}
void ikarus_property_source_visit_const(
struct IkarusPropertySource const * property_source,
struct IkarusPropertyScope const * property_source,
void (*blueprint_visitor)(struct IkarusBlueprint const *, void *),
void (*entity_visitor)(struct IkarusEntity const *, void *),
void * user_data
) {
boost::variant2::visit(
boost::make_overloaded_function(
std::visit(
cppbase::overloaded(
[blueprint_visitor, user_data](IkarusBlueprint const * blueprint) { blueprint_visitor(blueprint, user_data); },
[entity_visitor, user_data](IkarusEntity const * entity) { entity_visitor(entity, user_data); }
),

View file

@ -0,0 +1,39 @@
#pragma once
#include <variant>
#include <ikarus/id.h>
#include <ikarus/objects/properties/property_scope.h>
#define IKARUS_FAIL_IF_PROPERTY_SCOPE_INVALID(scope, ret) \
std::visit( \
cppbase::overloaded{[error_out](auto const * object) { \
IKARUS_FAIL_IF_NULL(object, ); \
IKARUS_FAIL_IF_OBJECT_MISSING(object, ); \
}}, \
scope->data \
); \
\
IKARUS_FAIL_IF_ERROR(nullptr);
struct IkarusPropertyScope {
public:
using Data = std::variant<IkarusBlueprint *, IkarusEntity *>;
public:
explicit IkarusPropertyScope(Data data);
IkarusPropertyScope(IkarusPropertyScope const &) = default;
IkarusPropertyScope(IkarusPropertyScope &&) = default;
IkarusPropertyScope & operator=(IkarusPropertyScope const &) = default;
IkarusPropertyScope & operator=(IkarusPropertyScope &&) = default;
virtual ~IkarusPropertyScope() = default;
public:
[[nodiscard]] IkarusId get_id() const;
public:
Data data;
};

View file

@ -3,10 +3,9 @@
#include <cppbase/result.hpp>
#include <ikarus/objects/properties/property.h>
#include <objects/properties/property_source.hpp>
#include <objects/properties/util.hpp>
#include <values/value.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/util.hpp>
#include <ikarus/values/value.hpp>
IkarusTextProperty::IkarusTextProperty(IkarusProject * project, IkarusId id):
IkarusProperty{project, id, this} {}
@ -14,11 +13,10 @@ IkarusTextProperty::IkarusTextProperty(IkarusProject * project, IkarusId id):
IkarusTextProperty * ikarus_text_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
struct IkarusTextValue * default_value,
struct IkarusPropertyScope * property_source,
IkarusErrorData * error_out
) {
return ikarus::util::create_property<IkarusTextProperty>(project, name, property_source, default_value, error_out);
return ikarus::util::create_property<IkarusTextProperty>(project, name, property_source, error_out);
}
IkarusTextValue * ikarus_text_property_get_default_value(IkarusTextProperty * property, IkarusErrorData * error_out) {

View file

@ -1,9 +1,8 @@
#pragma once
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <objects/properties/property.hpp>
#include <values/text_value.hpp>
#include <ikarus/values/text_value.hpp>
struct IkarusTextProperty : IkarusProperty {
public:

View file

@ -3,10 +3,9 @@
#include <cppbase/result.hpp>
#include <ikarus/objects/properties/property.h>
#include <objects/properties/property_source.hpp>
#include <objects/properties/util.hpp>
#include <values/value.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/properties/util.hpp>
#include <ikarus/values/value.hpp>
IkarusToggleProperty::IkarusToggleProperty(IkarusProject * project, IkarusId id):
IkarusProperty{project, id, this} {}
@ -14,11 +13,10 @@ IkarusToggleProperty::IkarusToggleProperty(IkarusProject * project, IkarusId id)
IkarusToggleProperty * ikarus_toggle_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
struct IkarusToggleValue * default_value,
struct IkarusPropertyScope * property_source,
IkarusErrorData * error_out
) {
return ikarus::util::create_property<IkarusToggleProperty>(project, name, property_source, default_value, error_out);
return ikarus::util::create_property<IkarusToggleProperty>(project, name, property_source, error_out);
}
IkarusToggleValue * ikarus_toggle_property_get_default_value(struct IkarusToggleProperty * property, IkarusErrorData * error_out) {

View file

@ -1,9 +1,8 @@
#pragma once
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <objects/properties/property.hpp>
#include <values/toggle_value.hpp>
#include <ikarus/values/toggle_value.hpp>
struct IkarusToggleProperty : IkarusProperty {
public:

View file

@ -4,48 +4,40 @@
#include <cppbase/strings.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/objects/properties/property.h>
#include <errors.hpp>
#include <objects/properties/property.hpp>
#include <objects/properties/property_source.hpp>
#include <persistence/project.hpp>
#include <values/value.hpp>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/objects/util.hpp>
#include <ikarus/persistence/project.hpp>
#include <ikarus/values/value.hpp>
namespace ikarus::util {
template<typename T>
T * create_property(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
typename T::value_type * default_value,
struct IkarusPropertyScope * property_scope,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(project, nullptr);
IKARUS_FAIL_IF_NULL(name, nullptr);
IKARUS_FAIL_IF_NULL(property_source, nullptr);
IKARUS_FAIL_IF(
cppbase::is_empty_or_blank(name),
nullptr,
fmt::format("{} name cannot be empty or blank", boost::typeindex::type_id<T>().pretty_name()),
IkarusErrorInfo_Client_InvalidInput
)
IKARUS_FAIL_IF_NULL(default_value, nullptr);
IKARUS_FAIL_IF_NULL(property_scope, nullptr);
IKARUS_FAIL_IF_PROPERTY_SCOPE_INVALID(property_scope, nullptr);
IKARUS_FAIL_IF_NAME_INVALID(name, project, property_scope, nullptr);
IKARUS_VTRYRV_OR_FAIL(
IkarusId const id,
nullptr,
"failed to create property: {}",
IkarusErrorInfo_Database_QueryFailed,
project->db->transact([name, property_source, default_value](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
project->db->transact([name, property_scope](auto * db) -> cppbase::Result<IkarusId, sqlitecpp::TransactionError> {
TRY(db->execute("INSERT INTO `objects`(`type`, `name`, `information`) VALUES(?, ?, ?)", IkarusObjectType_Property, name, ""));
auto id = ikarus_id_from_data_and_type(db->last_insert_rowid(), IkarusObjectType_Property);
TRY(db->execute(
"INSERT INTO `properties`(`id`, `type`, `source`, `default_value`) VALUES(?, ?, ?, ?)",
"INSERT INTO `properties`(`id`, `type`, `source`) VALUES(?, ?, ?)",
id,
T::PropertyType,
property_source->get_id(),
boost::json::serialize(default_value->to_json())
property_scope->get_id()
));
return cppbase::ok(id);
})

125
src/ikarus/objects/util.hpp Normal file
View file

@ -0,0 +1,125 @@
#pragma once
#include <string_view>
#include <cppbase/strings.hpp>
#include <ikarus/errors.h>
#include <ikarus/errors.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/object.hpp>
#include <ikarus/objects/properties/property.h>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/property_scope.hpp>
#include <ikarus/persistence/project.hpp>
namespace ikarus::util {
template<typename O>
[[nodiscard]] IkarusProject * object_get_project(O const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
return object->project;
}
template<typename O>
[[nodiscard]] char const * object_get_name(O const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
IKARUS_VTRYRV_OR_FAIL(
auto const ret,
nullptr,
fmt::runtime(fmt::format("unable to fetch {} name: {{}}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id)))),
IkarusErrorInfo_Database_QueryFailed,
object->project->db
->template query_one<std::string>(fmt::format("SELECT `name` FROM `{}` WHERE `id` = ?", object->get_table_name()), object->id)
);
return strdup(ret.data());
}
[[nodiscard]] inline bool name_is_unique(
IkarusProject const * project,
std::string_view name,
[[maybe_unused]] IkarusBlueprint const * blueprint,
IkarusErrorData * error_out
) {
IKARUS_VTRYRV_OR_FAIL(
bool const exists,
false,
"unable to check if blueprint name is unique",
IkarusErrorInfo_Database_QueryFailed,
project->db->query_one<bool>("SELECT EXISTS(SELECT 1 FROM `blueprints` WHERE `name` = ?)", name)
);
return exists;
}
[[nodiscard]] inline bool name_is_unique(
IkarusProject const * project,
std::string_view name,
[[maybe_unused]] IkarusEntity const * entity,
IkarusErrorData * error_out
) {
IKARUS_VTRYRV_OR_FAIL(
bool const exists,
false,
"unable to check if entity name is unique",
IkarusErrorInfo_Database_QueryFailed,
project->db->query_one<bool>("SELECT EXISTS(SELECT 1 FROM `entities` WHERE `name` = ?)", name)
);
return exists;
}
[[nodiscard]] inline bool
name_is_unique(IkarusProject const * project, std::string_view name, IkarusPropertyScope const * scope, IkarusErrorData * error_out) {
IKARUS_VTRYRV_OR_FAIL(
bool const exists,
false,
"unable to check if property name is unique",
IkarusErrorInfo_Database_QueryFailed,
project->db->query_one<bool>("SELECT EXISTS(SELECT 1 FROM `properties` WHERE `name` = ? AND `scope` = ?)", name, scope->get_id())
);
return exists;
}
[[nodiscard]] inline bool
name_is_unique(IkarusProject * project, std::string_view name, IkarusProperty const * property, IkarusErrorData * error_out) {
std::unique_ptr<IkarusPropertyScope const> scope{ikarus_property_get_scope(property, error_out)};
IKARUS_FAIL_IF_ERROR(false);
return name_is_unique(project, name, scope.get(), error_out);
}
#define IKARUS_FAIL_IF_NAME_INVALID(name, project, object, ret, ...) \
IKARUS_FAIL_IF_NULL(name, ret); \
IKARUS_FAIL_IF(cppbase::is_empty_or_blank(name), ret, "name must not be empty", IkarusErrorInfo_Client_InvalidInput); \
IKARUS_FAIL_IF( \
!ikarus::util::name_is_unique(project, name, object, error_out), \
ret, \
"name must be unique", \
IkarusErrorInfo_Client_InvalidInput \
); \
IKARUS_FAIL_IF_ERROR(ret);
template<typename O>
void object_set_name(O * object, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
IKARUS_FAIL_IF_NULL(name, );
IKARUS_FAIL_IF_NAME_INVALID(name, object->project, object, );
IKARUS_TRYRV_OR_FAIL(
,
fmt::runtime(fmt::format("unable to set {} name: {{}}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id)))),
IkarusErrorInfo_Database_QueryFailed,
object->project->db->execute(fmt::format("UPDATE `{}` SET `name` = ? WHERE `id` = ?", object->get_table_name()), name, object->id)
);
}
} // namespace ikarus::util

View file

@ -8,7 +8,7 @@
#include <sqlitecpp/connection.hpp>
namespace ikarus {
CPPBASE_ASSET(m0_initial_layout, "persistence/migrations/m0_initial_layout.sql");
CPPBASE_ASSET(m0_initial_layout, "ikarus/persistence/migrations/m0_initial_layout.sql");
class Migration : public sqlitecpp::Migration {
public:

View file

@ -2,36 +2,29 @@ CREATE TABLE `objects`
(
`do_not_access_rowid_alias` INTEGER PRIMARY KEY,
`type` INT NOT NULL,
`id` INT GENERATED ALWAYS AS (`do_not_access_rowid_alias` | (`type` << 56)) VIRTUAL,
`name` TEXT NOT NULL,
`information` TEXT NOT NULL
`id` INT GENERATED ALWAYS AS (`do_not_access_rowid_alias` | (`type` << 56)) VIRTUAL UNIQUE
) STRICT;
CREATE UNIQUE INDEX `object_id` ON `objects` (`id`);
CREATE INDEX `object_type` ON `objects` (`type`);
CREATE VIRTUAL TABLE `objects_fts` USING fts5
(
`name`,
`information`,
content='objects',
content_rowid='id',
tokenize="unicode61 remove_diacritics 2 tokenchars '-_'"
);
CREATE TABLE `entities`
(
`id` INT,
`name` TEXT NOT NULL,
PRIMARY KEY (`id`),
UNIQUE (`name`),
FOREIGN KEY (`id`) REFERENCES `objects` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT;
CREATE TABLE `blueprints`
(
`id` INT,
`name` TEXT NOT NULL,
PRIMARY KEY (`id`),
UNIQUE (`name`),
FOREIGN KEY (`id`) REFERENCES `objects` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT;
@ -40,23 +33,22 @@ CREATE TABLE `entity_blueprint_links`
`entity` INT NOT NULL,
`blueprint` INT NOT NULL,
PRIMARY KEY (`entity`),
UNIQUE (`entity`, `blueprint`),
PRIMARY KEY (`entity`, `blueprint`),
FOREIGN KEY (`entity`) REFERENCES `entities` (`id`) ON DELETE CASCADE,
FOREIGN KEY (`blueprint`) REFERENCES `blueprints` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT;
CREATE INDEX `entity_blueprints_blueprint` ON `entity_blueprint_links` (`blueprint`);
CREATE TABLE `properties`
(
`id` INT,
`name` TEXT NOT NULL,
`type` INT NOT NULL,
`default_value` TEXT NOT NULL,
`settings` TEXT NOT NULL,
`source` INT NOT NULL,
PRIMARY KEY (`id`),
UNIQUE(`source`, `name`),
FOREIGN KEY (`id`) REFERENCES `objects` (`id`) ON DELETE CASCADE,
FOREIGN KEY (`source`) REFERENCES `objects` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT;
@ -64,24 +56,6 @@ CREATE TABLE `properties`
CREATE INDEX `properties_type` ON `properties` (`type`);
CREATE INDEX `properties_source` ON `properties` (`source`);
CREATE
VIRTUAL TABLE `property_default_value_fts` USING fts5
(
`default_value`,
content='properties',
content_rowid='object_id',
tokenize="unicode61 remove_diacritics 2 tokenchars '-_'"
);
CREATE
VIRTUAL TABLE `property_settings_fts` USING fts5
(
`settings`,
content='properties',
content_rowid='object_id',
tokenize="unicode61 remove_diacritics 2 tokenchars '-_'"
);
CREATE TABLE `values`
(
`entity` INT NOT NULL,
@ -92,11 +66,3 @@ CREATE TABLE `values`
FOREIGN KEY (`entity`) REFERENCES `entities` (`id`) ON DELETE CASCADE,
FOREIGN KEY (`property`) REFERENCES `properties` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT;
CREATE
VIRTUAL TABLE `values_fts` USING fts5
(
`value`,
content='values',
tokenize="unicode61 remove_diacritics 2 tokenchars '-_'"
);

View file

@ -4,14 +4,14 @@
#include <cppbase/strings.hpp>
#include <objects/blueprint.hpp>
#include <objects/entity.hpp>
#include <objects/properties/number_property.hpp>
#include <objects/properties/property.hpp>
#include <objects/properties/text_property.hpp>
#include <objects/properties/toggle_property.hpp>
#include <persistence/migrations.hpp>
#include <persistence/project.hpp>
#include <ikarus/objects/blueprint.hpp>
#include <ikarus/objects/entity.hpp>
#include <ikarus/objects/properties/number_property.hpp>
#include <ikarus/objects/properties/property.hpp>
#include <ikarus/objects/properties/text_property.hpp>
#include <ikarus/objects/properties/toggle_property.hpp>
#include <ikarus/persistence/migrations.hpp>
#include <ikarus/persistence/project.hpp>
IkarusProject::IkarusProject(std::string_view name, std::string_view path, std::unique_ptr<sqlitecpp::Connection> && db):
name{name},

View file

@ -1,6 +1,6 @@
#include "values/entity_property_value.hpp"
#include "entity_property_value.hpp"
#include <errors.hpp>
#include <ikarus/errors.hpp>
IkarusEntity const * ikarus_entity_property_value_get_entity(IkarusEntityPropertyValue const * value, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(value, nullptr);

View file

@ -2,8 +2,8 @@
#include <boost/functional/overloaded_function.hpp>
#include <values/number_value.hpp>
#include <values/value_base.hpp>
#include <ikarus/values/number_value.hpp>
#include <ikarus/values/value_base.hpp>
IkarusNumberValue::IkarusNumberValue():
IkarusValue{this} {}

View file

@ -3,7 +3,7 @@
#include <boost/container/small_vector.hpp>
#include <boost/variant2.hpp>
#include <values/value.hpp>
#include <ikarus/values/value.hpp>
struct IkarusNumberValue : IkarusValue {
public:

View file

@ -3,8 +3,8 @@
#include <boost/bind/bind.hpp>
#include <boost/functional/overloaded_function.hpp>
#include <values/text_value.hpp>
#include <values/value_base.hpp>
#include <ikarus/values/text_value.hpp>
#include <ikarus/values/value_base.hpp>
IkarusTextValue::IkarusTextValue():
IkarusValue{this} {}

View file

@ -2,7 +2,7 @@
#include <boost/container/small_vector.hpp>
#include <values/value.hpp>
#include <ikarus/values/value.hpp>
struct IkarusTextValue : IkarusValue {
public:

View file

@ -3,8 +3,8 @@
#include <boost/functional/overloaded_function.hpp>
#include <boost/range/adaptors.hpp>
#include <values/toggle_value.hpp>
#include <values/value_base.hpp>
#include <ikarus/values/toggle_value.hpp>
#include <ikarus/values/value_base.hpp>
IkarusToggleValue::IkarusToggleValue():
IkarusValue{this} {}

View file

@ -2,7 +2,7 @@
#include <boost/container/small_vector.hpp>
#include <values/value.hpp>
#include <ikarus/values/value.hpp>
struct IkarusToggleValue : IkarusValue {
public:

View file

@ -10,11 +10,10 @@
#include <boost/json/src.hpp>
#include <ikarus/objects/properties/property_type.h>
#include <values/number_value.hpp>
#include <values/text_value.hpp>
#include <values/toggle_value.hpp>
#include <values/value.hpp>
#include <ikarus/values/number_value.hpp>
#include <ikarus/values/text_value.hpp>
#include <ikarus/values/toggle_value.hpp>
#include <ikarus/values/value.hpp>
IkarusValue::IkarusValue(Data data):
data(data) {}

View file

@ -5,8 +5,8 @@
#include <cppbase/result.hpp>
#include <errors.hpp>
#include <persistence/project.hpp>
#include <ikarus/errors.hpp>
#include <ikarus/persistence/project.hpp>
struct IkarusValue {
public:
@ -41,7 +41,7 @@ struct fmt::formatter<IkarusValue::FromJsonError> {
return ctx.end();
}
constexpr static auto format([[maybe_unused]]IkarusValue::FromJsonError const & error, fmt::format_context & ctx) {
constexpr static auto format([[maybe_unused]] IkarusValue::FromJsonError const & error, fmt::format_context & ctx) {
return fmt::format_to(ctx.out(), "unable to parse ikarus value JSON");
}
};

View file

@ -1,170 +0,0 @@
#include "object.hpp"
#include <fmt/format.h>
#include <cppbase/strings.hpp>
#include <ikarus/errors.h>
#include <ikarus/objects/object.h>
#include <errors.hpp>
#include <objects/blueprint.hpp>
#include <objects/entity.hpp>
#include <objects/properties/property.hpp>
#include <persistence/project.hpp>
IkarusObject::IkarusObject(IkarusProject * project, IkarusId id):
project{project},
id{id} {}
IkarusProject * ikarus_object_get_project(IkarusObject const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
return object->project;
}
char const * ikarus_object_get_name(IkarusObject const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
IKARUS_VTRYRV_OR_FAIL(
std::string ret,
nullptr,
"unable to get object name: {}",
IkarusErrorInfo_Database_QueryFailed,
object->project->db->template query_one<std::string>("SELECT `name` FROM `objects` WHERE `id` = ?", object->id)
);
return strdup(ret.data());
}
void ikarus_object_set_name(IkarusObject * object, char const * name, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
IKARUS_FAIL_IF_NULL(name, );
IKARUS_FAIL_IF(cppbase::is_empty_or_blank(name), , "name must not be empty", IkarusErrorInfo_Client_InvalidInput);
IKARUS_TRYRV_OR_FAIL(
,
"unable to set object name: {}",
IkarusErrorInfo_Database_QueryFailed,
object->project->db->template execute("UPDATE `objects` SET `name` = ? WHERE `id` = ?", name, object->id)
);
}
char const * ikarus_object_get_information(IkarusObject const * object, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, nullptr);
IKARUS_FAIL_IF_OBJECT_MISSING(object, nullptr);
IKARUS_VTRYRV_OR_FAIL(
std::string ret,
nullptr,
"unable to get object information: {}",
IkarusErrorInfo_Database_QueryFailed,
object->project->db->template query_one<std::string>("SELECT `information` FROM `objects` WHERE `id` = ?", object->id)
);
return strdup(ret.data());
}
void ikarus_object_set_information(IkarusObject * object, char const * information, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
IKARUS_FAIL_IF_NULL(information, );
IKARUS_FAIL_IF(cppbase::is_empty_or_blank(information), , "information must not be empty", IkarusErrorInfo_Client_InvalidInput);
IKARUS_TRYRV_OR_FAIL(
,
"unable to set object information: {}",
IkarusErrorInfo_Database_QueryFailed,
object->project->db->template execute("UPDATE `objects` SET `information` = ? WHERE `id` = ?", information, object->id)
);
}
bool ikarus_object_is_equal(IkarusObject const * lhs, IkarusObject const * rhs, IkarusErrorData * error_out) {
IKARUS_FAIL_IF_NULL(lhs, false);
IKARUS_FAIL_IF_OBJECT_MISSING(lhs, false);
IKARUS_FAIL_IF_NULL(rhs, false);
IKARUS_FAIL_IF_OBJECT_MISSING(rhs, false);
return lhs->id == rhs->id;
}
void ikarus_object_visit(
IkarusObject * object,
void (*blueprint_visitor)(struct IkarusBlueprint *, void *),
void (*property_visitor)(struct IkarusProperty *, void *),
void (*entity_visitor)(struct IkarusEntity *, void *),
void * data,
IkarusErrorData * error_out
) {
struct Data {
void (*blueprint_visitor)(struct IkarusBlueprint *, void *);
void (*property_visitor)(struct IkarusProperty *, void *);
void (*entity_visitor)(struct IkarusEntity *, void *);
void * data;
};
Data passthru_data{
blueprint_visitor,
property_visitor,
entity_visitor,
data,
};
ikarus_object_visit_const(
object,
[](IkarusBlueprint const * blueprint, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->blueprint_visitor(const_cast<IkarusBlueprint *>(blueprint), passthru_data->data);
},
[](IkarusProperty const * property, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->property_visitor(const_cast<IkarusProperty *>(property), passthru_data->data);
},
[](IkarusEntity const * entity, void * data) {
auto const * passthru_data = static_cast<Data *>(data);
passthru_data->entity_visitor(const_cast<IkarusEntity *>(entity), passthru_data->data);
},
&passthru_data,
error_out
);
}
void ikarus_object_visit_const(
IkarusObject const * object,
void (*blueprint_visitor)(struct IkarusBlueprint const *, void *),
void (*property_visitor)(struct IkarusProperty const *, void *),
void (*entity_visitor)(struct IkarusEntity const *, void *),
void * data,
IkarusErrorData * error_out
) {
IKARUS_FAIL_IF_NULL(object, );
IKARUS_FAIL_IF_OBJECT_MISSING(object, );
switch (ikarus_id_get_object_type(object->id)) {
case IkarusObjectType_Entity: {
auto const * entity = dynamic_cast<IkarusEntity const *>(object);
IKARUS_FAIL_IF(entity == nullptr, , "object with entity id wasn't a entity", IkarusErrorInfo_LibIkarus_InvalidState);
entity_visitor(entity, data);
}
case IkarusObjectType_Blueprint: {
auto const * blueprint = dynamic_cast<IkarusBlueprint const *>(object);
IKARUS_FAIL_IF(blueprint == nullptr, , "object with blueprint id wasn't a blueprint", IkarusErrorInfo_LibIkarus_InvalidState);
blueprint_visitor(blueprint, data);
}
case IkarusObjectType_Property: {
auto const * property = dynamic_cast<IkarusProperty const *>(object);
IKARUS_FAIL_IF(property == nullptr, , "object with property id wasn't a property", IkarusErrorInfo_LibIkarus_InvalidState);
property_visitor(property, data);
}
default: {
IKARUS_FAIL(
,
fmt::format("unknown object type: {}", ikarus_object_type_to_string(ikarus_id_get_object_type(object->id))),
IkarusErrorInfo_LibIkarus_InvalidState
);
}
}
}

View file

@ -1,27 +0,0 @@
#pragma once
#include <boost/variant2.hpp>
#include <ikarus/id.h>
#include <ikarus/objects/properties/property_source.h>
struct IkarusPropertySource {
public:
using Data = boost::variant2::variant<IkarusBlueprint *, IkarusEntity *>;
public:
explicit IkarusPropertySource(Data data);
IkarusPropertySource(IkarusPropertySource const &) = default;
IkarusPropertySource(IkarusPropertySource &&) = default;
IkarusPropertySource & operator=(IkarusPropertySource const &) = default;
IkarusPropertySource & operator=(IkarusPropertySource &&) = default;
virtual ~IkarusPropertySource() = default;
public:
[[nodiscard]] IkarusId get_id() const;
public:
Data data;
};

2
vendor/sqlitecpp vendored

@ -1 +1 @@
Subproject commit 77e726036b52fff6f82ff2d44081f05aee7408a8
Subproject commit eadf3237bfa853763b332777e9dc0f16df8cca71