change error system & function signatures
Signed-off-by: Folling <mail@folling.io>
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ee85c53354
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28 changed files with 633 additions and 651 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include <ikarus/errors.h>
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#include <ikarus/macros.h>
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#include <ikarus/stdtypes.h>
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@ -37,24 +38,21 @@ struct IkarusEntity;
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/// \param project The project the entity is part of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param parent The parent folder of the entity.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param position The position of the entity in the parent folder. \see #FolderPosition
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/// \pre \li Must be within bounds for the parent folder.
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/// \param name The name of the entity.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \param error_out \see errors.h
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/// \return The created entity or null if an error occurs.
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/// \remark Must be freed using #ikarus_free.
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IKA_API IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const * name);
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IKA_API IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out);
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/// \brief Deletes an entity.
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/// \param entity The entity to delete.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark The entity must not be accessed after deletion.
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IKA_API void ikarus_entity_delete(IkarusEntity * entity);
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IKA_API void ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out);
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/// \brief Checks if an entity is linked to a blueprint.
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/// \param entity The entity to check.
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@ -63,8 +61,10 @@ IKA_API void ikarus_entity_delete(IkarusEntity * entity);
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/// \param blueprint The blueprint to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return True if the entity is linked to the blueprint, false otherwise.
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IKA_API bool ikarus_entity_is_linked_to_blueprint(IkarusEntity const * entity, struct IkarusBlueprint const * blueprint);
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IKA_API bool
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ikarus_entity_is_linked_to_blueprint(IkarusEntity const * entity, struct IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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/// \brief Links an entity to a blueprint.
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/// \param entity The entity to link.
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@ -73,8 +73,9 @@ IKA_API bool ikarus_entity_is_linked_to_blueprint(IkarusEntity const * entity, s
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/// \param blueprint The blueprint to link the entity to.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark No-op if the entity is already linked to the blueprint.
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IKA_API void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint);
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IKA_API void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint, IkarusErrorData * error_out);
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/// \brief Unlinks an entity from a blueprint. All values of the properties of the blueprint the entity is linked with
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/// will be deleted.
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@ -84,8 +85,9 @@ IKA_API void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct Ikaru
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/// \param blueprint The blueprint to unlink the entity from.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark No-op if the entity is not linked to the blueprint.
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IKA_API void ikarus_entity_unlink_from_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint);
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IKA_API void ikarus_entity_unlink_from_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint, IkarusErrorData * error_out);
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/// \brief Checks if an entity has a specific property.
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/// \param entity The entity to check.
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@ -94,15 +96,17 @@ IKA_API void ikarus_entity_unlink_from_blueprint(IkarusEntity * entity, struct I
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/// \param property The property to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return True if the entity has the property, false otherwise.
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IKA_API bool ikarus_entity_has_property(IkarusEntity const * entity, struct IkarusProperty const * property);
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IKA_API bool ikarus_entity_has_property(IkarusEntity const * entity, struct IkarusProperty const * property, IkarusErrorData * error_out);
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/// \brief Gets the number of properties of an entity.
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/// \param entity The entity to get the number of properties of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The number of properties or undefined if an error occurs.
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IKA_API size_t ikarus_entity_get_property_count(IkarusEntity const * entity);
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IKA_API size_t ikarus_entity_get_property_count(IkarusEntity const * entity, IkarusErrorData * error_out);
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/// \brief Gets the properties of an entity.
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/// \param entity The entity to get the properties of.
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@ -110,8 +114,14 @@ IKA_API size_t ikarus_entity_get_property_count(IkarusEntity const * entity);
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/// \pre \li Must exist.
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/// \param properties_out The buffer to write the properties to.
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/// \pre \li Must not be null.
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/// \param error_out \see errors.h
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/// \param properties_out_size The size of the buffer.
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IKA_API void ikarus_entity_get_properties(IkarusEntity const * entity, struct IkarusProperty ** properties_out, size_t properties_out_size);
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IKA_API void ikarus_entity_get_properties(
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IkarusEntity const * entity,
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struct IkarusProperty ** properties_out,
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size_t properties_out_size,
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IkarusErrorData * error_out
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);
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/// \brief Gets the value of a property of an entity.
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/// \details If the entity has never set the value of the property, the default value is returned (which may be
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@ -122,10 +132,12 @@ IKA_API void ikarus_entity_get_properties(IkarusEntity const * entity, struct Ik
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/// \param property The property to get the value of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The value of the property or null if the entity does not have the property or an error occurs.
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/// \remark Must be freed using
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/// #ikarus_free.
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IKA_API struct IkarusEntityValue * ikarus_entity_get_value(IkarusEntity const * entity, struct IkarusProperty const * property);
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IKA_API struct IkarusEntityValue *
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ikarus_entity_get_value(IkarusEntity const * entity, struct IkarusProperty const * property, IkarusErrorData * error_out);
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/// \brief Sets the value of a property of an entity.
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/// \param entity The entity to set the value of.
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@ -138,19 +150,26 @@ IKA_API struct IkarusEntityValue * ikarus_entity_get_value(IkarusEntity const *
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/// \pre \li Must not be null.
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/// \pre \li Must be of the same type as the property.
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/// \pre \li Must be valid for the property's settings.
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/// \param error_out \see errors.h
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/// \remark If the entity does not have the property, this function fails.
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IKA_API void ikarus_entity_set_value(IkarusEntity * entity, struct IkarusProperty const * property, struct IkarusValue const * value);
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IKA_API void ikarus_entity_set_value(
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IkarusEntity * entity,
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struct IkarusProperty const * property,
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struct IkarusValue const * value,
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IkarusErrorData * error_out
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);
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/// \brief Casts an entity to an object.
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/// \param entity The entity to cast.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The entity represented as an object or null if an error occurs.
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/// \remark This operation is guaranteed to be very fast and is intended to be used frequently.
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IKA_API struct IkarusObject * ikarus_entity_to_object(IkarusEntity * entity);
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IKA_API struct IkarusObject * ikarus_entity_to_object(IkarusEntity * entity, IkarusErrorData * error_out);
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/// \see ikarus_entity_to_object
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IKA_API struct IkarusObject const * ikarus_entity_to_object_const(IkarusEntity const * entity);
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IKA_API struct IkarusObject const * ikarus_entity_to_object_const(IkarusEntity const * entity, IkarusErrorData * error_out);
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IKARUS_END_HEADER
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