cache entities to avoid allocations
Signed-off-by: Folling <mail@folling.io>
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6 changed files with 324 additions and 37 deletions
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@ -3,4 +3,7 @@
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#include <objects/object.hpp>
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/// \private
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struct IkarusEntity : public IkarusObject {};
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struct IkarusEntity : public IkarusObject {
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inline IkarusEntity(struct IkarusProject * project, IkarusId id):
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IkarusObject{project, id} {}
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};
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