intermediate commit

Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
Folling 2023-11-24 14:52:46 +01:00 committed by Folling
parent 6d26da6971
commit fec84033af
No known key found for this signature in database
11 changed files with 175 additions and 175 deletions

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@ -14,18 +14,12 @@ IKARUS_BEGIN_HEADER
enum IkarusObjectType { enum IkarusObjectType {
/// \brief Not an object or no object. /// \brief Not an object or no object.
IkarusObjectType_None = 0, IkarusObjectType_None = 0,
/// \brief An IkarusBlueprint.
IkarusObjectType_Blueprint = 0b00000001,
/// \brief An IkarusProperty.
IkarusObjectType_Property = 0b00000010,
/// \brief An IkarusEntity. /// \brief An IkarusEntity.
IkarusObjectType_Entity = 0b00000011, IkarusObjectType_Entity = 0b00000011,
/// \brief An IkarusBlueprintFolder /// \brief An IkarusProperty.
IkarusObjectType_BlueprintFolder = 0b01000001, IkarusObjectType_Property = 0b00000010,
/// \brief An IkarusPropertyFolder /// \brief An IkarusBlueprint.
IkarusObjectType_PropertyFolder = 0b01000010, IkarusObjectType_Blueprint = 0b00000001,
/// \brief An IkarusEntityFolder
IkarusObjectType_EntityFolder = 0b01000011,
}; };
IKARUS_END_HEADER IKARUS_END_HEADER

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@ -79,6 +79,7 @@ IKA_API void ikarus_property_settings_visit(
void * data void * data
); );
/// \see ikarus_property_settings_visit
IKA_API void ikarus_property_settings_visit_const( IKA_API void ikarus_property_settings_visit_const(
struct IkarusPropertySettings const * settings, struct IkarusPropertySettings const * settings,
void (*toggle_property_visitor)(struct IkarusTogglePropertySettings const * settings, void * data), void (*toggle_property_visitor)(struct IkarusTogglePropertySettings const * settings, void * data),

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@ -7,12 +7,12 @@
uint64_t const IKARUS_ID_OBJECT_TYPE_BITS = 8; uint64_t const IKARUS_ID_OBJECT_TYPE_BITS = 8;
uint64_t const IKARUS_ID_OBJECT_RANDOM_BITS = sizeof(IkarusId) - IKARUS_ID_OBJECT_TYPE_BITS; uint64_t const IKARUS_ID_OBJECT_RANDOM_BITS = sizeof(IkarusId) - IKARUS_ID_OBJECT_TYPE_BITS;
auto ikarus_id_get_object_type(IkarusId id) -> IkarusObjectType { auto from_data_and_type(int64_t data, IkarusObjectType type) -> IkarusId {
return static_cast<IkarusObjectType>(id >> IKARUS_ID_OBJECT_RANDOM_BITS); return data | (static_cast<IkarusId>(type) << IKARUS_ID_OBJECT_RANDOM_BITS);
} }
auto ikarus_id_is_equal(IkarusId left, IkarusId right) -> bool { auto ikarus_id_get_object_type(IkarusId id) -> IkarusObjectType {
return left == right; return static_cast<IkarusObjectType>(id >> IKARUS_ID_OBJECT_RANDOM_BITS);
} }
TEST_CASE("id_object_type", "[id]") { TEST_CASE("id_object_type", "[id]") {

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@ -30,6 +30,8 @@ IKARUS_BEGIN_HEADER
/// - last 56 bits: incremented counter generated by the database /// - last 56 bits: incremented counter generated by the database
using IkarusId = int64_t; using IkarusId = int64_t;
IKA_API IkarusId ikarus_id_from_data_and_type(int64_t data, IkarusObjectType type);
/// \brief Fetches the object type of the given id. /// \brief Fetches the object type of the given id.
/// \param id The id to fetch the object type for. /// \param id The id to fetch the object type for.
/// \return The object type of the given id. /// \return The object type of the given id.

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@ -1,4 +1,4 @@
#include "blueprint.hpp" #include <iterator>
#include <cppbase/logger.hpp> #include <cppbase/logger.hpp>
#include <cppbase/result.hpp> #include <cppbase/result.hpp>
@ -6,6 +6,7 @@
#include <ikarus/objects/blueprint.h> #include <ikarus/objects/blueprint.h>
#include <objects/blueprint.hpp>
#include <objects/entity.hpp> #include <objects/entity.hpp>
#include <objects/property.hpp> #include <objects/property.hpp>
#include <persistence/project.hpp> #include <persistence/project.hpp>
@ -18,7 +19,7 @@ IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char c
return nullptr; return nullptr;
} }
auto ctx = project->function_context(); auto * ctx = project->function_context();
if (name == nullptr) { if (name == nullptr) {
ctx->set_error("name is nullptr", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input); ctx->set_error("name is nullptr", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
@ -30,7 +31,7 @@ IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char c
return nullptr; return nullptr;
} }
LOG_VERBOSE("project={}; name={}", project->path().c_str(), name); LOG_DEBUG("project={}; name={}", project->path().c_str(), name);
VTRYRV( VTRYRV(
auto id, auto id,
@ -45,9 +46,9 @@ IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char c
name name
)); ));
auto id = db->last_insert_rowid(); auto id = ikarus_id_from_data_and_type(db->last_insert_rowid(), IkarusObjectType_Blueprint);
LOG_VERBOSE("id is {}", id); LOG_DEBUG("blueprint is {}", id);
LOG_VERBOSE("inserting blueprint into blueprints table"); LOG_VERBOSE("inserting blueprint into blueprints table");
@ -80,7 +81,7 @@ void ikarus_blueprint_delete(IkarusBlueprint * blueprint) {
auto * ctx = blueprint->project->function_context(); auto * ctx = blueprint->project->function_context();
LOG_VERBOSE("blueprint={}", blueprint->id); LOG_DEBUG("blueprint={}", blueprint->id);
TRYRV( TRYRV(
, ,
@ -113,13 +114,13 @@ size_t ikarus_blueprint_get_property_count(IkarusBlueprint const * blueprint) {
auto * ctx = blueprint->project->function_context(); auto * ctx = blueprint->project->function_context();
LOG_VERBOSE("blueprint={}", blueprint->id); LOG_DEBUG("blueprint={}", blueprint->id);
VTRYRV( VTRYRV(
auto count, auto count,
0, 0,
blueprint->project->db() blueprint->project->db()
->query_one<int>("SELECT COUNT(*) FROM `blueprint_properties` WHERE `blueprint_id` = ?;", blueprint->id) ->query_one<int>("SELECT COUNT(*) FROM `blueprint_properties` WHERE `blueprint` = ?;", blueprint->id)
.on_error([ctx](auto const& err) { .on_error([ctx](auto const& err) {
ctx->set_error( ctx->set_error(
fmt::format("failed to fetch blueprint property count: {}", err), fmt::format("failed to fetch blueprint property count: {}", err),
@ -130,6 +131,10 @@ size_t ikarus_blueprint_get_property_count(IkarusBlueprint const * blueprint) {
}) })
); );
LOG_DEBUG("blueprint property count: {}", count);
LOG_VERBOSE("successfully fetched blueprint property count");
return static_cast<size_t>(count); return static_cast<size_t>(count);
} }
@ -146,11 +151,11 @@ void ikarus_blueprint_get_properties(
auto * ctx = blueprint->project->function_context(); auto * ctx = blueprint->project->function_context();
if (properties_out == nullptr) { if (properties_out == nullptr) {
LOG_ERROR("properties_out is nullptr"); ctx->set_error("properties_out is null", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return; return;
} }
LOG_VERBOSE("blueprint={}; properties_out_size={}", blueprint->id, properties_out_size); LOG_DEBUG("blueprint={}; properties_out_size={}", blueprint->id, properties_out_size);
IkarusId ids[properties_out_size]; IkarusId ids[properties_out_size];
@ -173,6 +178,8 @@ void ikarus_blueprint_get_properties(
}) })
); );
LOG_DEBUG("blueprint properties: [{}]", fmt::join(ids, ids + properties_out_size, ", "));
for (size_t i = 0; i < properties_out_size; ++i) { for (size_t i = 0; i < properties_out_size; ++i) {
/// NOLINTNEXTLINE(cppcoreguidelines-pro-bounds-pointer-arithmetic) /// NOLINTNEXTLINE(cppcoreguidelines-pro-bounds-pointer-arithmetic)
properties_out[i] = blueprint->project->get_property(ids[i]); properties_out[i] = blueprint->project->get_property(ids[i]);
@ -180,3 +187,108 @@ void ikarus_blueprint_get_properties(
LOG_VERBOSE("successfully fetched blueprint properties"); LOG_VERBOSE("successfully fetched blueprint properties");
} }
size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprint) {
LOG_VERBOSE("fetching blueprint linked entity count");
if (blueprint == nullptr) {
LOG_ERROR("blueprint is nullptr");
return 0;
}
auto * ctx = blueprint->project->function_context();
LOG_DEBUG("blueprint={}", blueprint->id);
VTRYRV(
auto count,
0,
blueprint->project->db()
->query_one<int>("SELECT COUNT(*) FROM `entity_blueprint_links` WHERE `blueprint` = ?;", blueprint->id)
.on_error([ctx](auto const& err) {
ctx->set_error(
fmt::format("failed to fetch blueprint linked entity count: {}", err),
true,
IkarusErrorInfo_Source_SubSystem,
IkarusErrorInfo_Type_SubSystem_Database
);
})
);
LOG_DEBUG("blueprint linked entity count: {}", count);
LOG_VERBOSE("successfully fetched blueprint linked entity count: {}", count);
return static_cast<size_t>(count);
}
void ikarus_blueprint_get_linked_entities(
IkarusBlueprint const * blueprint, struct IkarusEntity ** entities_out, size_t entities_out_size
) {
LOG_VERBOSE("fetching blueprint linked entities");
if (blueprint == nullptr) {
LOG_ERROR("blueprint is nullptr");
return;
}
auto * ctx = blueprint->project->function_context();
if (entities_out == nullptr) {
ctx->set_error("entities_out is null", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return;
}
LOG_DEBUG("blueprint={}; entities_out_size={}", blueprint->id, entities_out_size);
IkarusId ids[entities_out_size];
TRYRV(
,
blueprint->project->db()
->query_many_buffered<IkarusId>(
"SELECT `entity` FROM `entity_blueprint_links` WHERE `blueprint` = ?",
static_cast<IkarusId *>(ids),
entities_out_size,
blueprint->id
)
.on_error([ctx](auto const& err) {
ctx->set_error(
fmt::format("failed to fetch blueprint linked entity ids: {}", err),
true,
IkarusErrorInfo_Source_SubSystem,
IkarusErrorInfo_Type_SubSystem_Database
);
})
);
LOG_DEBUG("blueprint linked entities: [{}]", fmt::join(ids, ids + entities_out_size, ", "));
for (size_t i = 0; i < entities_out_size; ++i) {
/// NOLINTNEXTLINE(cppcoreguidelines-pro-bounds-pointer-arithmetic)
entities_out[i] = blueprint->project->get_entity(ids[i]);
}
LOG_VERBOSE("successfully fetched blueprint linked entities");
}
IkarusObject * ikarus_blueprint_to_object(IkarusBlueprint * blueprint) {
return const_cast<IkarusObject *>(ikarus_blueprint_to_object_const(blueprint));
}
IkarusObject const * ikarus_blueprint_to_object_const(IkarusBlueprint const * blueprint) {
LOG_VERBOSE("casting blueprint to object");
if (blueprint == nullptr) {
LOG_ERROR("blueprint is nullptr");
return nullptr;
}
// auto * ctx = blueprint->project->function_context();
LOG_DEBUG("blueprint={}", blueprint->id);
LOG_VERBOSE("successfully casted blueprint to object");
return static_cast<IkarusObject const *>(blueprint);
}

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@ -9,79 +9,5 @@
#include <objects/blueprint.hpp> #include <objects/blueprint.hpp>
#include <objects/entity.hpp> #include <objects/entity.hpp>
#include <objects/property.hpp> #include <objects/property.hpp>
#include <objects/property_info.hpp>
#include <objects/property_source.hpp> #include <objects/property_source.hpp>
#include <persistence/project.hpp> #include <persistence/project.hpp>
IkarusProperty * ikarus_property_create(
struct IkarusProject * project,
char const * name,
struct IkarusPropertySource * property_source,
struct IkarusPropertyInfo * property_info
) {
LOG_INFO("creating new property");
if (project == nullptr) {
LOG_ERROR("project is nullptr");
return nullptr;
}
auto ctx = project->function_context();
if (property_source == nullptr) {
ctx->set_error("property_source is nullptr", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return nullptr;
}
if (name == nullptr) {
ctx->set_error("name is nullptr", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return nullptr;
}
if (cppbase::is_empty_or_blank(name)) {
ctx->set_error("name is empty or blank", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return nullptr;
}
if (property_info == nullptr) {
ctx->set_error("property_info is nullptr", true, IkarusErrorInfo_Source_Client, IkarusErrorInfo_Type_Client_Input);
return nullptr;
}
LOG_VERBOSE(
"project={}; name={}; property_source={}; property_info={}",
project->path().c_str(),
name,
std::visit(
cppbase::overload{
[](IkarusBlueprint * blueprint) { return fmt::format("Blueprint({})", blueprint->id); },
[](IkarusEntity * entity) { return fmt::format("Entity({})", entity->id); }},
property_source->data
),
std::visit(
cppbase::overload{
[](IkarusTogglePropertyInfo * info) {
return fmt::format(
"Toggle(default_value={})",
cppbase::OwningString{ikarus_value_to_string(ikarus_toggle_value_to_entity_value(info->default_value))}
.data
);
},
[](IkarusNumberPropertyInfo * info) {
return fmt::format(
"Number(default_value={})",
cppbase::OwningString{ikarus_value_to_string(ikarus_number_value_to_entity_value(info->default_value))}
.data
);
},
[](IkarusTextPropertyInfo * info) {
return fmt::format(
"Text(default_value={})",
cppbase::OwningString{ikarus_value_to_string(ikarus_text_value_to_entity_value(info->default_value))}
.data
);
}},
property_info->data
)
);
}

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@ -1,74 +0,0 @@
#pragma once
#include <variant>
#include <ikarus/objects/property_info.h>
#include <values/number_value.hpp>
#include <values/text_value.hpp>
#include <values/toggle_value.hpp>
// this looks a bit cursed, but there's reason to my madness:
// Let's go over the facts:
// 1. The client uses the concrete types (e.g. Ikarus"Toggle"PropertyInfo)
// 2. The API needs to accept a common type (i.e. IkarusPropertyInfo)
// 3. Casting between a concrete subtype and a common type is only defined behaviour if we use inheritance, otherwise an
// allocation is unavoidable
// 4. On the implementation side, we need to be able to distinguish between the concrete types
//
// There's a few ways to model this (using dynamic_casts, using an enum, a union, the visitor pattern, ...) but std::variant
// gives us the most type safety without any performance overhead
/// \private
struct IkarusPropertyInfo {
public:
using IkarusPropertyInfoData =
std::variant<struct IkarusTogglePropertyInfo *, struct IkarusNumberPropertyInfo *, struct IkarusTextPropertyInfo *>;
public:
inline explicit IkarusPropertyInfo(
std::variant<struct IkarusTogglePropertyInfo *, struct IkarusNumberPropertyInfo *, struct IkarusTextPropertyInfo *> data
):
data{data} {}
public:
[[nodiscard]] inline IkarusPropertyInfoData const& get_data() const {
return data;
}
private:
IkarusPropertyInfoData data;
};
/// \private
struct IkarusTogglePropertyInfo : public IkarusPropertyInfo {
public:
inline IkarusTogglePropertyInfo():
IkarusPropertyInfo{this} {}
public:
[[nodiscard]] IkarusToggleValue * get_default_value() const {}
private:
IkarusToggleValue * default_value{nullptr};
};
/// \private
struct IkarusNumberPropertyInfo : public IkarusPropertyInfo {
public:
inline IkarusNumberPropertyInfo():
IkarusPropertyInfo{this} {}
private:
IkarusNumberValue * default_value{nullptr};
};
/// \private
struct IkarusTextPropertyInfo : public IkarusPropertyInfo {
public:
inline IkarusTextPropertyInfo():
IkarusPropertyInfo{this} {}
private:
IkarusTextValue * default_value{nullptr};
};

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@ -2,7 +2,7 @@
#include <variant> #include <variant>
#include <ikarus/objects/property_source.h> #include <ikarus/objects/properties/property_source.h>
/// \private /// \private
struct IkarusPropertySource { struct IkarusPropertySource {

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@ -39,7 +39,7 @@ CREATE TABLE `entities`
FOREIGN KEY (`id`) REFERENCES `objects` (`id`) ON DELETE CASCADE FOREIGN KEY (`id`) REFERENCES `objects` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT; ) WITHOUT ROWID, STRICT;
CREATE TABLE `entity_blueprints` CREATE TABLE `entity_blueprint_links`
( (
`entity` INT NOT NULL, `entity` INT NOT NULL,
`blueprint` INT NOT NULL, `blueprint` INT NOT NULL,
@ -50,7 +50,7 @@ CREATE TABLE `entity_blueprints`
FOREIGN KEY (`blueprint`) REFERENCES `blueprints` (`id`) ON DELETE CASCADE FOREIGN KEY (`blueprint`) REFERENCES `blueprints` (`id`) ON DELETE CASCADE
) WITHOUT ROWID, STRICT; ) WITHOUT ROWID, STRICT;
CREATE INDEX `entity_blueprints_blueprint` ON `entity_blueprints` (`blueprint`); CREATE INDEX `entity_blueprints_blueprint` ON `entity_blueprint_links` (`blueprint`);
CREATE TABLE `properties` CREATE TABLE `properties`
( (

31
src/values/value.cpp Normal file
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@ -0,0 +1,31 @@
#include "ikarus/values/value.h"
#include <fmt/format.h>
#include <cppbase/templates.hpp>
#include <values/number_value.hpp>
#include <values/text_value.hpp>
#include <values/toggle_value.hpp>
#include <values/value.hpp>
bool ikarus_value_is_indeterminate(IkarusValue const * value) {
return value->indeterminate;
}
char const * ikarus_value_to_string(IkarusValue const * value) {
auto str = std::visit(
cppbase::overloaded{
[](IkarusToggleValue const * toggle_value) -> std::string { return toggle_value->value ? "true" : "false"; },
[](IkarusNumberValue const * number_value) -> std::string { return fmt::format("{}", number_value->value); },
[](IkarusTextValue const * text_value) -> std::string { return fmt::format("{}", text_value->value); },
},
value->data
);
char * ret = new char[str.size() + 1];
std::strncpy(ret, str.data(), str.size() + 1);
return ret;
}

8
src/values/value.hpp Normal file
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@ -0,0 +1,8 @@
#pragma once
#include <variant>
struct IkarusValue {
bool indeterminate;
std::variant<struct IkarusToggleValue *, struct IkarusNumberValue *, struct IkarusTextValue *> data;
};