#pragma once /// \file blueprint.h /// \author Folling #include #include /// \defgroup blueprints Blueprints /// \brief Blueprints are templates for entities. IKARUS_BEGIN_HEADER /// \brief A blueprint object. /// \details A blueprint is a collection of properties which can be linked to entities. /// Each entity the blueprint is linked to will have values for the blueprints properties. struct IkarusBlueprint { /// \private \brief The id of the blueprint. IkarusId id; }; IKARUS_END_HEADER // @}