#pragma once // IMPLEMENTATION_DETAIL_LAZY_VALUE_CREATION, IMPLEMENTATION_DETAIL_PROPERTY_TYPES /// \file property.h /// \author Folling #include #include #include #include /// \defgroup properties Properties /// \brief Properties define the structure and types of data. IKARUS_BEGIN_HEADER /// \brief Properties are the placeholders of values for entities. /// \details Each entity can have any number of properties. /// Every property has a type that identifies the kind of data that can be put in. /// /// The following types currently exist: /// - Toggle: A true/false boolean-like value /// - Number: An arbitrary numeric value /// - Text: An arbitrary textual value /// /// Property Examples: /// - Is Dead (Toggle) /// - Age (Number) /// - ISBN (Text) /// /// Every property has settings which can be used to customise the property further. /// Two settings that are shared among all properties are the following: /// - Multiple /// - Allow undefined /// /// The former transforms a property into a list. Instead of one number, you could then specify a series of numbers. /// The latter allows you to specify an "unknown" value for a property. /// It might not be known if a character is dead or not for example. /// /// Each entity associated with the property has a value for it. /// /// Properties can also be added to blueprints in which case they are available for all entities associated with the /// blueprint. /// /// We call properties within entities "Entity Properties" and properties within blueprints "Blueprint Properties". /// /// \remark Properties are scoped to the blueprint or entity they are associated with. /// \remark Values for properties are lazily created as space saving measure. /// Fetching the value for some property of some entity will return the property's default value if none is specified. /// This default value is specified when the property is created and can be updated later. /// \remark Properties' tree structures are scoped to the entity or blueprint they are associated with. struct IkarusProperty { /// \private \brief The id of the property. IkarusId id; }; /// \brief The type of a property. /// \details Designates the type of data stored by the property as well as which settings are /// available. /// \see IkarusPropertySettings enum IkarusPropertyType { /// \brief A true/false boolean-like value. IkarusPropertyType_Toggle, /// \brief An arbitrary numeric value. IkarusPropertyType_Number, /// \brief An arbitrary textual value. IkarusPropertyType_Text, }; IKARUS_END_HEADER // @}