#pragma once #include struct IkarusBlueprint final : IkarusObject { inline IkarusBlueprint(struct IkarusProject * project, IkarusId id); IkarusBlueprint(IkarusBlueprint const&) = default; IkarusBlueprint(IkarusBlueprint&&) = default; IkarusBlueprint& operator=(IkarusBlueprint const&) = default; IkarusBlueprint& operator=(IkarusBlueprint&&) = default; ~IkarusBlueprint() override = default; };