#pragma once /// \file object.h /// \author Folling #include #include /// \defgroup object Objects /// \brief Objects are a compound type of all types of objects in the database. /// \details The following objects currently exist: /// - \ref blueprint.h "Blueprints" /// - \ref property.h "Properties" /// - \ref entity.h "Entities" /// @{ IKARUS_BEGIN_HEADER /// \brief A generic object. Wraps all types of objects, including folders. struct IkarusObject; /// \brief Visits an object. Calling the appropriate function for the object's type. /// \param object The object to visit. /// \param blueprint_visitor The function to call if the object is a blueprint. Skipped if null. /// \param property_visitor The function to call if the object is a property. Skipped if null. /// \param entity_visitor The function to call if the object is an entity. Skipped if null. /// \param data The data passed to the visitor functions. /// \param error_out \see errors.h IKA_API void ikarus_object_visit( IkarusObject * object, void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *), void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *), void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *), void * data, IkarusErrorData * error_out ); /// \see ikarus_object_visit IKA_API void ikarus_object_visit_const( IkarusObject const * object, void (*blueprint_visitor)(struct IkarusBlueprint const *, IkarusErrorData * error_out, void *), void (*property_visitor)(struct IkarusProperty const *, IkarusErrorData * error_out, void *), void (*entity_visitor)(struct IkarusEntity const *, IkarusErrorData * error_out, void *), void * data, IkarusErrorData * error_out ); IKARUS_END_HEADER /// @}