#pragma once /// \file toggle_property.h /// \author Folling #include /// \addtogroup properties Properties /// \brief Toggle properties store a value that can be either true or false. (e.g. "Is the character dead?") /// @{ IKARUS_BEGIN_HEADER struct IkarusToggleProperty; IKA_API IkarusToggleProperty * ikarus_toggle_property_create( struct IkarusProject * project, char const * name, struct IkarusPropertySource * property_source, struct IkarusToggleSettings * settings ); IKARUS_END_HEADER /// @}