164 lines
6.6 KiB
C
164 lines
6.6 KiB
C
#pragma once
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// IMPLEMENTATION_DETAIL_PROPERTY_TYPES
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/// \file value.h
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/// \author Folling <mail@folling.io>
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#include <ikarus/macros.h>
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#include <ikarus/objects/property.h>
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#include <ikarus/stdtypes.h>
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IKARUS_BEGIN_HEADER
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/// \defgroup entity_value Entity Values
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/// \brief The values stored in entities.
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/// \details Each entity has a value for each property it is associated with.
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/// The value is of the type specified by the property and constrained by the property's settings.
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/// \see PropertyType PropertySettings
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/// @{
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/// \brief A true/false boolean-like value. For example "IsDead".
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struct IkarusToggleValue {
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/// \private \brief The value of the property.
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bool _value;
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};
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/// \brief An arbitrary numeric value. For example "Age".
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struct IkarusNumberValue {
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/// \private \brief The value of the property.
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long double _value;
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};
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/// \brief An arbitrary textual value. For example "First Name".
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struct IkarusTextValue {
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/// \private \brief The value of the property.
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char const * _value;
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};
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/// \private \brief The data for a value.
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union IkarusEntityValueData {
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/// \private \brief The value as a toggle.
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IkarusToggleValue toggle;
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/// \private \brief The value as a number.
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IkarusNumberValue number;
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/// \private \brief The value as text.
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IkarusTextValue text;
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};
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/// \brief The state of an entity value.
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/// \details States provide insight into the nature of a value.
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enum IkarusEntityValueState {
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/// \brief The value is invalid.
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IkarusEntityValueState_Invalid,
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/// \brief The value is normal and can be used as-is.
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IkarusEntityValueState_Normal,
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/// \brief The value is unknown.
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IkarusEntityValueState_Indeterminate,
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};
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/// \brief The value of an entity associated with a property.
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struct IkarusEntityValue {
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/// \private \brief The type of the value.
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IkarusPropertyType _type;
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/// \private \brief The data for the value.p
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IkarusEntityValueData _data;
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/// \private \brief The state of the value.
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IkarusEntityValueState _state;
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};
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/// \brief Creates an entity value from a toggle value.
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/// \param value The toggle value.
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/// \return The entity value.
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IKA_API IkarusEntityValue ikarus_value_create_toggle(bool value);
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/// \brief Creates an entity value from a number value.
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/// \param value The number value.
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/// \return The entity value.
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/// \remark If the value is NaN or infinity an InvalidEntityValue is returned.
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IKA_API IkarusEntityValue ikarus_value_create_number(long double value);
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/// \brief Creates an entity value from a text value.
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/// \param value The text value.
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/// \return The entity value.
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/// \remark If the value is null an InvalidEntityValue is returned.
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IKA_API IkarusEntityValue ikarus_value_create_text(char const * value);
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/// \brief Creates an indeterminate entity value of a given type.
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/// \param type The type of the value.
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/// \return The entity value.
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IKA_API IkarusEntityValue ikarus_value_create_indeterminate(IkarusPropertyType type);
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/// \brief Fetches the default value for a property type.
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/// \remark Not to be confused with the default value of a property. See ikarus_property_get_default_value
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/// \param type The property type.
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/// \return The default value for the property type.
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IKA_API IkarusEntityValue ikarus_value_get_default(IkarusPropertyType type);
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/// \brief Fetches the underlying value of a toggle value.
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/// \param value The toggle value.
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/// \return The underlying value.
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IKA_API bool ikarus_toggle_value_get_underlying(IkarusToggleValue const * value);
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/// \brief Fetches the underlying value of a number value.
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/// \param value The number value.
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/// \return The underlying value.
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IKA_API long double ikarus_number_value_get_underlying(IkarusNumberValue const * value);
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/// \brief Fetches the underlying value of a text value.
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/// \param value The text value.
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/// \return The underlying value.
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IKA_API char const * ikarus_text_value_get_underlying(IkarusTextValue const * value);
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/// \brief Checks if a toggle value is equal to a boolean.
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/// \param value The toggle value.
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/// \param check The boolean value.
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/// \return False if value is null. True if it is equal to check, false otherwise.
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IKA_API bool ikarus_toggle_value_is_equal(IkarusToggleValue const * value, bool check);
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/// \brief Checks if a number value is equal to a number.
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/// \param value The number value.
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/// \param check The number value.
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/// \return False if value is null. True if it is equal to check, false otherwise.
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IKA_API bool ikarus_number_value_is_equal(IkarusNumberValue const * value, long double check);
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/// \brief Checks if a text value is equal to a string.
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/// \param value The text value.
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/// \param check The string value.
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/// \return False if value or check are null. True if it is equal to check, false otherwise.
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IKA_API bool ikarus_text_value_is_equal(IkarusTextValue const * value, char const * check);
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/// \brief Checks if two entity values are equal.
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/// \details Two entity values are equal if they are of the same type and their value is considered equal.
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/// Note that floating point values can only be checked for approximate equality.
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/// \param left The left-hand entity value.
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/// \param right The right-hand entity value.
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/// \return True if the values are considered equal, false otherwise.
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/// \remark Null values compare false to all other values. As do invalid values. Indeterminate values however, compare true to
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/// other indeterminate values of the same type.
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IKA_API bool ikarus_value_is_equal(IkarusEntityValue const * left, IkarusEntityValue const * right);
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/// \brief Checks if an entity value is invalid.
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/// \param value The entity value.
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/// \return True if the value is invalid or null, false otherwise.
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IKA_API bool ikarus_value_is_invalid(IkarusEntityValue const * value);
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/// \brief Fetches the type of an entity value.
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/// \param value The entity value.
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/// \return The type of the entity value.
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IKA_API IkarusPropertyType ikarus_value_get_type(IkarusEntityValue const * value);
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/// \brief Visits an entity value, calling the appropriate function for the value's type.
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/// \param value The entity value to visit.
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/// \param toggle The function to call if the value is a toggle value.
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/// \param number The function to call if the value is a number value.
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/// \param text The function to call if the value is a text value.
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/// \param data The data to pass to the functions.
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/// \remark function pointers may be null in which case they are not called.
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IKA_API void ikarus_value_visit(
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IkarusEntityValue const * value,
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void (*toggle)(IkarusToggleValue const *, void *),
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void (*number)(IkarusNumberValue const *, void *),
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void (*text)(IkarusTextValue const *, void *),
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void * data
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);
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IKARUS_END_HEADER
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