488 lines
14 KiB
C++
488 lines
14 KiB
C++
#include "ikarus/objects/entity.h"
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#include <cppbase/strings.hpp>
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#include <ikarus/errors.hpp>
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#include <ikarus/objects/blueprint.hpp>
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#include <ikarus/objects/entity.hpp>
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#include <ikarus/objects/properties/property.hpp>
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#include <ikarus/objects/util.hpp>
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#include <ikarus/persistence/project.hpp>
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#include <ikarus/values/entity_property_value.hpp>
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#include <ikarus/values/value.hpp>
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#include <ikarus/values/value_type.h>
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IkarusEntity::IkarusEntity(IkarusProject * project, int64_t id):
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IkarusObject{project, id} {}
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std::string_view IkarusEntity::get_table_name() const noexcept {
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return "entities";
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}
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IkarusEntity * ikarus_entity_create(
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struct IkarusProject * project,
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char const * name,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(project, nullptr);
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IKARUS_FAIL_IF_NAME_INVALID(name, nullptr);
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IKARUS_VTRYRV_OR_FAIL(
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int64_t const id,
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nullptr,
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"failed to create entity: {}",
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IkarusErrorInfo_Database_QueryFailed,
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project->db->transact(
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[name](auto * db
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) -> cppbase::Result<int64_t, sqlitecpp::TransactionError> {
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TRY(db->execute(
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"INSERT INTO `entities`(`name`) VALUES(?, ?)",
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name
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));
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return cppbase::ok(db->last_insert_rowid());
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}
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)
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);
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return project->get_entity(id);
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}
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void ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to delete entity: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db
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->execute("DELETE FROM `entities` WHERE `id` = ?", entity->id)
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);
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entity->project->uncache(entity);
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}
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int64_t
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ikarus_entity_get_id(IkarusEntity const * entity, IkarusErrorData * error_out) {
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return ikarus::util::object_get_id(entity, error_out);
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}
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IkarusProject * ikarus_entity_get_project(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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) {
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return ikarus::util::object_get_project(entity, error_out);
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}
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char const * ikarus_entity_get_name(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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) {
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return ikarus::util::object_get_name(entity, error_out);
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}
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void ikarus_entity_set_name(
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IkarusEntity * entity,
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char const * name,
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IkarusErrorData * error_out
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) {
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ikarus::util::object_set_name(entity, name, error_out);
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}
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bool ikarus_entity_is_linked_to_blueprint(
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IkarusEntity const * entity,
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struct IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, false);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, false);
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IKARUS_FAIL_IF_NULL(blueprint, false);
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IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, false);
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IKARUS_VTRYRV_OR_FAIL(
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auto const ret,
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false,
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"unable to check whether entity is linked to blueprint",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_one<bool>(
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"SELECT EXISTS(SELECT 1 FROM `entity_blueprint_links` WHERE "
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"`entity` = ? AND "
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"`blueprint` = ?)",
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entity->id,
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blueprint->id
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)
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)
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return ret;
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}
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void ikarus_entity_link_to_blueprint(
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IkarusEntity * entity,
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struct IkarusBlueprint * blueprint,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_NULL(blueprint, );
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IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to link entity to blueprint: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->execute(
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"INSERT INTO `entity_blueprint_links`(`entity`, `blueprint`) "
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"VALUES(?, ?) ON "
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"CONFLICT(`entity`, `blueprint`) DO NOTHING",
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entity->id,
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blueprint->id
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)
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);
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}
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void ikarus_entity_unlink_from_blueprint(
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IkarusEntity * entity,
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struct IkarusBlueprint * blueprint,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_NULL(blueprint, );
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IKARUS_FAIL_IF_OBJECT_MISSING(blueprint, );
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to unlink entity from blueprint: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->execute(
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"DELETE FROM `entity_blueprint_links` WHERE `entity` = ? AND "
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"`blueprint` = ?",
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entity->id,
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blueprint->id
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)
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);
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to remove entity property values: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->execute(
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"DELETE FROM `entity_property_values` WHERE `entity` = ? AND "
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"`property` IN (SELECT "
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"`id` FROM `properties` WHERE `blueprint` = ?)",
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entity->id,
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blueprint->id
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)
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)
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}
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void ikarus_entity_get_linked_blueprints(
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IkarusEntity const * entity,
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struct IkarusBlueprint ** blueprints_out,
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size_t blueprints_out_size,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_NULL(blueprints_out, );
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if (blueprints_out_size == 0) {
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return;
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}
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int64_t ids[blueprints_out_size];
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to fetch entity linked blueprints from database: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_many_buffered<int64_t>(
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"SELECT `blueprint` FROM `entity_blueprint_links` WHERE `entity` = "
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"?",
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ids,
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blueprints_out_size,
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entity->id
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)
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)
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for (size_t i = 0; i < blueprints_out_size; ++i) {
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blueprints_out[i] = entity->project->get_blueprint(ids[i]);
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}
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}
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size_t ikarus_entity_get_linked_blueprint_count(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, 0);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, 0);
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IKARUS_VTRYRV_OR_FAIL(
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auto const ret,
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0,
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"unable to fetch entity linked blueprint count from database: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_one<int64_t>(
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"SELECT COUNT(`blueprint`) FROM `entity_blueprint_links` WHERE "
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"`entity` = ?",
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entity->id
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)
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);
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return ret;
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}
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bool ikarus_entity_has_value(
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IkarusEntity const * entity,
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char const * name,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, false);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, false);
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IKARUS_FAIL_IF_NAME_INVALID(name, false);
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IKARUS_VTRYRV_OR_FAIL(
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auto const has_value,
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false,
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"unable to check whether entity has value: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_one<bool>(
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"SELECT EXISTS(SELECT 1 FROM `entity_values` WHERE `entity` = ? "
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"AND `name` = ?)",
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entity->id,
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name
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)
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);
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return has_value;
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}
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struct IkarusValue * ikarus_entity_get_value(
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IkarusEntity const * entity,
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char const * name,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, nullptr);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, nullptr);
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IKARUS_FAIL_IF_VALUE_MISSING(entity, name, nullptr);
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IKARUS_FAIL_IF_NAME_INVALID(name, nullptr);
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auto * value = fetch_value_from_db(
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entity->project,
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error_out,
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"SELECT `value` FROM `entity_values` WHERE `entity` = ? AND `name` = ?",
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entity->id,
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name
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);
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IKARUS_FAIL_IF_ERROR(nullptr);
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return value;
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}
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void ikarus_entity_set_value(
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IkarusEntity * entity,
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char const * name,
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struct IkarusValue const * value,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_NAME_INVALID(name, );
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IKARUS_FAIL_IF_NULL(value, );
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to set entity value: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->execute(
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"INSERT INTO `entity_values`(`entity`, `name`, `value`) VALUES(?1, "
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"?2, ?3) ON "
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"CONFLICT(`entity`, `name`) DO UPDATE SET `value` = ?3",
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entity->id,
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name,
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boost::json::serialize(value->to_json())
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)
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);
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}
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void ikarus_entity_delete_value(
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IkarusEntity * entity,
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char const * name,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_VALUE_MISSING(entity, name, );
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IKARUS_FAIL_IF_NAME_INVALID(name, );
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to delete entity value: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->execute(
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"DELETE FROM `entity_values` WHERE `entity` = ? AND `name` = ?",
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entity->id,
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name
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)
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);
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}
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bool ikarus_entity_has_property(
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IkarusEntity const * entity,
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struct IkarusProperty const * property,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, false);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, false);
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IKARUS_FAIL_IF_NULL(property, false);
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IKARUS_FAIL_IF_OBJECT_MISSING(property, false);
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// given that values are loaded lazily we can't just check
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// `entity_property_values` here
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IKARUS_VTRYRV_OR_FAIL(
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auto const has_property,
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false,
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"unable to check whether entity has property: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_one<bool>(
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"SELECT EXISTS(\n"
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" SELECT 1\n"
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" FROM `entity_blueprint_links`\n"
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" JOIN `properties` ON `properties`.`blueprint` = "
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"`entity_blueprint_links`.`blueprint`\n"
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" WHERE `entity_blueprint_links`.`entity` = ? AND "
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"`properties`.`id` = ?\n"
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")",
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entity->id,
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property->id
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)
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)
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return has_property;
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}
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void ikarus_entity_get_properties(
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IkarusEntity const * entity,
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struct IkarusProperty ** properties_out,
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size_t properties_out_size,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_NULL(properties_out, );
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if (properties_out_size == 0) {
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return;
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}
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std::tuple<int64_t, IkarusValueType> ids_and_types[properties_out_size];
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// given that values are loaded lazily we can't just check
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// `entity_property_values` here
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to fetch properties from entity: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_many_buffered<int64_t, IkarusValueType>(
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"SELECT `properties`.`id`, `properties`.`type`\n"
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"FROM `entity_blueprint_links`\n"
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"JOIN `properties` ON `properties`.`blueprint` = "
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"`entity_blueprint_links`.`blueprint`\n"
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"WHERE `entity_blueprint_links`.`entity` = ?\n",
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ids_and_types,
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properties_out_size,
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entity->id
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)
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);
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for (size_t i = 0; i < properties_out_size; ++i) {
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auto [id, type] = ids_and_types[i];
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properties_out[i] = entity->project->get_property(id, type);
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}
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}
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size_t ikarus_entity_get_property_count(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, 0);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, 0);
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// given that values are loaded lazily we can't just check
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// `entity_property_values` here
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IKARUS_VTRYRV_OR_FAIL(
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size_t const count,
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0,
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"unable to fetch property count from entity: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->query_one<int64_t>(
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"SELECT COUNT(`properties`.`id`)\n"
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"FROM `entity_blueprint_links`\n"
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"JOIN `properties` ON `properties`.`blueprint` = "
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"`entity_blueprint_links`.`blueprint`\n"
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"WHERE `entity_blueprint_links`.`entity` = ?\n"
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")",
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entity->id
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)
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);
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return count;
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}
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struct IkarusValue * ikarus_entity_get_property_value(
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IkarusEntity const * entity,
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struct IkarusProperty const * property,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, nullptr);
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, nullptr);
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IKARUS_FAIL_IF_NULL(property, nullptr);
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IKARUS_FAIL_IF_OBJECT_MISSING(property, nullptr);
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auto * value = fetch_value_from_db(
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entity->project,
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error_out,
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"SELECT IFNULL(\n"
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" (\n"
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" SELECT `value`\n"
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" FROM `entity_property_values`\n"
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" WHERE `entity` = ?1 AND `property` = ?2\n"
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" ),\n"
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" (SELECT `default_value` FROM `properties` WHERE `id` = ?2)\n"
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")",
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entity->id,
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property->id
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);
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IKARUS_FAIL_IF_ERROR(nullptr);
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return value;
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}
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void ikarus_entity_set_property_value(
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IkarusEntity * entity,
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struct IkarusProperty const * property,
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struct IkarusValue * value,
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IkarusErrorData * error_out
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) {
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IKARUS_FAIL_IF_NULL(entity, );
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IKARUS_FAIL_IF_OBJECT_MISSING(entity, );
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IKARUS_FAIL_IF_NULL(property, );
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IKARUS_FAIL_IF_OBJECT_MISSING(property, );
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IKARUS_FAIL_IF_NULL(value, );
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IKARUS_TRYRV_OR_FAIL(
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,
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"unable to set entity property value: {}",
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IkarusErrorInfo_Database_QueryFailed,
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entity->project->db->execute(
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"INSERT INTO `entity_property_values`(`entity`, `property`, "
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"`value`) VALUES(?1, ?2, "
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"?3) ON CONFLICT(`entity`, `property`) DO UPDATE SET `value` = ?3",
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entity->id,
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property->id,
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boost::json::serialize(value->to_json())
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)
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);
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}
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