40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#pragma once
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/// \file text_property.h
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/// \author Folling <folling@ikarus.world>
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#include <ikarus/errors.h>
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#include <ikarus/macros.h>
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/// \addtogroup properties Properties
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/// \brief Text properties store a value that can be either true or false. (e.g. "Is the character dead?")
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/// @{
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IKARUS_BEGIN_HEADER
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struct IkarusTextProperty;
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/// \brief Creates a text property.
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/// \param project The project to create the property in.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param name The name of the property.
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/// \pre \li Must not be null.
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/// \param property_source The property source to create the property for.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param default_value The default value for the property.
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/// \pre \li Must not be null.
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/// \param error_out \see errors.h
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/// \return The created property or null if an error occurs.
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IKA_API IkarusTextProperty * ikarus_text_property_create(
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struct IkarusProject * project,
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char const * name,
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struct IkarusPropertySource * property_source,
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struct IkarusTextValue * default_value,
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IkarusErrorData * error_out
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);
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IKARUS_END_HEADER
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/// @}
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