libikarus/include/ikarus/folders/blueprint_folder.h
Folling eb1f414fc4
finalise interface & documentation
Signed-off-by: Folling <mail@folling.io>
2025-01-01 14:07:46 +01:00

151 lines
7 KiB
C

#pragma once
/// \file blueprint_folder.h
/// \author Folling <folling@ikarus.world>
#include <ikarus/macros.h>
/// \addtogroup blueprints Blueprints
/// @{
IKARUS_BEGIN_HEADER
/// \brief A blueprint folder, storing blueprints and other blueprint folders.
struct IkarusBlueprintFolder;
/// \brief Creates a blueprint folder.
/// \param project The project the blueprint folder is part of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param parent The parent folder of the blueprint folder.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param position The position of the blueprint folder in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \param name The name of the blueprint folder.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \return The created blueprint folder or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusBlueprintFolder * ikarus_blueprint_folder_create(
struct IkarusProject * project, IkarusBlueprintFolder * parent, size_t position, char const * name
);
/// \brief Copies a blueprint folder.
/// \details Creates a copy of the blueprint folder without its children.
/// \param blueprint_folder The blueprint folder to copy.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param parent The parent folder of the blueprint folder.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param position The position of the blueprint folder in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \param name The name of the blueprint folder.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
/// \return The created blueprint folder or null if an error occurs.
/// \remark Must be freed using #ikarus_free.
IKA_API IkarusBlueprintFolder * ikarus_blueprint_folder_copy(
IkarusBlueprintFolder * blueprint_folder, IkarusBlueprintFolder * parent, size_t position, char const * name
);
/// \brief Deletes a blueprint folder and all its children
/// \param blueprint_folder The blueprint folder to delete.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param keep_children If true, the children of the blueprint folder will be moved to the parent folder.
IKA_API void ikarus_blueprint_folder_delete(IkarusBlueprintFolder * blueprint_folder, bool keep_children);
/// \brief Gets the project of a blueprint folder.
/// \param blueprint_folder The blueprint folder to get the project of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The project of the blueprint folder or null if an error occurs.
IKA_API struct IkarusProject * ikarus_blueprint_folder_get_project(IkarusBlueprintFolder const * blueprint_folder);
/// \brief Gets the parent folder of a blueprint folder.
/// \param blueprint_folder The blueprint folder to get the parent folder of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The parent folder of the blueprint folder or null if an error occurs.
IKA_API struct IkarusBlueprintFolder * ikarus_blueprint_folder_get_parent(IkarusBlueprintFolder const * blueprint_folder);
/// \brief Gets the position of a blueprint folder within its parent folder.
/// \param blueprint_folder The blueprint folder to get the position of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The position of the blueprint folder or undefined if an error occurs.
IKA_API size_t ikarus_blueprint_folder_get_position(IkarusBlueprintFolder const * blueprint_folder);
/// \brief Gets the name of a blueprint folder.
/// \param blueprint_folder The blueprint folder to get the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The name of the blueprint folder or null if an error occurs.
/// \remark The returned pointer is valid until the blueprint folder is freed but may be invalidated by other operations.
IKA_API char const * ikarus_blueprint_folder_get_name(IkarusBlueprintFolder const * blueprint_folder);
/// \brief Gets the number of children of a blueprint folder.
/// \param blueprint_folder The blueprint folder to get the number of children of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \return The number of children or undefined if an error occurs.
IKA_API size_t ikarus_blueprint_folder_get_child_count(IkarusBlueprintFolder const * blueprint_folder);
/// \brief Gets the children of a blueprint folder.
/// \param blueprint_folder The blueprint folder to get the children of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param children_out The buffer to write the children to.
/// \pre \li Must not be null.
/// \param children_out_size The size of the buffer.
IKA_API void ikarus_blueprint_folder_get_children(
IkarusBlueprintFolder const * blueprint_folder, struct IkarusBlueprintTreeItem ** children_out, size_t children_out_size
);
/// \brief Sets the parent folder of an blueprint folder.
/// \param blueprint_folder The blueprint folder to set the parent folder of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_parent The new parent folder of the blueprint folder.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_position The new position of the blueprint folder in the parent folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \remark This adjusts the positions of old and new siblings.
IKA_API void ikarus_blueprint_folder_set_parent(
IkarusBlueprintFolder * blueprint_folder, struct IkarusEntityFolder * new_parent, size_t new_position
);
/// \brief Sets the position of an blueprint folder within its parent folder.
/// \param blueprint_folder The blueprint folder to set the position of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_position The new position of the blueprint folder. \see #FolderPosition
/// \pre \li Must be within bounds for the parent folder.
/// \remark This adjusts the positions of siblings.
IKA_API void ikarus_blueprint_folder_set_position(IkarusBlueprintFolder * blueprint_folder, size_t new_position);
/// \brief Sets the name of an blueprint folder.
/// \param blueprint_folder The blueprint folder to set the name of.
/// \pre \li Must not be null.
/// \pre \li Must exist.
/// \param new_name The new name of the blueprint folder.
/// \pre \li Must not be null.
/// \pre \li Must not be empty.
IKA_API void ikarus_blueprint_folder_set_name(IkarusBlueprintFolder * blueprint_folder, char const * new_name);
/// \brief Converts a blueprint folder to a generic folder.
/// \param blueprint_folder The blueprint folder to convert.
/// \return The constructed folder, representing the blueprint folder.
IKA_API struct IkarusFolder * ikarus_blueprint_folder_to_folder(IkarusBlueprintFolder const * blueprint_folder);
/// \brief Converts a blueprint folder to an object.
/// \param blueprint_folder The blueprint folder to convert.
/// \return The constructed object, representing the blueprint folder.
IKA_API struct IkarusObject * ikarus_blueprint_folder_to_object(IkarusBlueprintFolder const * blueprint_folder);
IKARUS_END_HEADER
// @}