add flatbuffers support and initial rewrite
Signed-off-by: Folling <mail@folling.io>
This commit is contained in:
parent
7e883d24eb
commit
98cb7a44ef
72 changed files with 3929 additions and 1403 deletions
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@ -4,7 +4,6 @@
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/// \author Folling <folling@ikarus.world>
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#include <ikarus/errors.h>
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#include <ikarus/id.h>
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#include <ikarus/macros.h>
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#include <ikarus/stdtypes.h>
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@ -14,9 +13,10 @@
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IKARUS_BEGIN_HEADER
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/// \brief A blueprint object.
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/// \details A blueprint is a collection of properties which can be linked to entities.
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/// Each entity the blueprint is linked to will have values for the blueprints properties.q
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/// \brief Blueprints are templates for managing common properties of entities.
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/// \details A blueprint is a collection of properties which can be linked to entities.
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/// Each entity the blueprint is linked to will have values for the blueprints
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/// properties. Changes in blueprints will be reflected in all linked entities.
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struct IkarusBlueprint;
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/// \brief Creates a blueprint.
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@ -25,19 +25,24 @@ struct IkarusBlueprint;
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/// \pre \li Must exist.
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/// \param name The name of the blueprint.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \pre \li Must be unique among all blueprints in the project.
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/// \param error_out \see errors.h
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/// \return The created blueprint or null if an error occurs.
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IKA_API IkarusBlueprint * ikarus_blueprint_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out);
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IKA_API IkarusBlueprint * ikarus_blueprint_create(
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struct IkarusProject * project,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Deletes & frees a blueprint.
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/// \brief Deletes a blueprint.
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/// \param blueprint The blueprint to delete.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark The blueprint must not be accessed after deletion.
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IKA_API void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorData * error_out);
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IKA_API void ikarus_blueprint_delete(
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IkarusBlueprint * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the ID of a blueprint.
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/// \param blueprint The blueprint to get the ID of.
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@ -45,23 +50,32 @@ IKA_API void ikarus_blueprint_delete(IkarusBlueprint * blueprint, IkarusErrorDat
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The ID of the blueprint or 0 if an error occurs.
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IKA_API IkarusId ikarus_blueprint_get_id(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API int64_t ikarus_blueprint_get_id(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the project a blueprint is part of.
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/// \param blueprint The blueprint to get the project of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The project the blueprint is part of or null if an error occurs.
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IKA_API IkarusProject * ikarus_blueprint_get_project(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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/// \return The project or null if an error occurs.
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IKA_API IkarusProject * ikarus_blueprint_get_project(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the name of a blueprint.
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/// \param blueprint The blueprint to get the name of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The name of the blueprint or null if an error occurs.
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IKA_API char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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/// \return The name or null if an error occurs.
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IKA_API char const * ikarus_blueprint_get_name(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Sets the name of a blueprint.
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/// \param blueprint The blueprint to set the name of.
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@ -69,10 +83,12 @@ IKA_API char const * ikarus_blueprint_get_name(IkarusBlueprint const * blueprint
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/// \pre \li Must exist.
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/// \param name The new name of the blueprint.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \pre \li Must be unique among all blueprints in the project.
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/// \param error_out \see errors.h
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IKA_API void ikarus_blueprint_set_name(IkarusBlueprint * blueprint, char const * name, IkarusErrorData * error_out);
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IKA_API void ikarus_blueprint_set_name(
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IkarusBlueprint * blueprint,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Gets the properties of a blueprint.
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/// \param blueprint The blueprint to get the properties of.
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@ -96,7 +112,10 @@ IKA_API void ikarus_blueprint_get_properties(
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The number of properties or undefined if an error occurs.
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IKA_API size_t ikarus_blueprint_get_property_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API size_t ikarus_blueprint_get_property_count(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the entities linked to a blueprint.
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/// \param blueprint The blueprint to get the linked entities of.
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@ -120,7 +139,10 @@ IKA_API void ikarus_blueprint_get_linked_entities(
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The number of linked entities or undefined if an error occurs.
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IKA_API size_t ikarus_blueprint_get_linked_entity_count(IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API size_t ikarus_blueprint_get_linked_entity_count(
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IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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IKARUS_END_HEADER
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@ -1,7 +1,6 @@
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#pragma once
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#include <ikarus/errors.h>
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#include <ikarus/id.h>
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#include <ikarus/macros.h>
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#include <ikarus/stdtypes.h>
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IKARUS_BEGIN_HEADER
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/// \brief Entities are the core building blocks of Ikarus.
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/// \detials Blueprints and Properties define the structure of the data.
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/// Entities define the data itself.
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/// \details Entities store two data: A name and a set of values.
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/// The name identifies the entity but does not have to be unique. The values
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/// are the actual information of the entity.
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///
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/// Properties can be associated with Entities in two ways:
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/// - Directly: The property is linked to the entity.
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/// - Indirectly: The property is linked to a blueprint the entity is linked to.
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/// For documentation on the types and layout of values \see Values.h.
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///
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/// For each property an entity is linked to, it has a value. These values depend on the property's type.
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/// For more information on the types see the property documentation.
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/// Entities can be linked to blueprints.
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/// The entity has a (possibly uninitialized) value for each property of all
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/// blueprints it is linked to. \see Property.h \see Blueprint.h.
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///
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/// Values are the core type of data within Ikarus.
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/// Each value is associated with one page and one property.
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///
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/// \remark Values are typed, the type of a value is specified by its associated property.
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/// For more information on the types see the property documentation.
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///
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/// \remark Values are guaranteed to be in valid format for a given type
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/// but not guaranteed to be valid under the settings of the property.
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/// This is because changing the settings can invalidate existing values without resetting them.
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/// We distinguish between `EntityValues` and `EntityPropertyValues`.
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/// `EntityValues` are a direct part of the entity.
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/// `EntityPropertyValues` are an indirect part of the entity, linked to them
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/// via a blueprint.
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struct IkarusEntity;
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/// \brief Creates an entity.
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@ -41,11 +35,13 @@ struct IkarusEntity;
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/// \pre \li Must exist.
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/// \param name The name of the entity.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \pre \li Must be unique among all entities in the project.
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/// \param error_out \see errors.h
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/// \return The created entity or null if an error occurs.
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IKA_API IkarusEntity * ikarus_entity_create(struct IkarusProject * project, char const * name, IkarusErrorData * error_out);
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IKA_API IkarusEntity * ikarus_entity_create(
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struct IkarusProject * project,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Deletes an entity.
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/// \param entity The entity to delete.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark The entity must not be accessed after deletion.
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IKA_API void ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out);
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IKA_API void
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ikarus_entity_delete(IkarusEntity * entity, IkarusErrorData * error_out);
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/// \brief Gets the ID of an entity.
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/// \param entity The entity to get the ID of.
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/// \brief Gets the id of an entity.
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/// \param entity The entity to get the id of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The ID of the entity or 0 if an error occurs.
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IKA_API IkarusId ikarus_entity_get_id(IkarusEntity const * entity, IkarusErrorData * error_out);
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/// \return The id of the entity or 0 if an error occurs.
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IKA_API int64_t
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ikarus_entity_get_id(IkarusEntity const * entity, IkarusErrorData * error_out);
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/// \brief Gets the project an entity is part of.
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/// \param entity The entity to get the project of.
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@ -69,7 +67,10 @@ IKA_API IkarusId ikarus_entity_get_id(IkarusEntity const * entity, IkarusErrorDa
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The project the entity is part of or null if an error occurs.
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IKA_API IkarusProject * ikarus_entity_get_project(IkarusEntity const * entity, IkarusErrorData * error_out);
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IKA_API IkarusProject * ikarus_entity_get_project(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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);
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/// \brief Gets the name of an entity.
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/// \param entity The entity to get the name of.
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@ -77,7 +78,10 @@ IKA_API IkarusProject * ikarus_entity_get_project(IkarusEntity const * entity, I
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The name of the entity or null if an error occurs.
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IKA_API char const * ikarus_entity_get_name(IkarusEntity const * entity, IkarusErrorData * error_out);
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IKA_API char const * ikarus_entity_get_name(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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);
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/// \brief Sets the name of an entity.
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/// \param entity The entity to set the name of.
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@ -85,10 +89,12 @@ IKA_API char const * ikarus_entity_get_name(IkarusEntity const * entity, IkarusE
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/// \pre \li Must exist.
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/// \param name The new name of the entity.
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/// \pre \li Must not be null.
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/// \pre \li Must not be empty.
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/// \pre \li Must be unique among all entities in the project.
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/// \param error_out \see errors.h
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IKA_API void ikarus_entity_set_name(IkarusEntity * entity, char const * name, IkarusErrorData * error_out);
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IKA_API void ikarus_entity_set_name(
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IkarusEntity * entity,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Checks if an entity is linked to a blueprint.
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/// \param entity The entity to check.
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@ -99,8 +105,11 @@ IKA_API void ikarus_entity_set_name(IkarusEntity * entity, char const * name, Ik
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return True if the entity is linked to the blueprint, false otherwise.
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IKA_API bool
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ikarus_entity_is_linked_to_blueprint(IkarusEntity const * entity, struct IkarusBlueprint const * blueprint, IkarusErrorData * error_out);
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IKA_API bool ikarus_entity_is_linked_to_blueprint(
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IkarusEntity const * entity,
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struct IkarusBlueprint const * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Links an entity to a blueprint.
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/// \param entity The entity to link.
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@ -111,10 +120,14 @@ ikarus_entity_is_linked_to_blueprint(IkarusEntity const * entity, struct IkarusB
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark No-op if the entity is already linked to the blueprint.
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IKA_API void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint, IkarusErrorData * error_out);
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IKA_API void ikarus_entity_link_to_blueprint(
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IkarusEntity * entity,
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struct IkarusBlueprint * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Unlinks an entity from a blueprint. All values of the properties of the blueprint the entity is linked with
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/// will be deleted.
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/// \brief Unlinks an entity from a blueprint.
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/// All values of the blueprints' properties will be deleted.
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/// \param entity The entity to unlink.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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@ -123,9 +136,13 @@ IKA_API void ikarus_entity_link_to_blueprint(IkarusEntity * entity, struct Ikaru
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \remark No-op if the entity is not linked to the blueprint.
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IKA_API void ikarus_entity_unlink_from_blueprint(IkarusEntity * entity, struct IkarusBlueprint * blueprint, IkarusErrorData * error_out);
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IKA_API void ikarus_entity_unlink_from_blueprint(
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IkarusEntity * entity,
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struct IkarusBlueprint * blueprint,
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IkarusErrorData * error_out
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);
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/// \brief Gets the blueprints an entity is linked to.
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/// \brief Gets all blueprints an entity is linked to.
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/// \param entity The entity to get the blueprints of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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@ -142,14 +159,80 @@ IKA_API void ikarus_entity_get_linked_blueprints(
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);
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/// \brief Gets the number of blueprints an entity is linked to.
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/// \param entity The entity to get the number of blueprints of.
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/// \param entity The entity to get the number of linked blueprints of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param error_out \see errors.h
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/// \return The number of blueprints or undefined if an error occurs.
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IKA_API size_t ikarus_entity_get_linked_blueprint_count(IkarusEntity const * entity, IkarusErrorData * error_out);
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IKA_API size_t ikarus_entity_get_linked_blueprint_count(
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IkarusEntity const * entity,
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IkarusErrorData * error_out
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);
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/// \brief Checks if an entity has a specific property.
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/// \brief Checks if an entity has a value with a given name.
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/// \param entity The entity to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param name The name of the value to check.
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/// \pre \li Must not be null.
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/// \param error_out \see errors.h
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/// \return False if the entity does not have a value associated with
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/// the name or if an error occurs, true otherwise.
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IKA_API bool ikarus_entity_has_value(
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IkarusEntity const * entity,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Gets the value of an entity.
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/// \param entity The entity to get the value of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param name The name of the value to get.
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/// \pre \li Must not be null.
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/// \pre \li Must be an existing value of the entity.
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/// \param error_out \see errors.h
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/// \return The value of the entity or null if an error occurs.
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IKA_API struct IkarusValue * ikarus_entity_get_value(
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IkarusEntity const * entity,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Sets the value of an entity.
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/// If the entity does not have a value associated with the name, it is created.
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/// \remark Types are overwritten if the value already exists.
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/// \param entity The entity to set the value of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param name The name of the value to set.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param value The new value of the entity.
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/// \pre \li Must not be null.
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/// \param error_out \see errors.h
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IKA_API void ikarus_entity_set_value(
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IkarusEntity * entity,
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char const * name,
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struct IkarusValue const * value,
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IkarusErrorData * error_out
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);
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/// \brief Removes a value from an entity.
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/// \pre \li The value must exist.
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/// \param entity The entity to delete the value of.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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/// \param name The name of the value to delete.
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/// \pre \li Must not be null.
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/// \param error_out \see errors.h
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IKA_API void ikarus_entity_remove_value(
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IkarusEntity * entity,
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char const * name,
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IkarusErrorData * error_out
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);
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/// \brief Checks if a property is linked to an entity.
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/// \param entity The entity to check.
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/// \pre \li Must not be null.
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/// \pre \li Must exist.
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|
|
@ -157,14 +240,19 @@ IKA_API size_t ikarus_entity_get_linked_blueprint_count(IkarusEntity const * ent
|
|||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return False if an error occurs or the entity does not have the property, true otherwise.
|
||||
IKA_API bool ikarus_entity_has_property(IkarusEntity const * entity, struct IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
/// \return False if an error occurs or the entity does not have the property,
|
||||
/// true otherwise.
|
||||
IKA_API bool ikarus_entity_has_property(
|
||||
IkarusEntity const * entity,
|
||||
struct IkarusProperty const * property,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Gets the properties of an entity.
|
||||
/// \param entity The entity to get the properties of.
|
||||
/// \brief Gets the properties an entity is linked to.
|
||||
/// \param entity The entity to get the linked properties of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param properties_out The buffer to write the properties to.
|
||||
/// \param properties_out The buffer to write the linked properties to.
|
||||
/// \pre \li Must not be null.
|
||||
/// \param error_out \see errors.h
|
||||
/// \param properties_out_size The size of the buffer.
|
||||
|
|
@ -176,30 +264,37 @@ IKA_API void ikarus_entity_get_properties(
|
|||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Gets the number of properties of an entity.
|
||||
/// \param entity The entity to get the number of properties of.
|
||||
/// \brief Gets the number of properties an entity is linked to.
|
||||
/// \param entity The entity to get the number of linked properties of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The number of properties or undefined if an error occurs.
|
||||
IKA_API size_t ikarus_entity_get_property_count(IkarusEntity const * entity, IkarusErrorData * error_out);
|
||||
IKA_API size_t ikarus_entity_get_property_count(
|
||||
IkarusEntity const * entity,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Gets the value of a property of an entity.
|
||||
/// \details If the entity has never set the value of the property, the default value is returned (which may be undefined).
|
||||
/// \details If the entity has never set the value of the property,
|
||||
/// the property's default value is returned.
|
||||
/// \param entity The entity to get the value of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param property The property to get the value of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \pre \li Must be linked to the entity.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The value of the property or null if the entity does not have the property or an error occurs.
|
||||
/// \remark Must be freed using #ikarus_free.
|
||||
IKA_API struct IkarusEntityPropertyValue *
|
||||
ikarus_entity_get_value(IkarusEntity const * entity, struct IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
/// \return The value of the property or null if an error occurs.
|
||||
IKA_API struct IkarusValue * ikarus_entity_get_property_value(
|
||||
IkarusEntity const * entity,
|
||||
struct IkarusProperty const * property,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Sets the value of a property of an entity.
|
||||
/// \param entity The entity to set the value of.
|
||||
/// \param entity The entity to set the property value of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param property The property to set the value of.
|
||||
|
|
@ -211,7 +306,7 @@ ikarus_entity_get_value(IkarusEntity const * entity, struct IkarusProperty const
|
|||
/// \pre \li Must be valid for the property's settings.
|
||||
/// \param error_out \see errors.h
|
||||
/// \remark If the entity does not have the property, this function fails.
|
||||
IKA_API void ikarus_entity_set_value(
|
||||
IKA_API void ikarus_entity_set_property_value(
|
||||
IkarusEntity * entity,
|
||||
struct IkarusProperty const * property,
|
||||
struct IkarusValue const * value,
|
||||
|
|
|
|||
|
|
@ -1,50 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
/// \file object.h
|
||||
/// \author Folling <folling@ikarus.world>
|
||||
|
||||
#include <ikarus/errors.h>
|
||||
#include <ikarus/macros.h>
|
||||
|
||||
/// \defgroup object Objects
|
||||
/// \brief Objects are a compound type of all types of objects in the database.
|
||||
/// \details The following objects currently exist:
|
||||
/// - \ref blueprint.h "Blueprints"
|
||||
/// - \ref property.h "Properties"
|
||||
/// - \ref entity.h "Entities"
|
||||
/// @{
|
||||
|
||||
IKARUS_BEGIN_HEADER
|
||||
|
||||
/// \brief A generic object. Wraps all types of objects, including folders.
|
||||
struct IkarusObject;
|
||||
|
||||
/// \brief Visits an object. Calling the appropriate function for the object's type.
|
||||
/// \param object The object to visit.
|
||||
/// \param blueprint_visitor The function to call if the object is a blueprint. Skipped if null.
|
||||
/// \param property_visitor The function to call if the object is a property. Skipped if null.
|
||||
/// \param entity_visitor The function to call if the object is an entity. Skipped if null.
|
||||
/// \param data The data passed to the visitor functions.
|
||||
/// \param error_out \see errors.h
|
||||
IKA_API void ikarus_object_visit(
|
||||
IkarusObject * object,
|
||||
void (*blueprint_visitor)(struct IkarusBlueprint *, IkarusErrorData * error_out, void *),
|
||||
void (*property_visitor)(struct IkarusProperty *, IkarusErrorData * error_out, void *),
|
||||
void (*entity_visitor)(struct IkarusEntity *, IkarusErrorData * error_out, void *),
|
||||
void * data,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \see ikarus_object_visit
|
||||
IKA_API void ikarus_object_visit_const(
|
||||
IkarusObject const * object,
|
||||
void (*blueprint_visitor)(struct IkarusBlueprint const *, IkarusErrorData * error_out, void *),
|
||||
void (*property_visitor)(struct IkarusProperty const *, IkarusErrorData * error_out, void *),
|
||||
void (*entity_visitor)(struct IkarusEntity const *, IkarusErrorData * error_out, void *),
|
||||
void * data,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
IKARUS_END_HEADER
|
||||
|
||||
/// @}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
/// \file object_type.h
|
||||
/// \author Folling <folling@ikarus.world>
|
||||
|
||||
#include <ikarus/errors.h>
|
||||
#include <ikarus/macros.h>
|
||||
|
||||
/// \addtogroup objects Objects
|
||||
/// @{
|
||||
|
||||
IKARUS_BEGIN_HEADER
|
||||
|
||||
/// \brief The type of an object.
|
||||
enum IkarusObjectType {
|
||||
/// \brief Not an object or no object.
|
||||
IkarusObjectType_None = 0,
|
||||
/// \brief An IkarusEntity.
|
||||
IkarusObjectType_Entity = 0b00000001,
|
||||
/// \brief An IkarusBlueprint.
|
||||
IkarusObjectType_Blueprint = 0b00000010,
|
||||
/// \brief An IkarusProperty.
|
||||
IkarusObjectType_Property = 0b00000011,
|
||||
};
|
||||
|
||||
/// \brief Converts an IkarusObjectType to a string.
|
||||
/// \param type The type to convert.
|
||||
/// \return The string representation of the type.
|
||||
/// \remark The returned string must not be freed.
|
||||
char const * ikarus_object_type_to_string(IkarusObjectType type);
|
||||
|
||||
IKARUS_END_HEADER
|
||||
|
||||
/// @}
|
||||
|
|
@ -20,7 +20,6 @@ struct IkarusNumberProperty;
|
|||
/// \pre \li Must exist.
|
||||
/// \param name The name of the property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must not be empty.
|
||||
/// \param property_source The property source to create the property for.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
|
|
@ -36,31 +35,6 @@ IKA_API IkarusNumberProperty * ikarus_number_property_create(
|
|||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Sets the default value for a number property.
|
||||
/// \param property The number property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The default value or null if an error occurs.
|
||||
IKA_API struct IkarusNumberValue *
|
||||
ikarus_number_property_get_default_value(struct IkarusNumberProperty * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Sets the default value for a number property.
|
||||
/// \param property The number property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param new_default_value The default value.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must be a valid value for the property.
|
||||
/// \param error_out \see errors.h
|
||||
/// \remark Please see \ref property.h "the property documentation" for more information on the interplay between
|
||||
/// default values and other settings.
|
||||
IKA_API void ikarus_number_property_set_default_value(
|
||||
struct IkarusNumberProperty * property,
|
||||
struct IkarusNumberValue * new_default_value,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
IKARUS_END_HEADER
|
||||
|
||||
/// @}
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@
|
|||
/// \author Folling <folling@ikarus.world>
|
||||
|
||||
#include <ikarus/errors.h>
|
||||
#include <ikarus/id.h>
|
||||
#include <ikarus/macros.h>
|
||||
#include <ikarus/objects/properties/property_type.h>
|
||||
#include <ikarus/stdtypes.h>
|
||||
#include <ikarus/values/value_cardinality.h>
|
||||
#include <ikarus/values/value_type.h>
|
||||
|
||||
/// \defgroup properties Properties
|
||||
/// \brief Properties define the structure and types of data.
|
||||
|
|
@ -15,9 +15,10 @@
|
|||
|
||||
IKARUS_BEGIN_HEADER
|
||||
|
||||
/// \brief Properties are the placeholders of values for entities.
|
||||
/// \details Each entity can have any number of properties.
|
||||
/// \brief Properties define the structure of blueprints.
|
||||
/// \details Each blueprint can have any number of properties.
|
||||
/// Every property has a type that identifies the kind of data that can be put in.
|
||||
/// This is the "base class" of properties. See the derived types (e.g. IkarusToggleProperty) for more information.
|
||||
///
|
||||
/// The following types currently exist:
|
||||
/// - Toggle: A true/false boolean-like value
|
||||
|
|
@ -29,32 +30,10 @@ IKARUS_BEGIN_HEADER
|
|||
/// - Age (Number)
|
||||
/// - ISBN (Text)
|
||||
///
|
||||
/// Every property has settings which can be used to customise the property further.
|
||||
/// Two settings that are shared among all properties are the following:
|
||||
/// - List
|
||||
/// - May be undefined
|
||||
///
|
||||
/// Additionally, each property has a default value. If no default value is provided, a sensible default is chosen.
|
||||
/// Setting a default value that isn't valid for the property is an error. Changing settings so that the current default
|
||||
/// value becomes invalid is valid but unsets the custom default value.
|
||||
///
|
||||
/// The former transforms a property into a list. Instead of one number, you could then specify a series of numbers.
|
||||
/// The latter allows you to specify an "unknown" value for a property.
|
||||
/// It might not be known if a character is dead or not for example.
|
||||
///
|
||||
/// Each entity associated with the property has a value for it.
|
||||
///
|
||||
/// Properties can also be added to blueprints in which case they are available for all entities associated with the
|
||||
/// blueprint.
|
||||
///
|
||||
/// We call properties within entities "Entity Properties" and properties within blueprints "Blueprint Properties".
|
||||
///
|
||||
///
|
||||
/// \remark Properties are scoped to the blueprint or entity they are associated with.
|
||||
/// \remark Values for properties are lazily created as space saving measure.
|
||||
/// \remark Values for properties are lazily created to save space.
|
||||
/// Fetching the value for some property of some entity will return the property's default value if none is specified.
|
||||
/// This default value is specified when the property is created and can be updated later.
|
||||
/// \remark Properties' tree structures are scoped to the entity or blueprint they are associated with.
|
||||
struct IkarusProperty;
|
||||
|
||||
/// \brief Deletes a property.
|
||||
|
|
@ -71,7 +50,7 @@ IKA_API void ikarus_property_delete(IkarusProperty * property, IkarusErrorData *
|
|||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The ID of the property or 0 if an error occurs.
|
||||
IKA_API IkarusId ikarus_property_get_id(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
IKA_API int64_t ikarus_property_get_id(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Gets the project of a property.
|
||||
/// \param property The property to get the project of.
|
||||
|
|
@ -81,31 +60,66 @@ IKA_API IkarusId ikarus_property_get_id(IkarusProperty const * property, IkarusE
|
|||
/// \return The project of the property or null if an error occurs.
|
||||
IKA_API struct IkarusProject * ikarus_property_get_project(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Gets the name of an property.
|
||||
/// \param entity The property to get the name of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The name of the property or null if an error occurs.
|
||||
IKA_API char const * ikarus_property_get_name(IkarusProperty const * entity, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Sets the name of an property.
|
||||
/// \param entity The property to set the name of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param name The new name of the property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \param error_out \see errors.h
|
||||
IKA_API void ikarus_property_set_name(IkarusProperty * entity, char const * name, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Gets the type info of a property.
|
||||
/// \param property The property to get the type info of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The type info of the property or null if an error occurs.
|
||||
IKA_API IkarusPropertyType ikarus_property_get_type(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
/// \remark Changing the type of a property is not supported. This is because the property would need to change
|
||||
IKA_API IkarusValueType ikarus_property_get_type(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Gets the source of a property.
|
||||
// there is no `set_type` as we encode type information in the underlying datatype
|
||||
|
||||
/// \briefs Gets a property's cardinality.
|
||||
/// \param property The property to get the cardinality of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The cardinality of the property or false if an error occurs.
|
||||
IKA_API IkarusValueCardinality ikarus_property_get_cardinality(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \briefs Sets a property's default value.
|
||||
/// \param property The property to set the cardinality of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \\param cardinality The new cardinality of the property.
|
||||
/// \param error_out \see errors.h
|
||||
IKA_API void
|
||||
ikarus_property_set_cardinality(IkarusProperty * property, IkarusValueCardinality cardinality, IkarusErrorData * error_out);
|
||||
|
||||
/// \briefs Gets a property's default value.
|
||||
/// \param property The property to get the default value of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The default value of the property or null if an error occurs.
|
||||
IKA_API struct IkarusValue * ikarus_property_get_default_value(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Gets the source blueprint of a property.
|
||||
/// \param property The property to get the source of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The source of the property or null if an error occurs.
|
||||
/// \remark Must be freed using #ikarus_free.
|
||||
IKA_API struct IkarusPropertyScope const * ikarus_property_get_scope(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Gets the default value of a property.
|
||||
/// \param property The property to get the type info of.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The default value of the property or null if an error occurs.
|
||||
/// \remark Must be freed using #ikarus_free.
|
||||
IKA_API struct IkarusValue * ikarus_property_get_default_value(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
IKA_API struct IkarusBlueprint * ikarus_property_get_blueprint(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Visits a property. Calling the appropriate function for the property's type.
|
||||
/// \param property The property to visit.
|
||||
|
|
@ -125,28 +139,6 @@ IKA_API void ikarus_property_visit(
|
|||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \see ikarus_property_visit
|
||||
IKA_API void ikarus_property_visit_const(
|
||||
IkarusProperty const * property,
|
||||
void (*toggle_property_visitor)(struct IkarusToggleProperty const *, void *),
|
||||
void (*number_property_visitor)(struct IkarusNumberProperty const *, void *),
|
||||
void (*text_property_visitor)(struct IkarusTextProperty const *, void *),
|
||||
void * data,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Casts a property to an object.
|
||||
/// \param property The property to cast.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The property represented as an object or null if an error occurs.
|
||||
/// \remark This operation is guaranteed to be very fast and is intended to be used frequently.
|
||||
IKA_API struct IkarusObject * ikarus_property_to_object(IkarusProperty * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \see ikarus_property_to_object
|
||||
IKA_API struct IkarusObject const * ikarus_property_to_object_const(IkarusProperty const * property, IkarusErrorData * error_out);
|
||||
|
||||
IKARUS_END_HEADER
|
||||
|
||||
// @}
|
||||
|
|
|
|||
|
|
@ -1,62 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
/// \file property_source.h
|
||||
/// \author Folling <folling@ikarus.world>
|
||||
|
||||
#include <ikarus/errors.h>
|
||||
#include <ikarus/macros.h>
|
||||
|
||||
/// \addtogroup properties Properties
|
||||
/// @{
|
||||
|
||||
IKARUS_BEGIN_HEADER
|
||||
|
||||
struct IkarusPropertyScope;
|
||||
|
||||
/// \brief Creates an blueprint property source.
|
||||
/// \param blueprint The blueprint to create the property source for.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The created property source or null if an error occurs.
|
||||
/// \remark Must be freed using #ikarus_free.
|
||||
IKA_API struct IkarusPropertyScope *
|
||||
ikarus_property_source_create_blueprint(struct IkarusBlueprint * blueprint, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Creates an entity property source.
|
||||
/// \param entity The entity to create the property source for.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The created property source or null if an error occurs.
|
||||
/// \remark Must be freed using #ikarus_free.
|
||||
IKA_API struct IkarusPropertyScope * ikarus_property_source_create_entity(struct IkarusEntity * entity, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Visits a property source, calling the appropriate callback.
|
||||
/// \param property_source The property source to visit.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param blueprint_visitor The callback to call if the source is a blueprint, skipped if null.
|
||||
/// \param entity_visitor The callback to call if the source is an entity, skipped if null.
|
||||
/// \param user_data User data to pass to the callbacks.
|
||||
/// \param error_out \see errors.h
|
||||
IKA_API void ikarus_property_source_visit(
|
||||
struct IkarusPropertyScope * property_source,
|
||||
void (*blueprint_visitor)(struct IkarusBlueprint *, void *),
|
||||
void (*entity_visitor)(struct IkarusEntity *, void *),
|
||||
void * user_data,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \see ikarus_property_source_visit
|
||||
IKA_API void ikarus_property_source_visit_const(
|
||||
struct IkarusPropertyScope const * property_source,
|
||||
void (*blueprint_visitor)(struct IkarusBlueprint const *, void *),
|
||||
void (*entity_visitor)(struct IkarusEntity const *, void *),
|
||||
void * user_data,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
IKARUS_END_HEADER
|
||||
|
||||
/// @}
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
/// \file property_type.h
|
||||
/// \author Folling <folling@ikarus.world>
|
||||
|
||||
#include <ikarus/macros.h>
|
||||
|
||||
/// \addtogroup properties Properties
|
||||
/// @{
|
||||
|
||||
IKARUS_BEGIN_HEADER
|
||||
|
||||
/// \brief The type of a property.
|
||||
/// \details Designates the type of data stored by the property as well as which settings are
|
||||
/// available.
|
||||
enum IkarusPropertyType {
|
||||
/// \brief A true/false boolean-esque value.
|
||||
IkarusPropertyType_Toggle = 0x10000000,
|
||||
/// \brief A numeric value, limited to IEEE 80 bit floating point numbers.
|
||||
IkarusPropertyType_Number = 0x20000000,
|
||||
/// \brief An arbitrary UTF-8 textual value.
|
||||
IkarusPropertyType_Text = 0x30000000,
|
||||
};
|
||||
|
||||
IKARUS_END_HEADER
|
||||
|
||||
/// @}
|
||||
|
|
@ -20,7 +20,6 @@ struct IkarusTextProperty;
|
|||
/// \pre \li Must exist.
|
||||
/// \param name The name of the property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must not be empty.
|
||||
/// \param property_source The property source to create the property for.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
|
|
@ -32,31 +31,7 @@ IKA_API IkarusTextProperty * ikarus_text_property_create(
|
|||
struct IkarusProject * project,
|
||||
char const * name,
|
||||
struct IkarusPropertySource * property_source,
|
||||
struct IkarusTextValue* default_value,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Sets the default value for a text property.
|
||||
/// \param property The text property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The default value or null if an error occurs.
|
||||
IKA_API struct IkarusTextValue * ikarus_text_property_get_default_value(struct IkarusTextProperty * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Sets the default value for a text property.
|
||||
/// \param property The text property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param new_default_value The default value.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must be a valid value for the property.
|
||||
/// \param error_out \see errors.h
|
||||
/// \remark Please see \ref property.h "the property documentation" for more information on the interplay between
|
||||
/// default values and other settings.
|
||||
IKA_API void ikarus_text_property_set_default_value(
|
||||
struct IkarusTextProperty * property,
|
||||
struct IkarusTextValue * new_default_value,
|
||||
struct IkarusTextValue * default_value,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -7,11 +7,11 @@
|
|||
#include <ikarus/macros.h>
|
||||
|
||||
/// \addtogroup properties Properties
|
||||
/// \brief Toggle properties store a value that can be either true or false. (e.g. "Is the character dead?")
|
||||
/// @{
|
||||
|
||||
IKARUS_BEGIN_HEADER
|
||||
|
||||
/// \brief Toggle properties store a value that can be either true or false. (e.g. "Is the character dead?")
|
||||
struct IkarusToggleProperty;
|
||||
|
||||
/// \brief Creates a toggle property.
|
||||
|
|
@ -20,44 +20,15 @@ struct IkarusToggleProperty;
|
|||
/// \pre \li Must exist.
|
||||
/// \param name The name of the property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must not be empty.
|
||||
/// \param property_source The property source to create the property for.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param default_value The default value for the property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The created property or null if an error occurs.
|
||||
IKA_API IkarusToggleProperty * ikarus_toggle_property_create(
|
||||
struct IkarusProject * project,
|
||||
char const * name,
|
||||
struct IkarusPropertySource * property_source,
|
||||
struct IkarusToggleValue * default_value,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
/// \brief Sets the default value for a toggle property.
|
||||
/// \param property The toggle property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param error_out \see errors.h
|
||||
/// \return The default value or null if an error occurs.
|
||||
IKA_API struct IkarusToggleValue *
|
||||
ikarus_toggle_property_get_default_value(struct IkarusToggleProperty * property, IkarusErrorData * error_out);
|
||||
|
||||
/// \brief Sets the default value for a toggle property.
|
||||
/// \param property The toggle property.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must exist.
|
||||
/// \param new_default_value The default value.
|
||||
/// \pre \li Must not be null.
|
||||
/// \pre \li Must be a valid value for the property.
|
||||
/// \param error_out \see errors.h
|
||||
/// \remark Please see \ref property.h "the property documentation" for more information on the interplay between
|
||||
/// default values and other settings.
|
||||
IKA_API void ikarus_toggle_property_set_default_value(
|
||||
struct IkarusToggleProperty * property,
|
||||
struct IkarusToggleValue * new_default_value,
|
||||
IkarusErrorData * error_out
|
||||
);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue